X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy.cpp;h=b36e075dc5f807710d5a7ab8c016a41847a8b8cc;hb=e147eea9f117721dbcf79d1465452b6ae91fe33c;hp=ce393bf56f74d7fa4af6133a2ee76bb7500fe72d;hpb=09473c383d4fe5c5e2634e64cc857cf39f0130bd;p=supertux.git diff --git a/src/badguy.cpp b/src/badguy.cpp index ce393bf56..b36e075dc 100644 --- a/src/badguy.cpp +++ b/src/badguy.cpp @@ -16,35 +16,49 @@ #include "badguy.h" #include "scene.h" #include "screen.h" - -texture_type img_bsod_squished_left; -texture_type img_bsod_squished_right; -texture_type img_bsod_falling_left; -texture_type img_bsod_falling_right; -texture_type img_laptop_flat_left; -texture_type img_laptop_flat_right; -texture_type img_laptop_falling_left; -texture_type img_laptop_falling_right; +#include "world.h" +#include "tile.h" + +texture_type img_bsod_squished_left[1]; +texture_type img_bsod_squished_right[1]; +texture_type img_bsod_falling_left[1]; +texture_type img_bsod_falling_right[1]; +texture_type img_laptop_flat_left[1]; +texture_type img_laptop_flat_right[1]; +texture_type img_laptop_falling_left[1]; +texture_type img_laptop_falling_right[1]; texture_type img_bsod_left[4]; texture_type img_bsod_right[4]; -texture_type img_laptop_left[3]; -texture_type img_laptop_right[3]; +texture_type img_laptop_left[4]; +texture_type img_laptop_right[4]; texture_type img_money_left[2]; texture_type img_money_right[2]; texture_type img_mrbomb_left[4]; texture_type img_mrbomb_right[4]; -texture_type img_mrbomb_ticking_left; -texture_type img_mrbomb_ticking_right; -texture_type img_mrbomb_explosion; -texture_type img_stalactite; -texture_type img_stalactite_broken; +texture_type img_mrbomb_ticking_left[1]; +texture_type img_mrbomb_ticking_right[1]; +texture_type img_mrbomb_explosion[1]; +texture_type img_stalactite[1]; +texture_type img_stalactite_broken[1]; texture_type img_flame[2]; +texture_type img_fish[2]; +texture_type img_bouncingsnowball_left[6]; +texture_type img_bouncingsnowball_right[6]; +texture_type img_bouncingsnowball_squished[1]; +texture_type img_flyingsnowball[2]; +texture_type img_flyingsnowball_squished[1]; +texture_type img_spiky_left[3]; +texture_type img_spiky_right[3]; +texture_type img_snowball_left[4]; +texture_type img_snowball_right[4]; +texture_type img_snowball_squished_left[1]; +texture_type img_snowball_squished_right[1]; BadGuyKind badguykind_from_string(const std::string& str) { if (str == "money") return BAD_MONEY; - else if (str == "laptop") + else if (str == "laptop" || str == "mriceblock") return BAD_LAPTOP; else if (str == "bsod") return BAD_BSOD; @@ -54,9 +68,19 @@ BadGuyKind badguykind_from_string(const std::string& str) return BAD_STALACTITE; else if (str == "flame") return BAD_FLAME; + else if (str == "fish") + return BAD_FISH; + else if (str == "bouncingsnowball") + return BAD_BOUNCINGSNOWBALL; + else if (str == "flyingsnowball") + return BAD_FLYINGSNOWBALL; + else if (str == "spiky") + return BAD_SPIKY; + else if (str == "snowball") + return BAD_SNOWBALL; else { - printf("Couldn't convert badguy: %s\n", str.c_str()); + printf("Couldn't convert badguy: '%s'\n", str.c_str()); return BAD_BSOD; } } @@ -83,6 +107,21 @@ std::string badguykind_to_string(BadGuyKind kind) case BAD_FLAME: return "flame"; break; + case BAD_FISH: + return "fish"; + break; + case BAD_BOUNCINGSNOWBALL: + return "bouncingsnowball"; + break; + case BAD_FLYINGSNOWBALL: + return "flyingsnowball"; + break; + case BAD_SPIKY: + return "spiky"; + break; + case BAD_SNOWBALL: + return "snowball"; + break; default: return "bsod"; } @@ -93,76 +132,121 @@ BadGuy::init(float x, float y, BadGuyKind kind_) { base.x = x; base.y = y; - base.width = 32; - base.height = 32; + base.width = 0; + base.height = 0; + base.xm = 0; + base.ym = 0; + mode = NORMAL; dying = DYING_NOT; kind = kind_; - base.xm = -1.3; - base.ym = 0; old_base = base; dir = LEFT; seen = false; - timer_init(&timer, true); - physic_init(&physic); - - if(kind == BAD_BOMB) { - timer_start(&timer, 1000); - mode = BOMB_TICKING; + animation_speed = 1; + animation_length = 1; + animation_offset = 0; + texture_left = texture_right = 0; + physic.reset(); + timer.init(true); + + if(kind == BAD_BSOD) { + physic.set_velocity(-1.3, 0); + set_texture(img_bsod_left, img_bsod_right, 4); + } else if(kind == BAD_MRBOMB) { + physic.set_velocity(-1.3, 0); + set_texture(img_mrbomb_left, img_mrbomb_right, 4); + } else if (kind == BAD_LAPTOP) { + physic.set_velocity(-1.3, 0); + set_texture(img_laptop_left, img_laptop_right, 4, 5); + } else if(kind == BAD_MONEY) { + set_texture(img_money_left, img_money_right, 1); + } else if(kind == BAD_BOMB) { + set_texture(img_mrbomb_ticking_left, img_mrbomb_ticking_right, 1); // hack so that the bomb doesn't hurt until it expldes... dying = DYING_SQUISHED; } else if(kind == BAD_FLAME) { base.ym = 0; // we misuse base.ym as angle for the flame - } else if(kind == BAD_MONEY) { - base.ym = 4.8; + physic.enable_gravity(false); + set_texture(img_flame, img_flame, 2, 0.5); + } else if(kind == BAD_BOUNCINGSNOWBALL) { + physic.set_velocity(-1.3, 0); + set_texture(img_bouncingsnowball_left, img_bouncingsnowball_right, 6); + } else if(kind == BAD_STALACTITE) { + physic.enable_gravity(false); + set_texture(img_stalactite, img_stalactite, 1); + } else if(kind == BAD_FISH) { + set_texture(img_fish, img_fish, 2, 1); + physic.enable_gravity(true); + } else if(kind == BAD_FLYINGSNOWBALL) { + set_texture(img_flyingsnowball, img_flyingsnowball, 2, 5); + physic.enable_gravity(false); + } else if(kind == BAD_SPIKY) { + physic.set_velocity(-1.3, 0); + set_texture(img_spiky_left, img_spiky_right, 3); + } else if(kind == BAD_SNOWBALL) { + physic.set_velocity(-1.3, 0); + set_texture(img_snowball_left, img_snowball_right, 4, 5); + } + + // if we're in a solid tile at start correct that now + if(kind != BAD_FLAME && kind != BAD_FISH && collision_object_map(&base)) { + printf("Warning: badguy started in wall!.\n"); + while(collision_object_map(&base)) + --base.y; } } -void BadGuy::action_bsod() +void +BadGuy::action_bsod(float frame_ratio) { - /* --- BLUE SCREEN OF DEATH MONSTER: --- */ - - /* Move left/right: */ - if (dying == DYING_NOT || dying == DYING_FALLING) - { - base.x += base.xm * frame_ratio; - } - - /* Move vertically: */ - base.y += base.ym * frame_ratio; - - if (dying != DYING_FALLING) - collision_swept_object_map(&old_base,&base); - - if (!dying) + static const float BSODJUMP = 2; + + if (dying == DYING_NOT) check_horizontal_bump(); - fall(true); + fall(); + + // jump when we're about to fall + if (physic.get_velocity_y() == 0 && + !issolid(base.x+base.width/2, base.y + base.height)) { + physic.enable_gravity(true); + physic.set_velocity(physic.get_velocity_x(), BSODJUMP); + } // Handle dying timer: - if (dying == DYING_SQUISHED && !timer_check(&timer)) + if (dying == DYING_SQUISHED && !timer.check()) { /* Remove it if time's up: */ remove_me(); return; } + + // move + physic.apply(frame_ratio, base.x, base.y); + if(dying != DYING_FALLING) + collision_swept_object_map(&old_base, &base); } -void BadGuy::action_laptop() +void +BadGuy::action_laptop(float frame_ratio) { + Player& tux = *World::current()->get_tux(); + + fall(); + /* Move left/right: */ if (mode == NORMAL || mode == KICK) { - if (dying == DYING_NOT || - dying == DYING_FALLING) - { - base.x += base.xm * frame_ratio; - } + // move + physic.apply(frame_ratio, base.x, base.y); + if (dying != DYING_FALLING) + collision_swept_object_map(&old_base,&base); } else if (mode == HELD) { /* FIXME: The pbad object shouldn't know about pplayer objects. */ /* If we're holding the laptop */ - dir=tux.dir; + dir = tux.dir; if(dir==RIGHT) { base.x = tux.base.x + 16; @@ -187,21 +271,12 @@ void BadGuy::action_laptop() base.x += 24; mode=KICK; - base.xm = 8; - base.ym = 8; + set_texture(img_laptop_flat_left, img_laptop_flat_right, 1); + physic.set_velocity((dir == LEFT) ? -8 : 8, -8); play_sound(sounds[SND_KICK],SOUND_CENTER_SPEAKER); } } - - /* Move vertically: */ - if(mode != HELD) - base.y = base.y + base.ym * frame_ratio; - - if (dying != DYING_FALLING) - collision_swept_object_map(&old_base,&base); - /* Bump into things horizontally: */ - if (!dying) { int changed = dir; @@ -218,233 +293,217 @@ void BadGuy::action_laptop() } } - fall(); - /* Handle mode timer: */ if (mode == FLAT) { - if(!timer_check(&timer)) + if(!timer.check()) { mode = NORMAL; - base.xm = (dir == LEFT) ? -1.3 : 1.3; + set_texture(img_laptop_left, img_laptop_right, 4, 5); + physic.set_velocity( (dir == LEFT) ? -1.3 : 1.3, 0); } } } -void BadGuy::check_horizontal_bump(bool checkcliff) +void +BadGuy::check_horizontal_bump(bool checkcliff) { - if (dir == LEFT && issolid( base.x, (int) base.y + 16)) + float halfheight = base.height / 2; + if (dir == LEFT && issolid( base.x, (int) base.y + halfheight)) { dir = RIGHT; - base.xm = -base.xm; + physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y()); return; } - if (dir == RIGHT && issolid( base.x + base.width, (int) base.y + 16)) + if (dir == RIGHT && issolid( base.x + base.width, (int)base.y + halfheight)) { dir = LEFT; - base.xm = -base.xm; + physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y()); return; } // don't check for cliffs when we're falling if(!checkcliff) return; - if(!issolid(base.x + base.width/2, base.y + base.height + 16)) + if(!issolid(base.x + base.width/2, base.y + base.height)) return; - if(dir == LEFT && !issolid(base.x, (int) base.y + base.height + 16)) + if(dir == LEFT && !issolid(base.x, (int) base.y + base.height + halfheight)) { - printf("Cliffcol left\n"); dir = RIGHT; - base.xm = -base.xm; + physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y()); return; } if(dir == RIGHT && !issolid(base.x + base.width, - (int) base.y + base.height + 16)) + (int) base.y + base.height + halfheight)) { - printf("Cliffcol right\n"); dir = LEFT; - base.xm = -base.xm; + physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y()); return; } } -void BadGuy::fall(bool dojump) +void +BadGuy::fall() { /* Fall if we get off the ground: */ if (dying != DYING_FALLING) { if (!issolid(base.x+base.width/2, base.y + base.height)) { - if(!physic_is_set(&physic)) - { - physic_set_state(&physic,PH_VT); - physic_set_start_vy(&physic, dojump ? 2. : 0.); - } - - base.ym = physic_get_velocity(&physic); + // not solid below us? enable gravity + physic.enable_gravity(true); } else { /* Land: */ - if (base.ym > 0) + if (physic.get_velocity_y() < 0) { base.y = int((base.y + base.height)/32) * 32 - base.height; - base.ym = 0; + physic.set_velocity(physic.get_velocity_x(), 0); } - physic_init(&physic); + // no gravity anymore please + physic.enable_gravity(false); } } else { - if(!physic_is_set(&physic)) - { - physic_set_state(&physic,PH_VT); - physic_set_start_vy(&physic,0.); - } - base.ym = physic_get_velocity(&physic); + physic.enable_gravity(true); } - - // BadGuy fall below the ground - if (base.y > screen->h) { - remove_me(); - return; - } } -void BadGuy::remove_me() +void +BadGuy::remove_me() { - std::vector::iterator i; - for(i = bad_guys.begin(); i != bad_guys.end(); ++i) { - if( & (*i) == this) { - bad_guys.erase(i); - return; + for(std::vector::iterator i = World::current()->bad_guys.begin(); + i != World::current()->bad_guys.end(); ++i) + { + if( & (*i) == this) { + World::current()->bad_guys.erase(i); + return; + } } - } } -void BadGuy::action_money() +void +BadGuy::action_money(float frame_ratio) { - /* Move vertically: */ - base.y = base.y + base.ym * frame_ratio; - - if (dying != DYING_FALLING) - collision_swept_object_map(&old_base,&base); - - if (base.y > screen->h) { - remove_me(); - return; - } + Player& tux = *World::current()->get_tux(); - if(physic_get_state(&physic) == -1) + static const float JUMPV = 6; + + fall(); + // jump when on ground + if(dying == DYING_NOT && issolid(base.x, base.y+32)) { - physic_set_state(&physic,PH_VT); - physic_set_start_vy(&physic,0.); + physic.set_velocity(physic.get_velocity_x(), JUMPV); + physic.enable_gravity(true); + set_texture(&img_money_left[1], &img_money_right[1], 1); + mode = MONEY_JUMP; } - - if (dying != DYING_FALLING) + else if(mode == MONEY_JUMP) { - - if(issolid(base.x, base.y + 32)) - { - physic_set_state(&physic,PH_VT); - physic_set_start_vy(&physic,6.); - base.ym = physic_get_velocity(&physic); - mode = MONEY_JUMP; - } - else - { - base.ym = physic_get_velocity(&physic); - mode = NORMAL; - } + set_texture(&img_money_left[0], &img_money_right[0], 1); + mode = NORMAL; } + + // set direction based on tux + if(tux.base.x > base.x) + dir = RIGHT; else - { - if(!physic_is_set(&physic)) - { - physic_set_state(&physic,PH_VT); - physic_set_start_vy(&physic,0.); - } - base.ym = physic_get_velocity(&physic); - } + dir = LEFT; + + // move + physic.apply(frame_ratio, base.x, base.y); + if(dying == DYING_NOT) + collision_swept_object_map(&old_base, &base); } -void BadGuy::action_mrbomb() +void +BadGuy::action_mrbomb(float frame_ratio) { - if(mode == NORMAL) { - base.x += base.xm * frame_ratio; - } + if (dying == DYING_NOT) + check_horizontal_bump(true); - /* Move vertically: */ - base.y += base.ym * frame_ratio; + fall(); + physic.apply(frame_ratio, base.x, base.y); if (dying != DYING_FALLING) - collision_swept_object_map(&old_base,&base); - - check_horizontal_bump(true); - fall(); + collision_swept_object_map(&old_base,&base); } -void BadGuy::action_bomb() +void +BadGuy::action_bomb(float frame_ratio) { - // eventually fall down - base.y += base.ym * frame_ratio; - collision_swept_object_map(&old_base,&base); + static const int TICKINGTIME = 1000; + static const int EXPLODETIME = 1000; + fall(); - if(!timer_check(&timer)) { + if(mode == NORMAL) { + mode = BOMB_TICKING; + timer.start(TICKINGTIME); + } else if(!timer.check()) { if(mode == BOMB_TICKING) { mode = BOMB_EXPLODE; + set_texture(img_mrbomb_explosion, img_mrbomb_explosion, 1); dying = DYING_NOT; // now the bomb hurts - timer_start(&timer, 1000); - // explosion image has different size - base.x -= (img_mrbomb_explosion.w - base.width) / 2; - base.y -= img_mrbomb_explosion.h - base.height; - base.width = img_mrbomb_explosion.w; - base.height = img_mrbomb_explosion.h; - old_base = base; + timer.start(EXPLODETIME); } else if(mode == BOMB_EXPLODE) { remove_me(); return; } } + + // move + physic.apply(frame_ratio, base.x, base.y); + collision_swept_object_map(&old_base,&base); } -void BadGuy::action_stalactite() +void +BadGuy::action_stalactite(float frame_ratio) { + Player& tux = *World::current()->get_tux(); + + static const int SHAKETIME = 800; + static const int RANGE = 40; + if(mode == NORMAL) { - static const int range = 40; // start shaking when tux is below the stalactite and at least 40 pixels // near - if(tux.base.x + 32 > base.x - range && tux.base.x < base.x + 32 + range + if(tux.base.x + 32 > base.x - RANGE && tux.base.x < base.x + 32 + RANGE && tux.base.y + tux.base.height > base.y) { - timer_start(&timer, 800); + timer.start(SHAKETIME); mode = STALACTITE_SHAKING; } } if(mode == STALACTITE_SHAKING) { base.x = old_base.x + (rand() % 6) - 3; // TODO this could be done nicer... - if(!timer_check(&timer)) { + if(!timer.check()) { mode = STALACTITE_FALL; } } else if(mode == STALACTITE_FALL) { - base.y += base.ym * frame_ratio; fall(); - /* Destroy if collides land */ - if(issolid(base.x+16, base.y+32)) + /* Destroy if we collides with land */ + if(issolid(base.x+base.width/2, base.y+base.height)) { - timer_start(&timer, 3000); + timer.start(2000); dying = DYING_SQUISHED; mode = FLAT; + set_texture(img_stalactite_broken, img_stalactite_broken, 1); } } else if(mode == FLAT) { - if(!timer_check(&timer)) { - remove_me(); - } + fall(); } + + // move + physic.apply(frame_ratio, base.x, base.y); + + if(dying == DYING_SQUISHED && !timer.check()) + remove_me(); } void -BadGuy::action_flame() +BadGuy::action_flame(float frame_ratio) { static const float radius = 100; static const float speed = 0.02; @@ -455,282 +514,397 @@ BadGuy::action_flame() } void -BadGuy::action() +BadGuy::action_fish(float frame_ratio) { - // Remove if it's far off the screen: - if (base.x < scroll_x - OFFSCREEN_DISTANCE) + static const float JUMPV = 6; + static const int WAITTIME = 1000; + + // go in wait mode when back in water + if(dying == DYING_NOT && gettile(base.x, base.y+ base.height)->water + && physic.get_velocity_y() <= 0 && mode == NORMAL) { - remove_me(); - return; + mode = FISH_WAIT; + set_texture(0, 0); + physic.set_velocity(0, 0); + physic.enable_gravity(false); + timer.start(WAITTIME); + } + else if(mode == FISH_WAIT && !timer.check()) + { + // jump again + set_texture(img_fish, img_fish, 2, 1.5); + animation_offset = global_frame_counter; // restart animation + mode = NORMAL; + physic.set_velocity(0, JUMPV); + physic.enable_gravity(true); } - // Once it's on screen, it's activated! - if (base.x <= scroll_x + screen->w + OFFSCREEN_DISTANCE) - seen = true; + physic.apply(frame_ratio, base.x, base.y); + if(dying == DYING_NOT) + collision_swept_object_map(&old_base, &base); +} - if(!seen) - return; +void +BadGuy::action_bouncingsnowball(float frame_ratio) +{ + static const float JUMPV = 4.5; + + fall(); - switch (kind) + // jump when on ground + if(dying == DYING_NOT && issolid(base.x, base.y+32)) { - case BAD_BSOD: - action_bsod(); - break; + physic.set_velocity(physic.get_velocity_x(), JUMPV); + physic.enable_gravity(true); + } + else + { + mode = NORMAL; + } - case BAD_LAPTOP: - action_laptop(); - break; - - case BAD_MONEY: - action_money(); - break; + // check for right/left collisions + check_horizontal_bump(); - case BAD_MRBOMB: - action_mrbomb(); - break; - - case BAD_BOMB: - action_bomb(); - break; - - case BAD_STALACTITE: - action_stalactite(); - break; + physic.apply(frame_ratio, base.x, base.y); + if(dying == DYING_NOT) + collision_swept_object_map(&old_base, &base); - case BAD_FLAME: - action_flame(); - break; + // Handle dying timer: + if (dying == DYING_SQUISHED && !timer.check()) + { + /* Remove it if time's up: */ + remove_me(); + return; } } void -BadGuy::draw_bsod() +BadGuy::action_flyingsnowball(float frame_ratio) { - texture_type* texture = 0; - - if(dying == DYING_NOT) { - size_t frame = (global_frame_counter / 5) % 4; - texture = (dir == LEFT) ? &img_bsod_left[frame] : &img_bsod_right[frame]; - } else if(dying == DYING_FALLING) { - texture = (dir == LEFT) ? &img_bsod_falling_left : &img_bsod_falling_right; - } else if(dying == DYING_SQUISHED) { - texture = (dir == LEFT) - ? &img_bsod_squished_left : &img_bsod_squished_right; + static const float FLYINGSPEED = 1; + static const int DIRCHANGETIME = 1000; + + // go into flyup mode if none specified yet + if(dying == DYING_NOT && mode == NORMAL) { + mode = FLY_UP; + physic.set_velocity(physic.get_velocity_x(), FLYINGSPEED); + timer.start(DIRCHANGETIME/2); } - - texture_draw(texture, base.x - scroll_x, base.y); -} -void -BadGuy::draw_laptop() -{ - texture_type* texture; - size_t frame = (global_frame_counter / 5) % 3; - - if(dying == DYING_NOT) { - if(mode == NORMAL) { - if(dir == LEFT) - texture = &img_laptop_left[frame]; - else - texture = &img_laptop_right[frame]; - } else { - texture = (dir == LEFT) ? &img_laptop_flat_left : &img_laptop_flat_right; + if(dying == DYING_NOT && !timer.check()) { + if(mode == FLY_UP) { + mode = FLY_DOWN; + physic.set_velocity(physic.get_velocity_x(), -FLYINGSPEED); + } else if(mode == FLY_DOWN) { + mode = FLY_UP; + physic.set_velocity(physic.get_velocity_x(), FLYINGSPEED); } - } else { - texture = (dir == LEFT) - ? &img_laptop_falling_left : &img_laptop_falling_right; + timer.start(DIRCHANGETIME); } - texture_draw(texture, base.x - scroll_x, base.y); + if(dying != DYING_NOT) + physic.enable_gravity(true); + + physic.apply(frame_ratio, base.x, base.y); + if(dying == DYING_NOT || dying == DYING_SQUISHED) + collision_swept_object_map(&old_base, &base); + + // Handle dying timer: + if (dying == DYING_SQUISHED && !timer.check()) + { + /* Remove it if time's up: */ + remove_me(); + return; + } } void -BadGuy::draw_money() +BadGuy::action_spiky(float frame_ratio) { - texture_type* texture; - size_t frame = (mode == NORMAL) ? 0 : 1; + if (dying == DYING_NOT) + check_horizontal_bump(); - if(tux.base.x + tux.base.width < base.x) { - texture = &img_money_left[frame]; - } else { - texture = &img_money_right[frame]; + fall(); +#if 0 + // jump when we're about to fall + if (physic.get_velocity_y() == 0 && + !issolid(base.x+base.width/2, base.y + base.height)) { + physic.enable_gravity(true); + physic.set_velocity(physic.get_velocity_x(), 2); } +#endif - texture_draw(texture, base.x - scroll_x, base.y); + physic.apply(frame_ratio, base.x, base.y); + if (dying != DYING_FALLING) + collision_swept_object_map(&old_base,&base); } - + void -BadGuy::draw_mrbomb() +BadGuy::action_snowball(float frame_ratio) { - texture_type* texture; - size_t frame = (global_frame_counter/5) % 4; + if (dying == DYING_NOT) + check_horizontal_bump(); - if(dir == LEFT) - texture = &img_mrbomb_left[frame]; - else - texture = &img_mrbomb_right[frame]; + fall(); - texture_draw(texture, base.x - scroll_x, base.y); + physic.apply(frame_ratio, base.x, base.y); + if (dying != DYING_FALLING) + collision_swept_object_map(&old_base,&base); } void -BadGuy::draw_bomb() +BadGuy::action(float frame_ratio) { - texture_type* texture; + // Remove if it's far off the screen: + if (base.x < scroll_x - OFFSCREEN_DISTANCE) + { + remove_me(); + return; + } - // TODO add real bomb graphics - if(mode == BOMB_TICKING) { - texture = (dir == LEFT) - ? &img_mrbomb_ticking_left : &img_mrbomb_ticking_right; - } else { - texture = &img_mrbomb_explosion; + // BadGuy fall below the ground + if (base.y > screen->h) { + remove_me(); + return; } - - texture_draw(texture, base.x - scroll_x, base.y); -} -void -BadGuy::draw_stalactite() -{ - texture_type* texture; - if(mode != FLAT) - texture = &img_stalactite; - else - texture = &img_stalactite_broken; - - texture_draw(texture, base.x - scroll_x, base.y); -} - -void -BadGuy::draw_flame() -{ - size_t frame = (global_frame_counter / 10) % 2; - texture_type* texture = &img_flame[frame]; - - texture_draw(texture, base.x - scroll_x, base.y); -} + // Once it's on screen, it's activated! + if (base.x <= scroll_x + screen->w + OFFSCREEN_DISTANCE) + seen = true; -void -BadGuy::draw() -{ - // Don't try to draw stuff that is outside of the screen - if (base.x <= scroll_x - base.width || base.x >= scroll_x + screen->w) + if(!seen) return; - + switch (kind) { case BAD_BSOD: - draw_bsod(); + action_bsod(frame_ratio); break; case BAD_LAPTOP: - draw_laptop(); + action_laptop(frame_ratio); break; - + case BAD_MONEY: - draw_money(); + action_money(frame_ratio); break; case BAD_MRBOMB: - draw_mrbomb(); + action_mrbomb(frame_ratio); break; - + case BAD_BOMB: - draw_bomb(); + action_bomb(frame_ratio); break; case BAD_STALACTITE: - draw_stalactite(); + action_stalactite(frame_ratio); break; case BAD_FLAME: - draw_flame(); + action_flame(frame_ratio); + break; + + case BAD_FISH: + action_fish(frame_ratio); + break; + + case BAD_BOUNCINGSNOWBALL: + action_bouncingsnowball(frame_ratio); break; + case BAD_FLYINGSNOWBALL: + action_flyingsnowball(frame_ratio); + break; + + case BAD_SPIKY: + action_spiky(frame_ratio); + break; + + case BAD_SNOWBALL: + action_snowball(frame_ratio); + break; } } void +BadGuy::draw() +{ + // Don't try to draw stuff that is outside of the screen + if(base.x <= scroll_x - base.width || base.x >= scroll_x + screen->w) + return; + if(texture_left == 0 || texture_right == 0) + return; + + float global_frame = (float(global_frame_counter - animation_offset) / 10); + global_frame *= animation_speed; + size_t frame = size_t(global_frame) % animation_length; + texture_type* texture = + (dir == LEFT) ? &texture_left[frame] : &texture_right[frame]; + texture_draw(texture, base.x - scroll_x, base.y); +} + +void +BadGuy::set_texture(texture_type* left, texture_type* right, + int nanimlength, float nanimspeed) +{ + if(left != 0) { + if(base.width == 0 && base.height == 0) { + base.width = left->w; + base.height = left->h; + } else if(base.width != left->w || base.height != left->h) { + base.x -= (left->w - base.width) / 2; + base.y -= left->h - base.height; + base.width = left->w; + base.height = left->h; + old_base = base; + } + } else { + base.width = base.height = 0; + } + + animation_length = nanimlength; + animation_speed = nanimspeed; + animation_offset = 0; + texture_left = left; + texture_right = right; +} + +void BadGuy::bump() { - if(kind == BAD_BSOD || kind == BAD_LAPTOP || kind == BAD_BOMB) { - dying = DYING_FALLING; - base.ym = -8; - play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER); + if(kind == BAD_BSOD || kind == BAD_LAPTOP || kind == BAD_MRBOMB + || kind == BAD_BOUNCINGSNOWBALL) { + kill_me(); } } void BadGuy::make_player_jump(Player* player) { - physic_set_state(&player->vphysic,PH_VT); - physic_set_start_vy(&player->vphysic, 2.); - player->base.y = base.y - player->base.height - 2; + player->physic.set_velocity(player->physic.get_velocity_x(), 2); + player->base.y = base.y - player->base.height - 2; +} + +void +BadGuy::squish_me(Player* player) +{ + make_player_jump(player); + + World::current()->add_score(base.x - scroll_x, + base.y, 50 * player_status.score_multiplier); + play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER); + player_status.score_multiplier++; + + dying = DYING_SQUISHED; + timer.start(2000); + physic.set_velocity(0, 0); } void -BadGuy::squich(Player* player) +BadGuy::squish(Player* player) { if(kind == BAD_MRBOMB) { - // mrbomb transforms into a bomb now - add_bad_guy(base.x, base.y, BAD_BOMB); - - make_player_jump(player); - add_score(base.x - scroll_x, base.y, 50 * score_multiplier); - play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER); - score_multiplier++; + // mrbomb transforms into a bomb now + World::current()->add_bad_guy(base.x, base.y, BAD_BOMB); + + make_player_jump(player); + World::current()->add_score(base.x - scroll_x, base.y, 50 * player_status.score_multiplier); + play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER); + player_status.score_multiplier++; - remove_me(); - return; + remove_me(); + return; } else if(kind == BAD_BSOD) { - make_player_jump(player); - - add_score(base.x - scroll_x, base.y, 50 * score_multiplier); - play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER); - score_multiplier++; - - dying = DYING_SQUISHED; - timer_start(&timer, 2000); - base.y += base.height - img_bsod_squished_left.h; - base.height = img_bsod_squished_left.h; - base.xm = base.ym = 0; - old_base = base; - return; + squish_me(player); + set_texture(img_bsod_squished_left, img_bsod_squished_right, 1); + physic.set_velocity(0, physic.get_velocity_y()); + return; } else if (kind == BAD_LAPTOP) { - if (mode == NORMAL || mode == KICK) + if (mode == NORMAL || mode == KICK) { - /* Flatten! */ - play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER); - mode = FLAT; - base.xm = 0; + /* Flatten! */ + play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER); + mode = FLAT; + set_texture(img_laptop_flat_left, img_laptop_flat_right, 1); + physic.set_velocity(0, physic.get_velocity_y()); - timer_start(&timer, 4000); + timer.start(4000); } else if (mode == FLAT) { - /* Kick! */ - play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER); - - if (player->base.x < base.x + (base.width/2)) { - base.xm = 5; - dir = RIGHT; - } else { - base.xm = -5; - dir = LEFT; - } - - mode = KICK; + /* Kick! */ + play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER); + + if (player->base.x < base.x + (base.width/2)) { + physic.set_velocity(5, physic.get_velocity_y()); + dir = RIGHT; + } else { + physic.set_velocity(-5, physic.get_velocity_y()); + dir = LEFT; + } + + mode = KICK; + set_texture(img_laptop_flat_left, img_laptop_flat_right, 1); } - make_player_jump(player); + make_player_jump(player); - add_score(base.x - scroll_x, base.y, 25 * score_multiplier); - score_multiplier++; - return; + World::current()->add_score(base.x - scroll_x, base.y, 25 * player_status.score_multiplier); + player_status.score_multiplier++; + return; + } else if(kind == BAD_FISH) { + make_player_jump(player); + + World::current()->add_score(base.x - scroll_x, base.y, 25 * player_status.score_multiplier); + player_status.score_multiplier++; + + // simply remove the fish... + remove_me(); + return; + } else if(kind == BAD_BOUNCINGSNOWBALL) { + squish_me(player); + set_texture(img_bouncingsnowball_squished,img_bouncingsnowball_squished,1); + return; + } else if(kind == BAD_FLYINGSNOWBALL) { + squish_me(player); + set_texture(img_flyingsnowball_squished,img_flyingsnowball_squished,1); + return; + } else if(kind == BAD_SNOWBALL) { + squish_me(player); + set_texture(img_snowball_squished_left, img_snowball_squished_right, 1); + return; } } void +BadGuy::kill_me() +{ + if(kind == BAD_BOMB || kind == BAD_STALACTITE || kind == BAD_FLAME) + return; + + dying = DYING_FALLING; + if(kind == BAD_LAPTOP) + set_texture(img_laptop_falling_left, img_laptop_falling_right, 1); + else if(kind == BAD_BSOD) + set_texture(img_bsod_falling_left, img_bsod_falling_right, 1); + + physic.enable_gravity(true); + physic.set_velocity(physic.get_velocity_x(), 0); + + /* Gain some points: */ + if (kind == BAD_BSOD) + World::current()->add_score(base.x - scroll_x, base.y, + 50 * player_status.score_multiplier); + else + World::current()->add_score(base.x - scroll_x, base.y, + 25 * player_status.score_multiplier); + + /* Play death sound: */ + play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER); +} + +void BadGuy::collision(void *p_c_object, int c_object, CollisionType type) { BadGuy* pbad_c = NULL; @@ -739,55 +913,27 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type) bump(); return; } - if(type == COLLISION_SQUICH) { + if(type == COLLISION_SQUISH) { Player* player = static_cast(p_c_object); - squich(player); + squish(player); return; } switch (c_object) { case CO_BULLET: - if(kind == BAD_BOMB || kind == BAD_STALACTITE || kind == BAD_FLAME) - return; - - dying = DYING_FALLING; - base.ym = -8; - - /* Gain some points: */ - if (kind == BAD_BSOD) - add_score(base.x - scroll_x, base.y, - 50 * score_multiplier); - else if (kind == BAD_LAPTOP) - add_score(base.x - scroll_x, base.y, - 25 * score_multiplier); - else if (kind == BAD_MONEY) - add_score(base.x - scroll_x, base.y, - 50 * score_multiplier); - - /* Play death sound: */ - play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER); + kill_me(); break; case CO_BADGUY: pbad_c = (BadGuy*) p_c_object; - if(kind == BAD_LAPTOP && mode == KICK) + if(kind == BAD_LAPTOP && mode == KICK && + pbad_c->kind != BAD_FLAME && pbad_c->kind != BAD_BOMB) { /* We're in kick mode, kill the other guy and yourself(wuahaha) : */ - - pbad_c->dying = DYING_FALLING; - pbad_c->base.ym = -8; - play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER); - - add_score(base.x - scroll_x, - base.y, 100); - - dying = DYING_FALLING; - base.ym = -8; - - add_score(pbad_c->base.x - scroll_x, - pbad_c->base.y, 100); + pbad_c->kill_me(); + kill_me(); } break; } @@ -830,62 +976,48 @@ void load_badguy_gfx() "/images/shared/bsod-right-3.png", USE_ALPHA); - texture_load(&img_bsod_squished_left, datadir + + texture_load(&img_bsod_squished_left[0], datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA); - texture_load(&img_bsod_squished_right, datadir + + texture_load(&img_bsod_squished_right[0], datadir + "/images/shared/bsod-squished-right.png", USE_ALPHA); - texture_load(&img_bsod_falling_left, datadir + + texture_load(&img_bsod_falling_left[0], datadir + "/images/shared/bsod-falling-left.png", USE_ALPHA); - texture_load(&img_bsod_falling_right, datadir + + texture_load(&img_bsod_falling_right[0], datadir + "/images/shared/bsod-falling-right.png", USE_ALPHA); /* (Laptop) */ - texture_load(&img_laptop_left[0], datadir + - "/images/shared/laptop-left-0.png", - USE_ALPHA); - - texture_load(&img_laptop_left[1], datadir + - "/images/shared/laptop-left-1.png", - USE_ALPHA); - - texture_load(&img_laptop_left[2], datadir + - "/images/shared/laptop-left-2.png", - USE_ALPHA); - - texture_load(&img_laptop_right[0], datadir + - "/images/shared/laptop-right-0.png", - USE_ALPHA); + texture_load(&img_laptop_left[0], datadir + "/images/shared/mriceblock-left-0.png", USE_ALPHA); + texture_load(&img_laptop_left[1], datadir + "/images/shared/mriceblock-left-1.png", USE_ALPHA); + texture_load(&img_laptop_left[2], datadir + "/images/shared/mriceblock-left-2.png", USE_ALPHA); + texture_load(&img_laptop_left[3], datadir + "/images/shared/mriceblock-left-1.png", USE_ALPHA); - texture_load(&img_laptop_right[1], datadir + - "/images/shared/laptop-right-1.png", - USE_ALPHA); - - texture_load(&img_laptop_right[2], datadir + - "/images/shared/laptop-right-2.png", - USE_ALPHA); - - texture_load(&img_laptop_flat_left, datadir + - "/images/shared/laptop-flat-left.png", + texture_load(&img_laptop_right[0], datadir + "/images/shared/mriceblock-right-0.png", USE_ALPHA); + texture_load(&img_laptop_right[1], datadir + "/images/shared/mriceblock-right-1.png", USE_ALPHA); + texture_load(&img_laptop_right[2], datadir + "/images/shared/mriceblock-right-2.png", USE_ALPHA); + texture_load(&img_laptop_right[3], datadir + "/images/shared/mriceblock-right-1.png", USE_ALPHA); + + texture_load(&img_laptop_flat_left[0], + datadir + "/images/shared/laptop-flat-left.png", USE_ALPHA); - texture_load(&img_laptop_flat_right, datadir + + texture_load(&img_laptop_flat_right[0], datadir + "/images/shared/laptop-flat-right.png", USE_ALPHA); - texture_load(&img_laptop_falling_left, datadir + + texture_load(&img_laptop_falling_left[0], datadir + "/images/shared/laptop-falling-left.png", USE_ALPHA); - texture_load(&img_laptop_falling_right, datadir + + texture_load(&img_laptop_falling_right[0], datadir + "/images/shared/laptop-falling-right.png", USE_ALPHA); @@ -917,17 +1049,17 @@ void load_badguy_gfx() texture_load(&img_mrbomb_right[i], datadir + "/images/shared/mrbomb-right-" + num + ".png", USE_ALPHA); } - texture_load(&img_mrbomb_ticking_left, + texture_load(&img_mrbomb_ticking_left[0], datadir + "/images/shared/mrbombx-left-0.png", USE_ALPHA); - texture_load(&img_mrbomb_ticking_right, + texture_load(&img_mrbomb_ticking_right[0], datadir + "/images/shared/mrbombx-right-0.png", USE_ALPHA); - texture_load(&img_mrbomb_explosion, + texture_load(&img_mrbomb_explosion[0], datadir + "/images/shared/mrbomb-explosion.png", USE_ALPHA); /* stalactite */ - texture_load(&img_stalactite, + texture_load(&img_stalactite[0], datadir + "/images/shared/stalactite.png", USE_ALPHA); - texture_load(&img_stalactite_broken, + texture_load(&img_stalactite_broken[0], datadir + "/images/shared/stalactite-broken.png", USE_ALPHA); /* flame */ @@ -935,6 +1067,62 @@ void load_badguy_gfx() datadir + "/images/shared/flame-0.png", USE_ALPHA); texture_load(&img_flame[1], datadir + "/images/shared/flame-1.png", USE_ALPHA); + + /* fish */ + texture_load(&img_fish[0], + datadir + "/images/shared/fish-left-0.png", USE_ALPHA); + texture_load(&img_fish[1], + datadir + "/images/shared/fish-left-1.png", USE_ALPHA); + + /* bouncing snowball */ + for(int i=0; i<6; ++i) { + char num[4]; + snprintf(num, 4, "%d", i); + texture_load(&img_bouncingsnowball_left[i], + datadir + "/images/shared/bouncingsnowball-left-" + num + ".png", + USE_ALPHA); + texture_load(&img_bouncingsnowball_right[i], + datadir + "/images/shared/bouncingsnowball-right-" + num + ".png", + USE_ALPHA); + } + texture_load(&img_bouncingsnowball_squished[0], + datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA); + + /* flying snowball */ + texture_load(&img_flyingsnowball[0], + datadir + "/images/shared/flyingsnowball-left-0.png", USE_ALPHA); + texture_load(&img_flyingsnowball[1], + datadir + "/images/shared/flyingsnowball-left-1.png", USE_ALPHA); + texture_load(&img_flyingsnowball_squished[0], + datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA); + + /* spiky */ + for(int i = 0; i < 3; ++i) { + char num[4]; + snprintf(num, 4, "%d", i); + texture_load(&img_spiky_left[i], + datadir + "/images/shared/spiky-left-" + num + ".png", + USE_ALPHA); + texture_load(&img_spiky_right[i], + datadir + "/images/shared/spiky-right-" + num + ".png", + USE_ALPHA); + } + + /** snowball */ + texture_load(&img_snowball_left[0], datadir + "/images/shared/snowball-left-0.png", USE_ALPHA); + texture_load(&img_snowball_left[1], datadir + "/images/shared/snowball-left-1.png", USE_ALPHA); + texture_load(&img_snowball_left[2], datadir + "/images/shared/snowball-left-2.png", USE_ALPHA); + texture_load(&img_snowball_left[3], datadir + "/images/shared/snowball-left-1.png", USE_ALPHA); + + texture_load(&img_snowball_right[0], datadir + "/images/shared/snowball-right-0.png", USE_ALPHA); + texture_load(&img_snowball_right[1], datadir + "/images/shared/snowball-right-1.png", USE_ALPHA); + texture_load(&img_snowball_right[2], datadir + "/images/shared/snowball-right-2.png", USE_ALPHA); + texture_load(&img_snowball_right[3], datadir + "/images/shared/snowball-right-1.png", USE_ALPHA); + + texture_load(&img_snowball_squished_left[0], + datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA); + texture_load(&img_snowball_squished_right[0], + datadir + "/images/shared/bsod-squished-right.png", USE_ALPHA); } void free_badguy_gfx() @@ -945,23 +1133,23 @@ void free_badguy_gfx() texture_free(&img_bsod_right[i]); } - texture_free(&img_bsod_squished_left); - texture_free(&img_bsod_squished_right); + texture_free(&img_bsod_squished_left[0]); + texture_free(&img_bsod_squished_right[0]); - texture_free(&img_bsod_falling_left); - texture_free(&img_bsod_falling_right); + texture_free(&img_bsod_falling_left[0]); + texture_free(&img_bsod_falling_right[0]); - for (int i = 0; i < 3; i++) + for (int i = 0; i < 4; i++) { texture_free(&img_laptop_left[i]); texture_free(&img_laptop_right[i]); } - texture_free(&img_laptop_flat_left); - texture_free(&img_laptop_flat_right); + texture_free(&img_laptop_flat_left[0]); + texture_free(&img_laptop_flat_right[0]); - texture_free(&img_laptop_falling_left); - texture_free(&img_laptop_falling_right); + texture_free(&img_laptop_falling_left[0]); + texture_free(&img_laptop_falling_right[0]); for (int i = 0; i < 2; i++) { @@ -974,15 +1162,39 @@ void free_badguy_gfx() texture_free(&img_mrbomb_right[i]); } - texture_free(&img_mrbomb_ticking_left); - texture_free(&img_mrbomb_ticking_right); - texture_free(&img_mrbomb_explosion); + texture_free(&img_mrbomb_ticking_left[0]); + texture_free(&img_mrbomb_ticking_right[0]); + texture_free(&img_mrbomb_explosion[0]); - texture_free(&img_stalactite); - texture_free(&img_stalactite_broken); + texture_free(&img_stalactite[0]); + texture_free(&img_stalactite_broken[0]); texture_free(&img_flame[0]); texture_free(&img_flame[1]); + + texture_free(&img_fish[0]); + texture_free(&img_fish[1]); + + for(int i=0; i<6; ++i) { + texture_free(&img_bouncingsnowball_left[i]); + texture_free(&img_bouncingsnowball_right[i]); + } + texture_free(&img_bouncingsnowball_squished[0]); + + texture_free(&img_flyingsnowball[0]); + texture_free(&img_flyingsnowball[1]); + texture_free(&img_flyingsnowball_squished[0]); + + for(int i = 0; i<3; ++i) { + texture_free(&img_spiky_left[i]); + texture_free(&img_spiky_right[i]); + } + for(int i = 0; i<4; ++i) { + texture_free(&img_snowball_left[i]); + texture_free(&img_snowball_right[i]); + } + texture_free(&img_snowball_squished_left[0]); + texture_free(&img_snowball_squished_right[0]); } // EOF //