X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy.cpp;h=b36e075dc5f807710d5a7ab8c016a41847a8b8cc;hb=e147eea9f117721dbcf79d1465452b6ae91fe33c;hp=9b3384be355e488590215f06caf8d5910a821f6a;hpb=2da2bc9933b7d8123fe1983daaea1b32868f4628;p=supertux.git diff --git a/src/badguy.cpp b/src/badguy.cpp index 9b3384be3..b36e075dc 100644 --- a/src/badguy.cpp +++ b/src/badguy.cpp @@ -9,141 +9,244 @@ // Copyright: See COPYING file that comes with this distribution // // +#include #include "globals.h" #include "defines.h" #include "badguy.h" #include "scene.h" #include "screen.h" - -texture_type img_bsod_squished_left; -texture_type img_bsod_squished_right; -texture_type img_bsod_falling_left; -texture_type img_bsod_falling_right; -texture_type img_laptop_flat_left; -texture_type img_laptop_flat_right; -texture_type img_laptop_falling_left; -texture_type img_laptop_falling_right; +#include "world.h" +#include "tile.h" + +texture_type img_bsod_squished_left[1]; +texture_type img_bsod_squished_right[1]; +texture_type img_bsod_falling_left[1]; +texture_type img_bsod_falling_right[1]; +texture_type img_laptop_flat_left[1]; +texture_type img_laptop_flat_right[1]; +texture_type img_laptop_falling_left[1]; +texture_type img_laptop_falling_right[1]; texture_type img_bsod_left[4]; texture_type img_bsod_right[4]; -texture_type img_laptop_left[3]; -texture_type img_laptop_right[3]; +texture_type img_laptop_left[4]; +texture_type img_laptop_right[4]; texture_type img_money_left[2]; texture_type img_money_right[2]; +texture_type img_mrbomb_left[4]; +texture_type img_mrbomb_right[4]; +texture_type img_mrbomb_ticking_left[1]; +texture_type img_mrbomb_ticking_right[1]; +texture_type img_mrbomb_explosion[1]; +texture_type img_stalactite[1]; +texture_type img_stalactite_broken[1]; +texture_type img_flame[2]; +texture_type img_fish[2]; +texture_type img_bouncingsnowball_left[6]; +texture_type img_bouncingsnowball_right[6]; +texture_type img_bouncingsnowball_squished[1]; +texture_type img_flyingsnowball[2]; +texture_type img_flyingsnowball_squished[1]; +texture_type img_spiky_left[3]; +texture_type img_spiky_right[3]; +texture_type img_snowball_left[4]; +texture_type img_snowball_right[4]; +texture_type img_snowball_squished_left[1]; +texture_type img_snowball_squished_right[1]; + +BadGuyKind badguykind_from_string(const std::string& str) +{ + if (str == "money") + return BAD_MONEY; + else if (str == "laptop" || str == "mriceblock") + return BAD_LAPTOP; + else if (str == "bsod") + return BAD_BSOD; + else if (str == "mrbomb") + return BAD_MRBOMB; + else if (str == "stalactite") + return BAD_STALACTITE; + else if (str == "flame") + return BAD_FLAME; + else if (str == "fish") + return BAD_FISH; + else if (str == "bouncingsnowball") + return BAD_BOUNCINGSNOWBALL; + else if (str == "flyingsnowball") + return BAD_FLYINGSNOWBALL; + else if (str == "spiky") + return BAD_SPIKY; + else if (str == "snowball") + return BAD_SNOWBALL; + else + { + printf("Couldn't convert badguy: '%s'\n", str.c_str()); + return BAD_BSOD; + } +} + +std::string badguykind_to_string(BadGuyKind kind) +{ + switch(kind) + { + case BAD_MONEY: + return "money"; + break; + case BAD_LAPTOP: + return "laptop"; + break; + case BAD_BSOD: + return "bsod"; + break; + case BAD_MRBOMB: + return "mrbomb"; + break; + case BAD_STALACTITE: + return "stalactite"; + break; + case BAD_FLAME: + return "flame"; + break; + case BAD_FISH: + return "fish"; + break; + case BAD_BOUNCINGSNOWBALL: + return "bouncingsnowball"; + break; + case BAD_FLYINGSNOWBALL: + return "flyingsnowball"; + break; + case BAD_SPIKY: + return "spiky"; + break; + case BAD_SNOWBALL: + return "snowball"; + break; + default: + return "bsod"; + } +} void BadGuy::init(float x, float y, BadGuyKind kind_) { - base.width = 32; - base.height = 32; + base.x = x; + base.y = y; + base.width = 0; + base.height = 0; + base.xm = 0; + base.ym = 0; + mode = NORMAL; dying = DYING_NOT; kind = kind_; - base.x = x; - base.y = y; - base.xm = 1.3; - base.ym = 4.8; old_base = base; dir = LEFT; seen = false; - timer_init(&timer, true); - physic_init(&physic); + animation_speed = 1; + animation_length = 1; + animation_offset = 0; + texture_left = texture_right = 0; + physic.reset(); + timer.init(true); + + if(kind == BAD_BSOD) { + physic.set_velocity(-1.3, 0); + set_texture(img_bsod_left, img_bsod_right, 4); + } else if(kind == BAD_MRBOMB) { + physic.set_velocity(-1.3, 0); + set_texture(img_mrbomb_left, img_mrbomb_right, 4); + } else if (kind == BAD_LAPTOP) { + physic.set_velocity(-1.3, 0); + set_texture(img_laptop_left, img_laptop_right, 4, 5); + } else if(kind == BAD_MONEY) { + set_texture(img_money_left, img_money_right, 1); + } else if(kind == BAD_BOMB) { + set_texture(img_mrbomb_ticking_left, img_mrbomb_ticking_right, 1); + // hack so that the bomb doesn't hurt until it expldes... + dying = DYING_SQUISHED; + } else if(kind == BAD_FLAME) { + base.ym = 0; // we misuse base.ym as angle for the flame + physic.enable_gravity(false); + set_texture(img_flame, img_flame, 2, 0.5); + } else if(kind == BAD_BOUNCINGSNOWBALL) { + physic.set_velocity(-1.3, 0); + set_texture(img_bouncingsnowball_left, img_bouncingsnowball_right, 6); + } else if(kind == BAD_STALACTITE) { + physic.enable_gravity(false); + set_texture(img_stalactite, img_stalactite, 1); + } else if(kind == BAD_FISH) { + set_texture(img_fish, img_fish, 2, 1); + physic.enable_gravity(true); + } else if(kind == BAD_FLYINGSNOWBALL) { + set_texture(img_flyingsnowball, img_flyingsnowball, 2, 5); + physic.enable_gravity(false); + } else if(kind == BAD_SPIKY) { + physic.set_velocity(-1.3, 0); + set_texture(img_spiky_left, img_spiky_right, 3); + } else if(kind == BAD_SNOWBALL) { + physic.set_velocity(-1.3, 0); + set_texture(img_snowball_left, img_snowball_right, 4, 5); + } + + // if we're in a solid tile at start correct that now + if(kind != BAD_FLAME && kind != BAD_FISH && collision_object_map(&base)) { + printf("Warning: badguy started in wall!.\n"); + while(collision_object_map(&base)) + --base.y; + } } -void BadGuy::action_bsod() +void +BadGuy::action_bsod(float frame_ratio) { - /* --- BLUE SCREEN OF DEATH MONSTER: --- */ - - /* Move left/right: */ - if (dying == DYING_NOT || - dying == DYING_FALLING) - { - if (dir == RIGHT) - base.x = base.x + base.xm * frame_ratio; - else if (dir == LEFT) - base.x = base.x - base.xm * frame_ratio; - } + static const float BSODJUMP = 2; + + if (dying == DYING_NOT) + check_horizontal_bump(); - /* Move vertically: */ - base.y = base.y + base.ym * frame_ratio; + fall(); - if (dying != DYING_FALLING) - collision_swept_object_map(&old_base,&base); - if (base.y > screen->h) - bad_guys.erase(static_cast::iterator>(this)); - - /* Bump into things horizontally: */ + // jump when we're about to fall + if (physic.get_velocity_y() == 0 && + !issolid(base.x+base.width/2, base.y + base.height)) { + physic.enable_gravity(true); + physic.set_velocity(physic.get_velocity_x(), BSODJUMP); + } - if (!dying) - { - if (issolid( base.x, (int) base.y + 16)) - { - dir = RIGHT; - } - else if (issolid( base.x + base.width, (int) base.y + 16)) - { - dir = LEFT; - } - } - - /* Fall if we get off the ground: */ - if (dying != DYING_FALLING) - { - if (!issolid(base.x+16, base.y + 32)) - { - if(!physic_is_set(&physic)) - { - physic_set_state(&physic,PH_VT); - physic_set_start_vy(&physic,2.); - } - - base.ym = physic_get_velocity(&physic); - } - else - { - /* Land: */ - - if (base.ym > 0) - { - base.y = (int)(base.y / 32) * 32; - base.ym = 0; - } - physic_init(&physic); - } - } - else + // Handle dying timer: + if (dying == DYING_SQUISHED && !timer.check()) { - if(!physic_is_set(&physic)) - { - physic_set_state(&physic,PH_VT); - physic_set_start_vy(&physic,2.); - } - base.ym = physic_get_velocity(&physic); + /* Remove it if time's up: */ + remove_me(); + return; } - // BadGuy fall below the ground - if (base.y > screen->h) - bad_guys.erase(static_cast::iterator>(this)); + // move + physic.apply(frame_ratio, base.x, base.y); + if(dying != DYING_FALLING) + collision_swept_object_map(&old_base, &base); } -void BadGuy::action_laptop() +void +BadGuy::action_laptop(float frame_ratio) { + Player& tux = *World::current()->get_tux(); + + fall(); + /* Move left/right: */ if (mode == NORMAL || mode == KICK) { - if (dying == DYING_NOT || - dying == DYING_FALLING) - { - if (dir == RIGHT) - base.x = base.x + base.xm * frame_ratio; - else if (dir == LEFT) - base.x = base.x - base.xm * frame_ratio; - } + // move + physic.apply(frame_ratio, base.x, base.y); + if (dying != DYING_FALLING) + collision_swept_object_map(&old_base,&base); } else if (mode == HELD) { /* FIXME: The pbad object shouldn't know about pplayer objects. */ /* If we're holding the laptop */ - dir=tux.dir; + dir = tux.dir; if(dir==RIGHT) { base.x = tux.base.x + 16; @@ -160,7 +263,7 @@ void BadGuy::action_laptop() base.y = tux.base.y + tux.base.height/1.5 - base.height; } - if(tux.input_.fire != DOWN) /* SHOOT! */ + if(tux.input.fire != DOWN) /* SHOOT! */ { if(dir == LEFT) base.x -= 24; @@ -168,490 +271,930 @@ void BadGuy::action_laptop() base.x += 24; mode=KICK; - base.xm = 8; - base.ym = 8; + set_texture(img_laptop_flat_left, img_laptop_flat_right, 1); + physic.set_velocity((dir == LEFT) ? -8 : 8, -8); play_sound(sounds[SND_KICK],SOUND_CENTER_SPEAKER); } } - - /* Move vertically: */ - if(mode != HELD) - base.y = base.y + base.ym * frame_ratio; - - if (dying != DYING_FALLING) - collision_swept_object_map(&old_base,&base); - if (base.y > screen->h) - bad_guys.erase(static_cast::iterator>(this)); - /* Bump into things horizontally: */ - - /* Bump into things horizontally: */ - if (!dying) { int changed = dir; - if (issolid( base.x, (int) base.y + 16)) - { - dir = RIGHT; - } - else if (issolid( base.x + base.width, (int) base.y + 16)) - { - dir = LEFT; - } + check_horizontal_bump(); if(mode == KICK && changed != dir) { - /* handle stereo sound */ - /* FIXME: In theory a badguy object doesn't know anything about player objects */ - if (tux.base.x > base.x) + /* handle stereo sound (number 10 should be tweaked...)*/ + if (base.x < scroll_x + screen->w/2 - 10) play_sound(sounds[SND_RICOCHET], SOUND_LEFT_SPEAKER); - else if (tux.base.x < base.x) + else if (base.x > scroll_x + screen->w/2 + 10) play_sound(sounds[SND_RICOCHET], SOUND_RIGHT_SPEAKER); else play_sound(sounds[SND_RICOCHET], SOUND_CENTER_SPEAKER); } + } + /* Handle mode timer: */ + if (mode == FLAT) + { + if(!timer.check()) + { + mode = NORMAL; + set_texture(img_laptop_left, img_laptop_right, 4, 5); + physic.set_velocity( (dir == LEFT) ? -1.3 : 1.3, 0); + } } +} +void +BadGuy::check_horizontal_bump(bool checkcliff) +{ + float halfheight = base.height / 2; + if (dir == LEFT && issolid( base.x, (int) base.y + halfheight)) + { + dir = RIGHT; + physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y()); + return; + } + if (dir == RIGHT && issolid( base.x + base.width, (int)base.y + halfheight)) + { + dir = LEFT; + physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y()); + return; + } + + // don't check for cliffs when we're falling + if(!checkcliff) + return; + if(!issolid(base.x + base.width/2, base.y + base.height)) + return; + + if(dir == LEFT && !issolid(base.x, (int) base.y + base.height + halfheight)) + { + dir = RIGHT; + physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y()); + return; + } + if(dir == RIGHT && !issolid(base.x + base.width, + (int) base.y + base.height + halfheight)) + { + dir = LEFT; + physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y()); + return; + } +} + +void +BadGuy::fall() +{ /* Fall if we get off the ground: */ if (dying != DYING_FALLING) { - if (!issolid(base.x+16, base.y + 32)) + if (!issolid(base.x+base.width/2, base.y + base.height)) { - if(!physic_is_set(&physic)) - { - physic_set_state(&physic,PH_VT); - physic_set_start_vy(&physic,0.); - } - - if(mode != HELD) - { - base.ym = physic_get_velocity(&physic); - } + // not solid below us? enable gravity + physic.enable_gravity(true); } else { /* Land: */ - - if (base.ym > 0) + if (physic.get_velocity_y() < 0) { - base.y = (int)(base.y / 32) * 32; - base.ym = 0; + base.y = int((base.y + base.height)/32) * 32 - base.height; + physic.set_velocity(physic.get_velocity_x(), 0); } - physic_init(&physic); + // no gravity anymore please + physic.enable_gravity(false); } } else { - if(!physic_is_set(&physic)) - { - physic_set_state(&physic,PH_VT); - physic_set_start_vy(&physic,0.); - } - base.ym = physic_get_velocity(&physic); + physic.enable_gravity(true); } } -void BadGuy::action_money() +void +BadGuy::remove_me() { - /* Move vertically: */ - base.y = base.y + base.ym * frame_ratio; - - if (dying != DYING_FALLING) - collision_swept_object_map(&old_base,&base); + for(std::vector::iterator i = World::current()->bad_guys.begin(); + i != World::current()->bad_guys.end(); ++i) + { + if( & (*i) == this) { + World::current()->bad_guys.erase(i); + return; + } + } +} - if (base.y > screen->h) - bad_guys.erase(static_cast::iterator>(this)); +void +BadGuy::action_money(float frame_ratio) +{ + Player& tux = *World::current()->get_tux(); - if(physic_get_state(&physic) == -1) + static const float JUMPV = 6; + + fall(); + // jump when on ground + if(dying == DYING_NOT && issolid(base.x, base.y+32)) { - physic_set_state(&physic,PH_VT); - physic_set_start_vy(&physic,0.); + physic.set_velocity(physic.get_velocity_x(), JUMPV); + physic.enable_gravity(true); + set_texture(&img_money_left[1], &img_money_right[1], 1); + mode = MONEY_JUMP; } - - if (dying != DYING_FALLING) + else if(mode == MONEY_JUMP) { - if(issolid(base.x, base.y + 32)) - { - physic_set_state(&physic,PH_VT); - physic_set_start_vy(&physic,6.); - base.ym = physic_get_velocity(&physic); - } - else if(issolid(base.x, base.y)) - { /* This works, but isn't the best solution imagineable */ - physic_set_state(&physic,PH_VT); - physic_set_start_vy(&physic,0.); - base.ym = physic_get_velocity(&physic); - ++base.y; - } - else - { - base.ym = physic_get_velocity(&physic); - } + set_texture(&img_money_left[0], &img_money_right[0], 1); + mode = NORMAL; } + + // set direction based on tux + if(tux.base.x > base.x) + dir = RIGHT; else - { - if(!physic_is_set(&physic)) - { - physic_set_state(&physic,PH_VT); - physic_set_start_vy(&physic,0.); - } - base.ym = physic_get_velocity(&physic); - } + dir = LEFT; + + // move + physic.apply(frame_ratio, base.x, base.y); + if(dying == DYING_NOT) + collision_swept_object_map(&old_base, &base); } void -BadGuy::action() -{ - if (seen) - { - switch (kind) - { - case BAD_BSOD: - action_bsod(); - break; +BadGuy::action_mrbomb(float frame_ratio) +{ + if (dying == DYING_NOT) + check_horizontal_bump(true); + + fall(); + + physic.apply(frame_ratio, base.x, base.y); + if (dying != DYING_FALLING) + collision_swept_object_map(&old_base,&base); +} + +void +BadGuy::action_bomb(float frame_ratio) +{ + static const int TICKINGTIME = 1000; + static const int EXPLODETIME = 1000; - case BAD_LAPTOP: - action_bsod(); - break; - - case BAD_MONEY: - action_money(); - break; - } + fall(); + + if(mode == NORMAL) { + mode = BOMB_TICKING; + timer.start(TICKINGTIME); + } else if(!timer.check()) { + if(mode == BOMB_TICKING) { + mode = BOMB_EXPLODE; + set_texture(img_mrbomb_explosion, img_mrbomb_explosion, 1); + dying = DYING_NOT; // now the bomb hurts + timer.start(EXPLODETIME); + } else if(mode == BOMB_EXPLODE) { + remove_me(); + return; } + } - /* Handle mode timer: */ - if (mode == FLAT && mode != HELD) - { - if(!timer_check(&timer)) - { - mode = NORMAL; - base.xm = 4; - } + // move + physic.apply(frame_ratio, base.x, base.y); + collision_swept_object_map(&old_base,&base); +} + +void +BadGuy::action_stalactite(float frame_ratio) +{ + Player& tux = *World::current()->get_tux(); + + static const int SHAKETIME = 800; + static const int RANGE = 40; + + if(mode == NORMAL) { + // start shaking when tux is below the stalactite and at least 40 pixels + // near + if(tux.base.x + 32 > base.x - RANGE && tux.base.x < base.x + 32 + RANGE + && tux.base.y + tux.base.height > base.y) { + timer.start(SHAKETIME); + mode = STALACTITE_SHAKING; } - else if (mode == KICK) - { - timer_check(&timer); + } if(mode == STALACTITE_SHAKING) { + base.x = old_base.x + (rand() % 6) - 3; // TODO this could be done nicer... + if(!timer.check()) { + mode = STALACTITE_FALL; } - - // Handle dying timer: - if (dying == DYING_SQUISHED) + } else if(mode == STALACTITE_FALL) { + fall(); + /* Destroy if we collides with land */ + if(issolid(base.x+base.width/2, base.y+base.height)) { - /* Remove it if time's up: */ - if(!timer_check(&timer)) - bad_guys.erase(static_cast::iterator>(this)); + timer.start(2000); + dying = DYING_SQUISHED; + mode = FLAT; + set_texture(img_stalactite_broken, img_stalactite_broken, 1); } + } else if(mode == FLAT) { + fall(); + } - // Remove if it's far off the screen: - if (base.x < scroll_x - OFFSCREEN_DISTANCE) + // move + physic.apply(frame_ratio, base.x, base.y); + + if(dying == DYING_SQUISHED && !timer.check()) + remove_me(); +} + +void +BadGuy::action_flame(float frame_ratio) +{ + static const float radius = 100; + static const float speed = 0.02; + base.x = old_base.x + cos(base.ym) * radius; + base.y = old_base.y + sin(base.ym) * radius; + + base.ym = fmodf(base.ym + frame_ratio * speed, 2*M_PI); +} + +void +BadGuy::action_fish(float frame_ratio) +{ + static const float JUMPV = 6; + static const int WAITTIME = 1000; + + // go in wait mode when back in water + if(dying == DYING_NOT && gettile(base.x, base.y+ base.height)->water + && physic.get_velocity_y() <= 0 && mode == NORMAL) { - bad_guys.erase(static_cast::iterator>(this)); - return; + mode = FISH_WAIT; + set_texture(0, 0); + physic.set_velocity(0, 0); + physic.enable_gravity(false); + timer.start(WAITTIME); } - else /* !seen */ + else if(mode == FISH_WAIT && !timer.check()) { - // Once it's on screen, it's activated! - if (base.x <= scroll_x + screen->w + OFFSCREEN_DISTANCE) - seen = true; + // jump again + set_texture(img_fish, img_fish, 2, 1.5); + animation_offset = global_frame_counter; // restart animation + mode = NORMAL; + physic.set_velocity(0, JUMPV); + physic.enable_gravity(true); } + + physic.apply(frame_ratio, base.x, base.y); + if(dying == DYING_NOT) + collision_swept_object_map(&old_base, &base); } void -BadGuy::draw_bsod() +BadGuy::action_bouncingsnowball(float frame_ratio) { - /* --- BLUE SCREEN OF DEATH MONSTER: --- */ - if (dying == DYING_NOT) + static const float JUMPV = 4.5; + + fall(); + + // jump when on ground + if(dying == DYING_NOT && issolid(base.x, base.y+32)) { - /* Alive: */ - if (dir == LEFT) - { - texture_draw(&img_bsod_left[(global_frame_counter / 5) % 4], - base.x - scroll_x, - base.y); - } - else - { - texture_draw(&img_bsod_right[(global_frame_counter / 5) % 4], - base.x - scroll_x, - base.y); - } - } - else if (dying == DYING_FALLING) + physic.set_velocity(physic.get_velocity_x(), JUMPV); + physic.enable_gravity(true); + } + else { - /* Falling: */ - - if (dir == LEFT) - { - texture_draw(&img_bsod_falling_left, - base.x - scroll_x, - base.y); - } - else - { - texture_draw(&img_bsod_falling_right, - base.x - scroll_x, - base.y); - } + mode = NORMAL; } - else if (dying == DYING_SQUISHED) + + // check for right/left collisions + check_horizontal_bump(); + + physic.apply(frame_ratio, base.x, base.y); + if(dying == DYING_NOT) + collision_swept_object_map(&old_base, &base); + + // Handle dying timer: + if (dying == DYING_SQUISHED && !timer.check()) { - /* Dying - Squished: */ + /* Remove it if time's up: */ + remove_me(); + return; + } +} - if (dir == LEFT) - { - texture_draw(&img_bsod_squished_left, - base.x - scroll_x, - base.y + 24); - } - else - { - texture_draw(&img_bsod_squished_right, - base.x - scroll_x, - base.y + 24); - } +void +BadGuy::action_flyingsnowball(float frame_ratio) +{ + static const float FLYINGSPEED = 1; + static const int DIRCHANGETIME = 1000; + + // go into flyup mode if none specified yet + if(dying == DYING_NOT && mode == NORMAL) { + mode = FLY_UP; + physic.set_velocity(physic.get_velocity_x(), FLYINGSPEED); + timer.start(DIRCHANGETIME/2); + } + + if(dying == DYING_NOT && !timer.check()) { + if(mode == FLY_UP) { + mode = FLY_DOWN; + physic.set_velocity(physic.get_velocity_x(), -FLYINGSPEED); + } else if(mode == FLY_DOWN) { + mode = FLY_UP; + physic.set_velocity(physic.get_velocity_x(), FLYINGSPEED); } + timer.start(DIRCHANGETIME); + } + + if(dying != DYING_NOT) + physic.enable_gravity(true); + + physic.apply(frame_ratio, base.x, base.y); + if(dying == DYING_NOT || dying == DYING_SQUISHED) + collision_swept_object_map(&old_base, &base); + + // Handle dying timer: + if (dying == DYING_SQUISHED && !timer.check()) + { + /* Remove it if time's up: */ + remove_me(); + return; + } } -void BadGuy::draw_laptop() +void +BadGuy::action_spiky(float frame_ratio) { - /* --- LAPTOP MONSTER: --- */ if (dying == DYING_NOT) - { - /* Alive: */ + check_horizontal_bump(); + + fall(); +#if 0 + // jump when we're about to fall + if (physic.get_velocity_y() == 0 && + !issolid(base.x+base.width/2, base.y + base.height)) { + physic.enable_gravity(true); + physic.set_velocity(physic.get_velocity_x(), 2); + } +#endif + + physic.apply(frame_ratio, base.x, base.y); + if (dying != DYING_FALLING) + collision_swept_object_map(&old_base,&base); +} - if (mode == NORMAL) - { - /* Not flat: */ - if (dir == LEFT) - { - texture_draw(&img_laptop_left[(global_frame_counter / 5) % 3], - base.x - scroll_x, - base.y); - } - else - { - texture_draw(&img_laptop_right[(global_frame_counter / 5) % 3], - base.x - scroll_x, - base.y); - } - } - else - { - /* Flat: */ +void +BadGuy::action_snowball(float frame_ratio) +{ + if (dying == DYING_NOT) + check_horizontal_bump(); - if (dir == LEFT) - { - texture_draw(&img_laptop_flat_left, - base.x - scroll_x, - base.y); - } - else - { - texture_draw(&img_laptop_flat_right, - base.x - scroll_x, - base.y); - } - } - } - else if (dying == DYING_FALLING) - { - /* Falling: */ + fall(); - if (dir == LEFT) - { - texture_draw(&img_laptop_falling_left, - base.x - scroll_x, - base.y); - } - else - { - texture_draw(&img_laptop_falling_right, - base.x - scroll_x, - base.y); - } - } + physic.apply(frame_ratio, base.x, base.y); + if (dying != DYING_FALLING) + collision_swept_object_map(&old_base,&base); } -void BadGuy::draw_money() +void +BadGuy::action(float frame_ratio) { - if (base.ym != 300 /* > -16*/) + // Remove if it's far off the screen: + if (base.x < scroll_x - OFFSCREEN_DISTANCE) { - if (dir == LEFT) - { - texture_draw(&img_money_left[0], - base.x - scroll_x, - base.y); - } - else - { - texture_draw(&img_money_right[0], - base.x - scroll_x, - base.y); - } + remove_me(); + return; } - else + + // BadGuy fall below the ground + if (base.y > screen->h) { + remove_me(); + return; + } + + // Once it's on screen, it's activated! + if (base.x <= scroll_x + screen->w + OFFSCREEN_DISTANCE) + seen = true; + + if(!seen) + return; + + switch (kind) { - if (dir == LEFT) - { - texture_draw(&img_money_left[1], - base.x - scroll_x, - base.y); - } - else - { - texture_draw(&img_money_right[1], - base.x - scroll_x, - base.y); - } + case BAD_BSOD: + action_bsod(frame_ratio); + break; + + case BAD_LAPTOP: + action_laptop(frame_ratio); + break; + + case BAD_MONEY: + action_money(frame_ratio); + break; + + case BAD_MRBOMB: + action_mrbomb(frame_ratio); + break; + + case BAD_BOMB: + action_bomb(frame_ratio); + break; + + case BAD_STALACTITE: + action_stalactite(frame_ratio); + break; + + case BAD_FLAME: + action_flame(frame_ratio); + break; + + case BAD_FISH: + action_fish(frame_ratio); + break; + + case BAD_BOUNCINGSNOWBALL: + action_bouncingsnowball(frame_ratio); + break; + + case BAD_FLYINGSNOWBALL: + action_flyingsnowball(frame_ratio); + break; + + case BAD_SPIKY: + action_spiky(frame_ratio); + break; + + case BAD_SNOWBALL: + action_snowball(frame_ratio); + break; } } -void BadGuy::draw() +void +BadGuy::draw() { // Don't try to draw stuff that is outside of the screen - if (base.x > scroll_x - 32 && - base.x < scroll_x + screen->w) - { - switch (kind) - { - case BAD_BSOD: - draw_bsod(); - break; - - case BAD_LAPTOP: - draw_laptop(); - break; + if(base.x <= scroll_x - base.width || base.x >= scroll_x + screen->w) + return; + if(texture_left == 0 || texture_right == 0) + return; + + float global_frame = (float(global_frame_counter - animation_offset) / 10); + global_frame *= animation_speed; + size_t frame = size_t(global_frame) % animation_length; + texture_type* texture = + (dir == LEFT) ? &texture_left[frame] : &texture_right[frame]; + texture_draw(texture, base.x - scroll_x, base.y); +} + +void +BadGuy::set_texture(texture_type* left, texture_type* right, + int nanimlength, float nanimspeed) +{ + if(left != 0) { + if(base.width == 0 && base.height == 0) { + base.width = left->w; + base.height = left->h; + } else if(base.width != left->w || base.height != left->h) { + base.x -= (left->w - base.width) / 2; + base.y -= left->h - base.height; + base.width = left->w; + base.height = left->h; + old_base = base; + } + } else { + base.width = base.height = 0; + } + + animation_length = nanimlength; + animation_speed = nanimspeed; + animation_offset = 0; + texture_left = left; + texture_right = right; +} + +void +BadGuy::bump() +{ + if(kind == BAD_BSOD || kind == BAD_LAPTOP || kind == BAD_MRBOMB + || kind == BAD_BOUNCINGSNOWBALL) { + kill_me(); + } +} + +void +BadGuy::make_player_jump(Player* player) +{ + player->physic.set_velocity(player->physic.get_velocity_x(), 2); + player->base.y = base.y - player->base.height - 2; +} + +void +BadGuy::squish_me(Player* player) +{ + make_player_jump(player); - case BAD_MONEY: - draw_money(); - break; + World::current()->add_score(base.x - scroll_x, + base.y, 50 * player_status.score_multiplier); + play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER); + player_status.score_multiplier++; + + dying = DYING_SQUISHED; + timer.start(2000); + physic.set_velocity(0, 0); +} - default: - puts("Unknown badguy type"); - break; +void +BadGuy::squish(Player* player) +{ + if(kind == BAD_MRBOMB) { + // mrbomb transforms into a bomb now + World::current()->add_bad_guy(base.x, base.y, BAD_BOMB); + + make_player_jump(player); + World::current()->add_score(base.x - scroll_x, base.y, 50 * player_status.score_multiplier); + play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER); + player_status.score_multiplier++; + + remove_me(); + return; + + } else if(kind == BAD_BSOD) { + squish_me(player); + set_texture(img_bsod_squished_left, img_bsod_squished_right, 1); + physic.set_velocity(0, physic.get_velocity_y()); + return; + + } else if (kind == BAD_LAPTOP) { + if (mode == NORMAL || mode == KICK) + { + /* Flatten! */ + play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER); + mode = FLAT; + set_texture(img_laptop_flat_left, img_laptop_flat_right, 1); + physic.set_velocity(0, physic.get_velocity_y()); + + timer.start(4000); + } else if (mode == FLAT) { + /* Kick! */ + play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER); + + if (player->base.x < base.x + (base.width/2)) { + physic.set_velocity(5, physic.get_velocity_y()); + dir = RIGHT; + } else { + physic.set_velocity(-5, physic.get_velocity_y()); + dir = LEFT; } - } + + mode = KICK; + set_texture(img_laptop_flat_left, img_laptop_flat_right, 1); + } + + make_player_jump(player); + + World::current()->add_score(base.x - scroll_x, base.y, 25 * player_status.score_multiplier); + player_status.score_multiplier++; + return; + } else if(kind == BAD_FISH) { + make_player_jump(player); + + World::current()->add_score(base.x - scroll_x, base.y, 25 * player_status.score_multiplier); + player_status.score_multiplier++; + + // simply remove the fish... + remove_me(); + return; + } else if(kind == BAD_BOUNCINGSNOWBALL) { + squish_me(player); + set_texture(img_bouncingsnowball_squished,img_bouncingsnowball_squished,1); + return; + } else if(kind == BAD_FLYINGSNOWBALL) { + squish_me(player); + set_texture(img_flyingsnowball_squished,img_flyingsnowball_squished,1); + return; + } else if(kind == BAD_SNOWBALL) { + squish_me(player); + set_texture(img_snowball_squished_left, img_snowball_squished_right, 1); + return; + } } void -BadGuy::collision(void *p_c_object, int c_object) +BadGuy::kill_me() +{ + if(kind == BAD_BOMB || kind == BAD_STALACTITE || kind == BAD_FLAME) + return; + + dying = DYING_FALLING; + if(kind == BAD_LAPTOP) + set_texture(img_laptop_falling_left, img_laptop_falling_right, 1); + else if(kind == BAD_BSOD) + set_texture(img_bsod_falling_left, img_bsod_falling_right, 1); + + physic.enable_gravity(true); + physic.set_velocity(physic.get_velocity_x(), 0); + + /* Gain some points: */ + if (kind == BAD_BSOD) + World::current()->add_score(base.x - scroll_x, base.y, + 50 * player_status.score_multiplier); + else + World::current()->add_score(base.x - scroll_x, base.y, + 25 * player_status.score_multiplier); + + /* Play death sound: */ + play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER); +} + +void +BadGuy::collision(void *p_c_object, int c_object, CollisionType type) { BadGuy* pbad_c = NULL; - Player* pplayer_c = NULL; + + if(type == COLLISION_BUMP) { + bump(); + return; + } + if(type == COLLISION_SQUISH) { + Player* player = static_cast(p_c_object); + squish(player); + return; + } switch (c_object) { case CO_BULLET: - dying = DYING_FALLING; - base.ym = -8; - - /* Gain some points: */ - if (kind == BAD_BSOD) - add_score(base.x - scroll_x, base.y, - 50 * score_multiplier); - else if (kind == BAD_LAPTOP) - add_score(base.x - scroll_x, base.y, - 25 * score_multiplier); - else if (kind == BAD_MONEY) - add_score(base.x - scroll_x, base.y, - 50 * score_multiplier); - - /* Play death sound: */ - play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER); + kill_me(); break; case CO_BADGUY: pbad_c = (BadGuy*) p_c_object; - if (mode == NORMAL) - { - /* do nothing */ - } - else if(mode == KICK) + if(kind == BAD_LAPTOP && mode == KICK && + pbad_c->kind != BAD_FLAME && pbad_c->kind != BAD_BOMB) { /* We're in kick mode, kill the other guy and yourself(wuahaha) : */ + pbad_c->kill_me(); + kill_me(); + } + break; + } +} - pbad_c->dying = DYING_FALLING; - pbad_c->base.ym = -8; - play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER); +//--------------------------------------------------------------------------- - add_score(base.x - scroll_x, - base.y, 100); - pbad_c->dying = DYING_FALLING; - - dying = DYING_FALLING; - base.ym = -8; +void load_badguy_gfx() +{ + /* (BSOD) */ + texture_load(&img_bsod_left[0], datadir + + "/images/shared/bsod-left-0.png", + USE_ALPHA); + + texture_load(&img_bsod_left[1], datadir + + "/images/shared/bsod-left-1.png", + USE_ALPHA); + + texture_load(&img_bsod_left[2], datadir + + "/images/shared/bsod-left-2.png", + USE_ALPHA); + + texture_load(&img_bsod_left[3], datadir + + "/images/shared/bsod-left-3.png", + USE_ALPHA); + + texture_load(&img_bsod_right[0], datadir + + "/images/shared/bsod-right-0.png", + USE_ALPHA); + + texture_load(&img_bsod_right[1], datadir + + "/images/shared/bsod-right-1.png", + USE_ALPHA); + + texture_load(&img_bsod_right[2], datadir + + "/images/shared/bsod-right-2.png", + USE_ALPHA); + + texture_load(&img_bsod_right[3], datadir + + "/images/shared/bsod-right-3.png", + USE_ALPHA); + + texture_load(&img_bsod_squished_left[0], datadir + + "/images/shared/bsod-squished-left.png", + USE_ALPHA); + + texture_load(&img_bsod_squished_right[0], datadir + + "/images/shared/bsod-squished-right.png", + USE_ALPHA); + + texture_load(&img_bsod_falling_left[0], datadir + + "/images/shared/bsod-falling-left.png", + USE_ALPHA); + + texture_load(&img_bsod_falling_right[0], datadir + + "/images/shared/bsod-falling-right.png", + USE_ALPHA); + + + /* (Laptop) */ + + texture_load(&img_laptop_left[0], datadir + "/images/shared/mriceblock-left-0.png", USE_ALPHA); + texture_load(&img_laptop_left[1], datadir + "/images/shared/mriceblock-left-1.png", USE_ALPHA); + texture_load(&img_laptop_left[2], datadir + "/images/shared/mriceblock-left-2.png", USE_ALPHA); + texture_load(&img_laptop_left[3], datadir + "/images/shared/mriceblock-left-1.png", USE_ALPHA); + + texture_load(&img_laptop_right[0], datadir + "/images/shared/mriceblock-right-0.png", USE_ALPHA); + texture_load(&img_laptop_right[1], datadir + "/images/shared/mriceblock-right-1.png", USE_ALPHA); + texture_load(&img_laptop_right[2], datadir + "/images/shared/mriceblock-right-2.png", USE_ALPHA); + texture_load(&img_laptop_right[3], datadir + "/images/shared/mriceblock-right-1.png", USE_ALPHA); + + texture_load(&img_laptop_flat_left[0], + datadir + "/images/shared/laptop-flat-left.png", + USE_ALPHA); + + texture_load(&img_laptop_flat_right[0], datadir + + "/images/shared/laptop-flat-right.png", + USE_ALPHA); + + texture_load(&img_laptop_falling_left[0], datadir + + "/images/shared/laptop-falling-left.png", + USE_ALPHA); + + texture_load(&img_laptop_falling_right[0], datadir + + "/images/shared/laptop-falling-right.png", + USE_ALPHA); + + + /* (Money) */ + + texture_load(&img_money_left[0], datadir + + "/images/shared/bag-left-0.png", + USE_ALPHA); + + texture_load(&img_money_left[1], datadir + + "/images/shared/bag-left-1.png", + USE_ALPHA); + + texture_load(&img_money_right[0], datadir + + "/images/shared/bag-right-0.png", + USE_ALPHA); + + texture_load(&img_money_right[1], datadir + + "/images/shared/bag-right-1.png", + USE_ALPHA); + + /* Mr. Bomb */ + for(int i=0; i<4; ++i) { + char num[4]; + snprintf(num, 4, "%d", i); + texture_load(&img_mrbomb_left[i], + datadir + "/images/shared/mrbomb-left-" + num + ".png", USE_ALPHA); + texture_load(&img_mrbomb_right[i], + datadir + "/images/shared/mrbomb-right-" + num + ".png", USE_ALPHA); + } + texture_load(&img_mrbomb_ticking_left[0], + datadir + "/images/shared/mrbombx-left-0.png", USE_ALPHA); + texture_load(&img_mrbomb_ticking_right[0], + datadir + "/images/shared/mrbombx-right-0.png", USE_ALPHA); + texture_load(&img_mrbomb_explosion[0], + datadir + "/images/shared/mrbomb-explosion.png", USE_ALPHA); + + /* stalactite */ + texture_load(&img_stalactite[0], + datadir + "/images/shared/stalactite.png", USE_ALPHA); + texture_load(&img_stalactite_broken[0], + datadir + "/images/shared/stalactite-broken.png", USE_ALPHA); + + /* flame */ + texture_load(&img_flame[0], + datadir + "/images/shared/flame-0.png", USE_ALPHA); + texture_load(&img_flame[1], + datadir + "/images/shared/flame-1.png", USE_ALPHA); + + /* fish */ + texture_load(&img_fish[0], + datadir + "/images/shared/fish-left-0.png", USE_ALPHA); + texture_load(&img_fish[1], + datadir + "/images/shared/fish-left-1.png", USE_ALPHA); + + /* bouncing snowball */ + for(int i=0; i<6; ++i) { + char num[4]; + snprintf(num, 4, "%d", i); + texture_load(&img_bouncingsnowball_left[i], + datadir + "/images/shared/bouncingsnowball-left-" + num + ".png", + USE_ALPHA); + texture_load(&img_bouncingsnowball_right[i], + datadir + "/images/shared/bouncingsnowball-right-" + num + ".png", + USE_ALPHA); + } + texture_load(&img_bouncingsnowball_squished[0], + datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA); + + /* flying snowball */ + texture_load(&img_flyingsnowball[0], + datadir + "/images/shared/flyingsnowball-left-0.png", USE_ALPHA); + texture_load(&img_flyingsnowball[1], + datadir + "/images/shared/flyingsnowball-left-1.png", USE_ALPHA); + texture_load(&img_flyingsnowball_squished[0], + datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA); + + /* spiky */ + for(int i = 0; i < 3; ++i) { + char num[4]; + snprintf(num, 4, "%d", i); + texture_load(&img_spiky_left[i], + datadir + "/images/shared/spiky-left-" + num + ".png", + USE_ALPHA); + texture_load(&img_spiky_right[i], + datadir + "/images/shared/spiky-right-" + num + ".png", + USE_ALPHA); + } + + /** snowball */ + texture_load(&img_snowball_left[0], datadir + "/images/shared/snowball-left-0.png", USE_ALPHA); + texture_load(&img_snowball_left[1], datadir + "/images/shared/snowball-left-1.png", USE_ALPHA); + texture_load(&img_snowball_left[2], datadir + "/images/shared/snowball-left-2.png", USE_ALPHA); + texture_load(&img_snowball_left[3], datadir + "/images/shared/snowball-left-1.png", USE_ALPHA); + + texture_load(&img_snowball_right[0], datadir + "/images/shared/snowball-right-0.png", USE_ALPHA); + texture_load(&img_snowball_right[1], datadir + "/images/shared/snowball-right-1.png", USE_ALPHA); + texture_load(&img_snowball_right[2], datadir + "/images/shared/snowball-right-2.png", USE_ALPHA); + texture_load(&img_snowball_right[3], datadir + "/images/shared/snowball-right-1.png", USE_ALPHA); + + texture_load(&img_snowball_squished_left[0], + datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA); + texture_load(&img_snowball_squished_right[0], + datadir + "/images/shared/bsod-squished-right.png", USE_ALPHA); +} - add_score(pbad_c->base.x - scroll_x, - pbad_c->base.y, 100); - } - break; +void free_badguy_gfx() +{ + for (int i = 0; i < 4; i++) + { + texture_free(&img_bsod_left[i]); + texture_free(&img_bsod_right[i]); + } - case CO_PLAYER: - pplayer_c = static_cast(p_c_object); - if(kind != BAD_MONEY) - { - if (kind == BAD_BSOD) - { - dying = DYING_SQUISHED; - timer_start(&timer,4000); - physic_set_state(&pplayer_c->vphysic,PH_VT); - physic_set_start_vy(&pplayer_c->vphysic,2.); - pplayer_c->base.y = base.y - pplayer_c->base.height - 1; + texture_free(&img_bsod_squished_left[0]); + texture_free(&img_bsod_squished_right[0]); - add_score(base.x - scroll_x, base.y, - 50 * score_multiplier); + texture_free(&img_bsod_falling_left[0]); + texture_free(&img_bsod_falling_right[0]); - play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER); - } - else if (kind == BAD_LAPTOP) - { + for (int i = 0; i < 4; i++) + { + texture_free(&img_laptop_left[i]); + texture_free(&img_laptop_right[i]); + } - if (mode == NORMAL || mode == KICK) - { - /* Flatten! */ - - play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER); - mode = FLAT; - base.xm = 4; - - timer_start(&timer,10000); - - physic_set_state(&pplayer_c->vphysic,PH_VT); - physic_set_start_vy(&pplayer_c->vphysic,2.); - pplayer_c->base.y = base.y - pplayer_c->base.height - 1; - } - else if (mode == FLAT) - { - /* Kick! */ - play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER); - - if (pplayer_c->base.x < base.x + (base.width/2)) - dir = RIGHT; - else - dir = LEFT; - - base.xm = 5; - mode = KICK; - - timer_start(&timer,5000); - } - - physic_set_state(&pplayer_c->vphysic,PH_VT); - physic_set_start_vy(&pplayer_c->vphysic,2.); - pplayer_c->base.y = base.y - pplayer_c->base.height - 1; - - add_score(base.x - scroll_x, - base.y, - 25 * score_multiplier); + texture_free(&img_laptop_flat_left[0]); + texture_free(&img_laptop_flat_right[0]); - /* play_sound(sounds[SND_SQUISH]); */ - } - score_multiplier++; - } - break; + texture_free(&img_laptop_falling_left[0]); + texture_free(&img_laptop_falling_right[0]); + + for (int i = 0; i < 2; i++) + { + texture_free(&img_money_left[i]); + texture_free(&img_money_right[i]); } + for(int i = 0; i < 4; i++) { + texture_free(&img_mrbomb_left[i]); + texture_free(&img_mrbomb_right[i]); + } + + texture_free(&img_mrbomb_ticking_left[0]); + texture_free(&img_mrbomb_ticking_right[0]); + texture_free(&img_mrbomb_explosion[0]); + + texture_free(&img_stalactite[0]); + texture_free(&img_stalactite_broken[0]); + + texture_free(&img_flame[0]); + texture_free(&img_flame[1]); + + texture_free(&img_fish[0]); + texture_free(&img_fish[1]); + + for(int i=0; i<6; ++i) { + texture_free(&img_bouncingsnowball_left[i]); + texture_free(&img_bouncingsnowball_right[i]); + } + texture_free(&img_bouncingsnowball_squished[0]); + + texture_free(&img_flyingsnowball[0]); + texture_free(&img_flyingsnowball[1]); + texture_free(&img_flyingsnowball_squished[0]); + + for(int i = 0; i<3; ++i) { + texture_free(&img_spiky_left[i]); + texture_free(&img_spiky_right[i]); + } + for(int i = 0; i<4; ++i) { + texture_free(&img_snowball_left[i]); + texture_free(&img_snowball_right[i]); + } + texture_free(&img_snowball_squished_left[0]); + texture_free(&img_snowball_squished_right[0]); } // EOF //