X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy.cpp;h=ac0e59b0eac3557597b0a38be8405186ee8a6091;hb=03bc45b5d64e7295cb64a30116c9dbf90c0a0c7a;hp=e8062321a5cfb10c1a9cc11e3e862f717dbfff95;hpb=439727da7695d42e55a008268bcfa860262eee4c;p=supertux.git diff --git a/src/badguy.cpp b/src/badguy.cpp index e8062321a..ac0e59b0e 100644 --- a/src/badguy.cpp +++ b/src/badguy.cpp @@ -21,21 +21,20 @@ // 02111-1307, USA. #include -#include +#include -#include "globals.h" +#include "app/globals.h" #include "defines.h" +#include "special/sprite_manager.h" +#include "utils/lispwriter.h" #include "badguy.h" -#include "scene.h" -#include "screen.h" -#include "world.h" #include "tile.h" #include "resources.h" -#include "sprite_manager.h" -#include "gameloop.h" -#include "display_manager.h" -#include "lispwriter.h" #include "camera.h" +#include "level.h" +#include "sector.h" +#include "tilemap.h" +#include "statistics.h" Sprite* img_mriceblock_flat_left; Sprite* img_mriceblock_flat_right; @@ -61,6 +60,8 @@ Sprite* img_fish; Sprite* img_fish_down; Sprite* img_fish_iced; Sprite* img_fish_iced_down; +Sprite* img_flamefish; +Sprite* img_flamefish_down; Sprite* img_bouncingsnowball_left; Sprite* img_bouncingsnowball_right; Sprite* img_bouncingsnowball_squished; @@ -74,8 +75,12 @@ Sprite* img_snowball_left; Sprite* img_snowball_right; Sprite* img_snowball_squished_left; Sprite* img_snowball_squished_right; +Sprite* img_wingling_left; +Sprite* img_walkingtree_left; +Sprite* img_walkingtree_left_small; #define BADGUY_WALK_SPEED .8f +#define WINGLING_FLY_SPEED 1.6f BadGuyKind badguykind_from_string(const std::string& str) { @@ -91,6 +96,8 @@ BadGuyKind badguykind_from_string(const std::string& str) return BAD_FLAME; else if (str == "fish") return BAD_FISH; + else if (str == "flamefish") + return BAD_FLAMEFISH; else if (str == "bouncingsnowball") return BAD_BOUNCINGSNOWBALL; else if (str == "flyingsnowball") @@ -99,10 +106,13 @@ BadGuyKind badguykind_from_string(const std::string& str) return BAD_SPIKY; else if (str == "snowball" || str == "bsod") // was bsod in old maps return BAD_SNOWBALL; + else if (str == "wingling") + return BAD_WINGLING; + else if (str == "walkingtree") + return BAD_WALKINGTREE; else { - printf("Couldn't convert badguy: '%s'\n", str.c_str()); - return BAD_SNOWBALL; + return BAD_INVALID; } } @@ -128,6 +138,9 @@ std::string badguykind_to_string(BadGuyKind kind) case BAD_FISH: return "fish"; break; + case BAD_FLAMEFISH: + return "flamefish"; + break; case BAD_BOUNCINGSNOWBALL: return "bouncingsnowball"; break; @@ -140,33 +153,33 @@ std::string badguykind_to_string(BadGuyKind kind) case BAD_SNOWBALL: return "snowball"; break; + case BAD_WINGLING: + return "wingling"; + break; + case BAD_WALKINGTREE: + return "walkingtree"; default: return "snowball"; } } -BadGuy::BadGuy(DisplayManager& display_manager, BadGuyKind kind_, - LispReader& lispreader) +BadGuy::BadGuy(BadGuyKind kind_, LispReader& lispreader) : removable(false), squishcount(0) { - display_manager.add_drawable(this, LAYER_OBJECTS); - - lispreader.read_float("x", &start_position.x); - lispreader.read_float("y", &start_position.y); + lispreader.read_float("x", start_position.x); + lispreader.read_float("y", start_position.y); kind = kind_; stay_on_platform = false; - lispreader.read_bool("stay-on-platform", &stay_on_platform); + lispreader.read_bool("stay-on-platform", stay_on_platform); init(); } -BadGuy::BadGuy(DisplayManager& display_manager, BadGuyKind kind_, - float x, float y) +BadGuy::BadGuy(BadGuyKind kind_, float x, float y) + : removable(false), squishcount(0) { - display_manager.add_drawable(this, LAYER_OBJECTS); - start_position.x = x; start_position.y = y; stay_on_platform = false; @@ -194,13 +207,15 @@ BadGuy::init() dir = LEFT; seen = false; animation_offset = 0; + target.x = target.y = -1; sprite_left = sprite_right = 0; physic.reset(); frozen_timer.init(true); timer.init(true); // if we're in a solid tile at start correct that now - if(kind != BAD_FLAME && kind != BAD_FISH && collision_object_map(base)) + if(Sector::current()) { + if(kind != BAD_FLAME && kind != BAD_FISH && kind != BAD_FLAMEFISH && collision_object_map(base)) { std::cout << "Warning: badguy started in wall: kind: " << badguykind_to_string(kind) << " pos: (" << base.x << ", " << base.y << ")" << std::endl; @@ -208,9 +223,20 @@ BadGuy::init() --base.y; } - // just activate the badguy, since he might be on screen already. If not he - // gets deactivated anyway - activate(LEFT); + if(Sector::current()->camera) { + Vector scroll = Sector::current()->camera->get_translation(); + + if(start_position.x > scroll.x - X_OFFSCREEN_DISTANCE && + start_position.x < scroll.x + screen->w + X_OFFSCREEN_DISTANCE && + start_position.y > scroll.y - Y_OFFSCREEN_DISTANCE && + start_position.y < scroll.y + screen->h + Y_OFFSCREEN_DISTANCE) { + activate(LEFT); + } + } } else { + if(start_position.x > 0 && start_position.x <= screen->w + && start_position.y > 0 && start_position.y <= screen->h) + activate(LEFT); + } } void @@ -230,6 +256,7 @@ BadGuy::activate(Direction activation_dir) { mode = NORMAL; animation_offset = 0; + target.x = target.y = -1; physic.reset(); frozen_timer.init(true); timer.init(true); @@ -262,6 +289,9 @@ BadGuy::activate(Direction activation_dir) } else if(kind == BAD_FISH) { set_sprite(img_fish, img_fish); physic.enable_gravity(true); + } else if(kind == BAD_FLAMEFISH) { + set_sprite(img_flamefish, img_flamefish); + physic.enable_gravity(true); } else if(kind == BAD_FLYINGSNOWBALL) { set_sprite(img_flyingsnowball, img_flyingsnowball); physic.enable_gravity(false); @@ -271,6 +301,17 @@ BadGuy::activate(Direction activation_dir) } else if(kind == BAD_SNOWBALL) { physic.set_velocity(dirsign * BADGUY_WALK_SPEED, 0); set_sprite(img_snowball_left, img_snowball_right); + } else if(kind == BAD_WINGLING) { + physic.set_velocity(dirsign * WINGLING_FLY_SPEED, 0); + physic.enable_gravity(false); + set_sprite(img_wingling_left, img_wingling_left); + } else if (kind == BAD_WALKINGTREE) { + // TODO: why isn't the height/width being set properly in set_sprite? + physic.set_velocity(dirsign * BADGUY_WALK_SPEED, 0); + mode = BGM_BIG; + set_sprite(img_walkingtree_left, img_walkingtree_left); + base.width = 66; + base.height = 66; } base.x = start_position.x; @@ -282,7 +323,7 @@ BadGuy::activate(Direction activation_dir) void BadGuy::action_mriceblock(double elapsed_time) { - Player& tux = *World::current()->get_tux(); + Player& tux = *Sector::current()->player; if(mode != HELD) fall(); @@ -291,7 +332,7 @@ BadGuy::action_mriceblock(double elapsed_time) if (mode != HELD) { // move - physic.apply(elapsed_time, base.x, base.y); + physic.apply(elapsed_time, base.x, base.y, Sector::current()->gravity); if (dying != DYING_FALLING) collision_swept_object_map(&old_base,&base); } @@ -299,16 +340,23 @@ BadGuy::action_mriceblock(double elapsed_time) { /* FIXME: The pbad object shouldn't know about pplayer objects. */ /* If we're holding the iceblock */ dir = tux.dir; - if(dir==RIGHT) + if(tux.size == SMALL) { - base.x = tux.base.x + 16; - base.y = tux.base.y + tux.base.height/1.5 - base.height; + if(dir == RIGHT) + base.x = tux.base.x + 24; + else // dir == LEFT + base.x = tux.base.x - 12; + base.y = tux.base.y + tux.base.height/1.5 - base.height; } - else /* facing left */ + else // TUX == BIG { - base.x = tux.base.x - 16; - base.y = tux.base.y + tux.base.height/1.5 - base.height; + if(dir == RIGHT) + base.x = tux.base.x + 24; + else // dir == LEFT + base.x = tux.base.x - 4; + base.y = tux.base.y + tux.base.height/1.5 - base.height; } + if(collision_object_map(base)) { base.x = tux.base.x; @@ -318,16 +366,16 @@ BadGuy::action_mriceblock(double elapsed_time) if(tux.input.fire != DOWN) /* SHOOT! */ { if(dir == LEFT) - base.x -= 24; + base.x = tux.base.x - base.width; else - base.x += 24; + base.x = tux.base.x + tux.base.width; old_base = base; mode=KICK; tux.kick_timer.start(KICKING_TIME); set_sprite(img_mriceblock_flat_left, img_mriceblock_flat_right); physic.set_velocity_x((dir == LEFT) ? -3.5 : 3.5); - play_sound(sounds[SND_KICK],SOUND_CENTER_SPEAKER); + SoundManager::get()->play_sound(IDToSound(SND_KICK), this, Sector::current()->player->get_pos()); } } @@ -337,15 +385,7 @@ BadGuy::action_mriceblock(double elapsed_time) check_horizontal_bump(); if(mode == KICK && changed != dir) { - float scroll_x = World::current()->camera->get_translation().x; - - /* handle stereo sound (number 10 should be tweaked...)*/ - if (base.x < scroll_x + screen->w/2 - 10) - play_sound(sounds[SND_RICOCHET], SOUND_LEFT_SPEAKER); - else if (base.x > scroll_x + screen->w/2 + 10) - play_sound(sounds[SND_RICOCHET], SOUND_RIGHT_SPEAKER); - else - play_sound(sounds[SND_RICOCHET], SOUND_CENTER_SPEAKER); + SoundManager::get()->play_sound(IDToSound(SND_RICOCHET), get_pos(), Sector::current()->player->get_pos()); } } @@ -365,19 +405,27 @@ void BadGuy::check_horizontal_bump(bool checkcliff) { float halfheight = base.height / 2; - if (dir == LEFT && issolid( base.x, (int) base.y + halfheight)) + if (dir == LEFT && issolid( base.x, base.y + halfheight)) { if (kind == BAD_MRICEBLOCK && mode == KICK) - World::current()->trybreakbrick(base.x, (int) base.y + halfheight, false); + { + Sector::current()->trybreakbrick(Vector(base.x, base.y + halfheight), false); + Sector::current()->tryemptybox(Vector(base.x, base.y + halfheight), dir); + } dir = RIGHT; physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y()); return; } - if (dir == RIGHT && issolid( base.x + base.width, (int)base.y + halfheight)) + if (dir == RIGHT && issolid( base.x + base.width, base.y + halfheight)) { if (kind == BAD_MRICEBLOCK && mode == KICK) - World::current()->trybreakbrick(base.x + base.width, (int) base.y + halfheight, false); + { + Sector::current()->trybreakbrick( + Vector(base.x + base.width, base.y + halfheight), false); + Sector::current()->tryemptybox( + Vector(base.x + base.width, base.y + halfheight), dir); + } dir = LEFT; physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y()); @@ -471,7 +519,7 @@ BadGuy::action_jumpy(double elapsed_time) else set_sprite(img_jumpy_left_up, img_jumpy_left_up); - Player& tux = *World::current()->get_tux(); + Player& tux = *Sector::current()->player; static const float JUMPV = 6; @@ -496,7 +544,7 @@ BadGuy::action_jumpy(double elapsed_time) dir = LEFT; // move - physic.apply(elapsed_time, base.x, base.y); + physic.apply(elapsed_time, base.x, base.y, Sector::current()->gravity); if(dying == DYING_NOT) collision_swept_object_map(&old_base, &base); } @@ -515,7 +563,7 @@ BadGuy::action_mrbomb(double elapsed_time) fall(); - physic.apply(elapsed_time, base.x, base.y); + physic.apply(elapsed_time, base.x, base.y, Sector::current()->gravity); if (dying != DYING_FALLING) collision_swept_object_map(&old_base,&base); } @@ -538,16 +586,7 @@ BadGuy::action_bomb(double elapsed_time) dying = DYING_NOT; // now the bomb hurts timer.start(EXPLODETIME); - float scroll_x = World::current()->camera->get_translation().x; - - /* play explosion sound */ // FIXME: is the stereo all right? maybe we should use player cordinates... - if (base.x < scroll_x + screen->w/2 - 10) - play_sound(sounds[SND_EXPLODE], SOUND_LEFT_SPEAKER); - else if (base.x > scroll_x + screen->w/2 + 10) - play_sound(sounds[SND_EXPLODE], SOUND_RIGHT_SPEAKER); - else - play_sound(sounds[SND_EXPLODE], SOUND_CENTER_SPEAKER); - + SoundManager::get()->play_sound(IDToSound(SND_EXPLODE), this, Sector::current()->player->get_pos()); } else if(mode == BOMB_EXPLODE) { remove_me(); return; @@ -555,14 +594,14 @@ BadGuy::action_bomb(double elapsed_time) } // move - physic.apply(elapsed_time, base.x, base.y); + physic.apply(elapsed_time, base.x, base.y, Sector::current()->gravity); collision_swept_object_map(&old_base,&base); } void BadGuy::action_stalactite(double elapsed_time) { - Player& tux = *World::current()->get_tux(); + Player& tux = *Sector::current()->player; static const int SHAKETIME = 800; static const int RANGE = 40; @@ -571,7 +610,8 @@ BadGuy::action_stalactite(double elapsed_time) // start shaking when tux is below the stalactite and at least 40 pixels // near if(tux.base.x + 32 > base.x - RANGE && tux.base.x < base.x + 32 + RANGE - && tux.base.y + tux.base.height > base.y) { + && tux.base.y + tux.base.height > base.y + && tux.dying == DYING_NOT) { timer.start(SHAKETIME); mode = STALACTITE_SHAKING; } @@ -595,7 +635,7 @@ BadGuy::action_stalactite(double elapsed_time) } // move - physic.apply(elapsed_time, base.x, base.y); + physic.apply(elapsed_time, base.x, base.y, Sector::current()->gravity); if(dying == DYING_SQUISHED && !timer.check()) remove_me(); @@ -629,8 +669,10 @@ BadGuy::action_fish(double elapsed_time) static const int WAITTIME = 1000; // go in wait mode when back in water - if(dying == DYING_NOT && gettile(base.x, base.y+ base.height)->water - && physic.get_velocity_y() <= 0 && mode == NORMAL) + if(dying == DYING_NOT + && gettile(base.x, base.y + base.height) + && gettile(base.x, base.y + base.height)->attributes & Tile::WATER + && physic.get_velocity_y() <= 0 && mode == NORMAL) { mode = FISH_WAIT; set_sprite(0, 0); @@ -641,18 +683,26 @@ BadGuy::action_fish(double elapsed_time) else if(mode == FISH_WAIT && !timer.check()) { // jump again - set_sprite(img_fish, img_fish); + if(kind == BAD_FISH) + set_sprite(img_fish, img_fish); + else // BAD_FLAMEFISH + set_sprite(img_flamefish, img_flamefish); mode = NORMAL; physic.set_velocity(0, JUMPV); physic.enable_gravity(true); } - physic.apply(elapsed_time, base.x, base.y); + physic.apply(elapsed_time, base.x, base.y, Sector::current()->gravity); if(dying == DYING_NOT) collision_swept_object_map(&old_base, &base); if(physic.get_velocity_y() < 0) - set_sprite(img_fish_down, img_fish_down); + { + if(kind == BAD_FISH) + set_sprite(img_fish_down, img_fish_down); + else // BAD_FLAMEFISH + set_sprite(img_flamefish_down, img_flamefish_down); + } } void @@ -676,7 +726,7 @@ BadGuy::action_bouncingsnowball(double elapsed_time) // check for right/left collisions check_horizontal_bump(); - physic.apply(elapsed_time, base.x, base.y); + physic.apply(elapsed_time, base.x, base.y, Sector::current()->gravity); if(dying == DYING_NOT) collision_swept_object_map(&old_base, &base); @@ -712,7 +762,7 @@ BadGuy::action_flyingsnowball(double elapsed_time) if(dying != DYING_NOT) physic.enable_gravity(true); - physic.apply(elapsed_time, base.x, base.y); + physic.apply(elapsed_time, base.x, base.y, Sector::current()->gravity); if(dying == DYING_NOT || dying == DYING_SQUISHED) collision_swept_object_map(&old_base, &base); @@ -743,7 +793,7 @@ BadGuy::action_spiky(double elapsed_time) } #endif - physic.apply(elapsed_time, base.x, base.y); + physic.apply(elapsed_time, base.x, base.y, Sector::current()->gravity); if (dying != DYING_FALLING) collision_swept_object_map(&old_base,&base); } @@ -756,7 +806,7 @@ BadGuy::action_snowball(double elapsed_time) fall(); - physic.apply(elapsed_time, base.x, base.y); + physic.apply(elapsed_time, base.x, base.y, Sector::current()->gravity); if (dying != DYING_FALLING) collision_swept_object_map(&old_base,&base); @@ -766,13 +816,63 @@ BadGuy::action_snowball(double elapsed_time) } void +BadGuy::action_wingling(double elapsed_time) +{ + if (dying != DYING_NOT) + physic.enable_gravity(true); + else + { + Player& tux = *Sector::current()->player; + int dirsign = physic.get_velocity_x() < 0 ? -1 : 1; + + if (fabsf(tux.base.x - base.x) < 150 && base.y < tux.base.y && tux.dying == DYING_NOT) + { + if (target.x < 0 && target.y < 0) + { + target.x = tux.base.x; + target.y = tux.base.y; + physic.set_velocity(dirsign * 1.5f, -2.25f); + } + } + else if (base.y >= target.y - 16) + physic.set_velocity(dirsign * WINGLING_FLY_SPEED, 0); + } + + physic.apply(elapsed_time, base.x, base.y, Sector::current()->gravity); + + + // Handle dying timer: + if (dying == DYING_SQUISHED && !timer.check()) + remove_me(); + + // TODO: Winglings should be removed after flying off the screen +} + +void +BadGuy::action_walkingtree(double elapsed_time) +{ + if (dying == DYING_NOT) + check_horizontal_bump(); + + fall(); + + physic.apply(elapsed_time, base.x, base.y, Sector::current()->gravity); + if (dying != DYING_FALLING) + collision_swept_object_map(&old_base,&base); + + // Handle dying timer: + if (dying == DYING_SQUISHED && !timer.check()) + remove_me(); +} + +void BadGuy::action(float elapsed_time) { - float scroll_x = World::current()->camera->get_translation().x; - float scroll_y = World::current()->camera->get_translation().y; + float scroll_x = Sector::current()->camera->get_translation().x; + float scroll_y = Sector::current()->camera->get_translation().y; // BadGuy fall below the ground - if (base.y > World::current()->get_level()->height * 32) { + if (base.y > Sector::current()->solids->get_height() * 32) { remove_me(); return; } @@ -806,10 +906,10 @@ BadGuy::action(float elapsed_time) start_position.y < scroll_y + screen->h + Y_OFFSCREEN_DISTANCE) activate(LEFT); } else { - if(base.x + base.width < scroll_x - X_OFFSCREEN_DISTANCE - || base.x > scroll_x + screen->w + X_OFFSCREEN_DISTANCE - || base.y + base.height < scroll_y - Y_OFFSCREEN_DISTANCE - || base.y > scroll_y + screen->h + Y_OFFSCREEN_DISTANCE) { + if(base.x + base.width < scroll_x - X_OFFSCREEN_DISTANCE*4 + || base.x > scroll_x + screen->w + X_OFFSCREEN_DISTANCE*4 + || base.y + base.height < scroll_y - Y_OFFSCREEN_DISTANCE*4 + || base.y > scroll_y + screen->h + Y_OFFSCREEN_DISTANCE*4) { seen = false; if(dying != DYING_NOT) remove_me(); @@ -846,6 +946,7 @@ BadGuy::action(float elapsed_time) break; case BAD_FISH: + case BAD_FLAMEFISH: action_fish(elapsed_time); break; @@ -864,31 +965,35 @@ BadGuy::action(float elapsed_time) case BAD_SNOWBALL: action_snowball(elapsed_time); break; + + case BAD_WINGLING: + action_wingling(elapsed_time); + break; + + case BAD_WALKINGTREE: + action_walkingtree(elapsed_time); + break; + default: break; } } void -BadGuy::draw(Camera& viewport, int) +BadGuy::draw(DrawingContext& context) { - float scroll_x = viewport.get_translation().x; - float scroll_y = viewport.get_translation().y; - - // Don't try to draw stuff that is outside of the screen - if(base.x <= scroll_x - base.width || base.x >= scroll_x + screen->w) + Sprite* sprite = (dir == LEFT) ? sprite_left : sprite_right; + if(sprite == 0) return; - - if(sprite_left == 0 || sprite_right == 0) - { - return; - } - Sprite* sprite = (dir == LEFT) ? sprite_left : sprite_right; - sprite->draw(viewport.world2screen(Vector(base.x, base.y))); + if(dying == DYING_FALLING && physic.get_velocity_y() < 0) + sprite->draw(context, Vector(base.x, base.y), LAYER_FOREGROUNDTILES+1, VERTICAL_FLIP); + else + sprite->draw(context, Vector(base.x, base.y), LAYER_OBJECTS); - if (debug_mode) - fillrect(base.x - scroll_x, base.y - scroll_y, base.width, base.height, 75,0,75, 150); + if(debug_mode) + context.draw_filled_rect(Vector(base.x, base.y), + Vector(base.width, base.height), Color(75,0,75, 150), LAYER_OBJECTS+1); } void @@ -930,7 +1035,7 @@ BadGuy::bump() { // these can't be bumped if(kind == BAD_FLAME || kind == BAD_BOMB || kind == BAD_FISH - || kind == BAD_FLYINGSNOWBALL) + || kind == BAD_FLAMEFISH || kind == BAD_FLYINGSNOWBALL) return; physic.set_velocity_y(3); @@ -938,20 +1043,14 @@ BadGuy::bump() } void -BadGuy::make_player_jump(Player* player) -{ - player->physic.set_velocity_y(2); - player->base.y = base.y - player->base.height - 2; -} - -void BadGuy::squish_me(Player* player) { - make_player_jump(player); + player->bounce(this); - World::current()->add_score(Vector(base.x, base.y), - 50 * player_status.score_multiplier); - play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER); + Sector::current()->add_score(Vector(base.x, base.y), + 25 * player_status.score_multiplier); + + SoundManager::get()->play_sound(IDToSound(SND_SQUISH), get_pos(), Sector::current()->player->get_pos()); player_status.score_multiplier++; dying = DYING_SQUISHED; @@ -966,12 +1065,14 @@ BadGuy::squish(Player* player) if(kind == BAD_MRBOMB) { // mrbomb transforms into a bomb now - explode(); + explode(false); - make_player_jump(player); - World::current()->add_score(Vector(base.x, base.y), - 50 * player_status.score_multiplier); - play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER); + player->bounce(this); + Sector::current()->add_score(Vector(base.x, base.y), + 25 * player_status.score_multiplier); + SoundManager::get()->play_sound(IDToSound(SND_SQUISH), get_pos(), Sector::current()->player->get_pos()); + + global_stats.add_points(BADGUYS_SQUISHED_STAT, 1); player_status.score_multiplier++; return; @@ -979,7 +1080,7 @@ BadGuy::squish(Player* player) if (mode == NORMAL || mode == KICK) { /* Flatten! */ - play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER); + SoundManager::get()->play_sound(IDToSound(SND_STOMP), get_pos(), Sector::current()->player->get_pos()); mode = FLAT; set_sprite(img_mriceblock_flat_left, img_mriceblock_flat_right); physic.set_velocity_x(0); @@ -987,7 +1088,7 @@ BadGuy::squish(Player* player) timer.start(4000); } else if (mode == FLAT) { /* Kick! */ - play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER); + SoundManager::get()->play_sound(IDToSound(SND_KICK), this, Sector::current()->player->get_pos()); if (player->base.x < base.x + (base.width/2)) { physic.set_velocity_x(5); @@ -1002,7 +1103,7 @@ BadGuy::squish(Player* player) set_sprite(img_mriceblock_flat_left, img_mriceblock_flat_right); } - make_player_jump(player); + player->bounce(this); player_status.score_multiplier++; @@ -1014,15 +1115,17 @@ BadGuy::squish(Player* player) } return; - } else if(kind == BAD_FISH) { + } else if(kind == BAD_FISH || kind == BAD_FLAMEFISH) { // fish can only be killed when falling down if(physic.get_velocity_y() >= 0) return; - make_player_jump(player); + player->bounce(this); - World::current()->add_score(Vector(base.x, base.y), + Sector::current()->add_score(Vector(base.x, base.y), 25 * player_status.score_multiplier); + + global_stats.add_points(BADGUYS_SQUISHED_STAT, 1); player_status.score_multiplier++; // simply remove the fish... @@ -1040,6 +1143,34 @@ BadGuy::squish(Player* player) squish_me(player); set_sprite(img_snowball_squished_left, img_snowball_squished_right); return; + } else if(kind == BAD_WINGLING) { + squish_me(player); + set_sprite(img_wingling_left, img_wingling_left); + } else if(kind == BAD_WALKINGTREE) { + if (mode == BGM_BIG) + { + set_sprite(img_walkingtree_left_small, img_walkingtree_left_small); + physic.set_velocity_x(physic.get_velocity_x() * 2.0f); + + /* Move to the player's direction */ + if(dir != Sector::current()->player->dir) + physic.set_velocity_x(-physic.get_velocity_x()); + dir = Sector::current()->player->dir; + + // XXX magic number: 66 is BGM_BIG height + + player->bounce(this); + base.y += 66 - base.height; + + global_stats.add_points(BADGUYS_SQUISHED_STAT, 1); + Sector::current()->add_score(Vector(base.x, base.y), + 25 * player_status.score_multiplier); + player_status.score_multiplier++; + + mode = BGM_SMALL; + } + else + squish_me(player); } } @@ -1054,7 +1185,7 @@ BadGuy::kill_me(int score) set_sprite(img_mriceblock_falling_left, img_mriceblock_falling_right); if(mode == HELD) { mode = NORMAL; - Player& tux = *World::current()->get_tux(); + Player& tux = *Sector::current()->player; tux.holding_something = false; } } @@ -1063,17 +1194,23 @@ BadGuy::kill_me(int score) /* Gain some points: */ if (score != 0) - World::current()->add_score(Vector(base.x, base.y), + Sector::current()->add_score(Vector(base.x, base.y), score * player_status.score_multiplier); /* Play death sound: */ - play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER); + SoundManager::get()->play_sound(IDToSound(SND_FALL), this, Sector::current()->player->get_pos()); } void -BadGuy::explode() +BadGuy::explode(bool right_way) { - World::current()->add_bad_guy(base.x, base.y, BAD_BOMB); + BadGuy *badguy = Sector::current()->add_bad_guy(base.x, base.y, BAD_BOMB); + if(right_way) + { + badguy->timer.start(0); + badguy->mode = BOMB_TICKING; + } + remove_me(); } @@ -1108,14 +1245,15 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type) if(pbullet_c->kind == FIRE_BULLET) { - if (kind != BAD_BOMB && kind != BAD_STALACTITE && kind != BAD_FLAME) + if (kind != BAD_BOMB && kind != BAD_STALACTITE && kind != BAD_FLAME + && kind != BAD_FLAMEFISH) kill_me(10); } else if(pbullet_c->kind == ICE_BULLET) { - //if(kind == BAD_FLAME) - // kill_me(10); - //else + if(kind == BAD_FLAME || kind == BAD_FLAMEFISH) + kill_me(10); + else frozen_timer.start(FROZEN_TIME); } break; @@ -1123,6 +1261,7 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type) case CO_BADGUY: pbad_c = (BadGuy*) p_c_object; + /* If we're a kicked mriceblock, kill [almost] any badguys we hit */ if(kind == BAD_MRICEBLOCK && mode == KICK && kind != BAD_FLAME && kind != BAD_BOMB && kind != BAD_STALACTITE) @@ -1143,10 +1282,10 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type) if (pbad_c->kind == BAD_MRBOMB) { // mrbomb transforms into a bomb now - pbad_c->explode(); + pbad_c->explode(true); return; } - else if (pbad_c->kind != BAD_MRBOMB) + else { pbad_c->kill_me(50); } @@ -1158,7 +1297,7 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type) if (pbad_c->kind == BAD_MRBOMB) { // mrbomb transforms into a bomb now - pbad_c->explode(); + pbad_c->explode(false); return; } else @@ -1168,9 +1307,14 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type) /* When enemies run into eachother, make them change directions */ else { - // Jumpy, fish, flame, stalactites are exceptions + // Wingling doesn't interact with other badguys + if (pbad_c->kind == BAD_WINGLING || kind == BAD_WINGLING) + break; + + // Jumpy, fish, flame, stalactites, wingling are exceptions if (pbad_c->kind == BAD_JUMPY || pbad_c->kind == BAD_FLAME - || pbad_c->kind == BAD_STALACTITE || pbad_c->kind == BAD_FISH) + || pbad_c->kind == BAD_STALACTITE || pbad_c->kind == BAD_FISH + || pbad_c->kind == BAD_FLAMEFISH) break; // Bounce off of other badguy if we land on top of him @@ -1199,9 +1343,10 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type) dir = RIGHT; physic.set_velocity_x(fabsf(physic.get_velocity_x())); - // in case badguys get "jammed" + // Put bad guys a part (or they get jammed) + // only needed to do to one of them if (physic.get_velocity_x() != 0) - base.x = pbad_c->base.x + pbad_c->base.width; + base.x = pbad_c->base.x + pbad_c->base.width + 1; } else if (dir == RIGHT) { @@ -1219,7 +1364,7 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type) /* Get kicked if were flat */ if (mode == FLAT && !dying) { - play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER); + SoundManager::get()->play_sound(IDToSound(SND_KICK), this, Sector::current()->player->get_pos()); // Hit from left side if (player->base.x < base.x) { @@ -1270,6 +1415,8 @@ void load_badguy_gfx() img_fish_down = sprite_manager->load("fish-down"); img_fish_iced = sprite_manager->load("fish-iced"); img_fish_iced_down = sprite_manager->load("fish-iced-down"); + img_flamefish = sprite_manager->load("flamefish"); + img_flamefish_down = sprite_manager->load("flamefish-down"); img_bouncingsnowball_left = sprite_manager->load("bouncingsnowball-left"); img_bouncingsnowball_right = sprite_manager->load("bouncingsnowball-right"); img_bouncingsnowball_squished = sprite_manager->load("bouncingsnowball-squished"); @@ -1283,6 +1430,9 @@ void load_badguy_gfx() img_snowball_right = sprite_manager->load("snowball-right"); img_snowball_squished_left = sprite_manager->load("snowball-squished-left"); img_snowball_squished_right = sprite_manager->load("snowball-squished-right"); + img_wingling_left = sprite_manager->load("wingling-left"); + img_walkingtree_left = sprite_manager->load("walkingtree-left"); + img_walkingtree_left_small = sprite_manager->load("walkingtree-left-small"); } void free_badguy_gfx()