X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy.cpp;h=2d1de29d99701c2f882dfe29ad41996f02dde24c;hb=ee6db785e8eff4883da70b404a9bdb4a42e75ac3;hp=8aefbff35c85f5ef719a4135e236b7b09fa303e8;hpb=9d4bf412a0bdf148f3d728ac1cd05beb2963be9c;p=supertux.git diff --git a/src/badguy.cpp b/src/badguy.cpp index 8aefbff35..2d1de29d9 100644 --- a/src/badguy.cpp +++ b/src/badguy.cpp @@ -1,14 +1,26 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2000 Bill Kendrick +// Copyright (C) 2004 Tobias Glaesser +// Copyright (C) 2004 Matthias Braun // -// C Implementation: badguy -// -// Description: -// -// -// Author: Tobias Glaesser & Bill Kendrick, (C) 2004 -// -// Copyright: See COPYING file that comes with this distribution -// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. // +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. + +#include #include #include "globals.h" @@ -16,42 +28,47 @@ #include "badguy.h" #include "scene.h" #include "screen.h" +#include "world.h" #include "tile.h" - -texture_type img_bsod_squished_left[1]; -texture_type img_bsod_squished_right[1]; -texture_type img_bsod_falling_left[1]; -texture_type img_bsod_falling_right[1]; -texture_type img_laptop_flat_left[1]; -texture_type img_laptop_flat_right[1]; -texture_type img_laptop_falling_left[1]; -texture_type img_laptop_falling_right[1]; -texture_type img_bsod_left[4]; -texture_type img_bsod_right[4]; -texture_type img_laptop_left[4]; -texture_type img_laptop_right[4]; -texture_type img_money_left[2]; -texture_type img_money_right[2]; -texture_type img_mrbomb_left[4]; -texture_type img_mrbomb_right[4]; -texture_type img_mrbomb_ticking_left[1]; -texture_type img_mrbomb_ticking_right[1]; -texture_type img_mrbomb_explosion[1]; -texture_type img_stalactite[1]; -texture_type img_stalactite_broken[1]; -texture_type img_flame[2]; -texture_type img_fish[2]; -texture_type img_bouncingsnowball_left[6]; -texture_type img_bouncingsnowball_right[6]; -texture_type img_bouncingsnowball_squished[1]; -texture_type img_flyingsnowball[2]; -texture_type img_flyingsnowball_squished[1]; -texture_type img_spiky_left[3]; -texture_type img_spiky_right[3]; -texture_type img_snowball_left[4]; -texture_type img_snowball_right[4]; -texture_type img_snowball_squished_left[1]; -texture_type img_snowball_squished_right[1]; +#include "resources.h" +#include "sprite_manager.h" + +Sprite* img_bsod_squished_left; +Sprite* img_bsod_squished_right; +Sprite* img_bsod_falling_left; +Sprite* img_bsod_falling_right; +Sprite* img_laptop_flat_left; +Sprite* img_laptop_flat_right; +Sprite* img_laptop_falling_left; +Sprite* img_laptop_falling_right; +Sprite* img_bsod_left; +Sprite* img_bsod_right; +Sprite* img_laptop_left; +Sprite* img_laptop_right; +Sprite* img_jumpy_left_up; +Sprite* img_jumpy_left_down; +Sprite* img_jumpy_left_middle; +Sprite* img_mrbomb_left; +Sprite* img_mrbomb_right; +Sprite* img_mrbomb_ticking_left; +Sprite* img_mrbomb_ticking_right; +Sprite* img_mrbomb_explosion; +Sprite* img_stalactite; +Sprite* img_stalactite_broken; +Sprite* img_flame; +Sprite* img_fish; +Sprite* img_fish_down; +Sprite* img_bouncingsnowball_left; +Sprite* img_bouncingsnowball_right; +Sprite* img_bouncingsnowball_squished; +Sprite* img_flyingsnowball; +Sprite* img_flyingsnowball_squished; +Sprite* img_spiky_left; +Sprite* img_spiky_right; +Sprite* img_snowball_left; +Sprite* img_snowball_right; +Sprite* img_snowball_squished_left; +Sprite* img_snowball_squished_right; BadGuyKind badguykind_from_string(const std::string& str) { @@ -127,7 +144,7 @@ std::string badguykind_to_string(BadGuyKind kind) } void -BadGuy::init(float x, float y, BadGuyKind kind_) +BadGuy::init(float x, float y, BadGuyKind kind_, bool stay_on_platform_) { base.x = x; base.y = y; @@ -136,6 +153,7 @@ BadGuy::init(float x, float y, BadGuyKind kind_) base.xm = 0; base.ym = 0; + stay_on_platform = stay_on_platform_; mode = NORMAL; dying = DYING_NOT; kind = kind_; @@ -145,47 +163,47 @@ BadGuy::init(float x, float y, BadGuyKind kind_) animation_speed = 1; animation_length = 1; animation_offset = 0; - texture_left = texture_right = 0; + sprite_left = sprite_right = 0; physic.reset(); - timer_init(&timer, true); + timer.init(true); if(kind == BAD_BSOD) { physic.set_velocity(-1.3, 0); - set_texture(img_bsod_left, img_bsod_right, 4); + set_sprite(img_bsod_left, img_bsod_right, 4); } else if(kind == BAD_MRBOMB) { physic.set_velocity(-1.3, 0); - set_texture(img_mrbomb_left, img_mrbomb_right, 4); + set_sprite(img_mrbomb_left, img_mrbomb_right, 4); } else if (kind == BAD_LAPTOP) { - physic.set_velocity(-1.3, 0); - set_texture(img_laptop_left, img_laptop_right, 4, 5); + physic.set_velocity(-.8, 0); + set_sprite(img_laptop_left, img_laptop_right, 4, 5); } else if(kind == BAD_MONEY) { - set_texture(img_money_left, img_money_right, 1); + set_sprite(img_jumpy_left_up, img_jumpy_left_up, 1); } else if(kind == BAD_BOMB) { - set_texture(img_mrbomb_ticking_left, img_mrbomb_ticking_right, 1); + set_sprite(img_mrbomb_ticking_left, img_mrbomb_ticking_right, 1); // hack so that the bomb doesn't hurt until it expldes... dying = DYING_SQUISHED; } else if(kind == BAD_FLAME) { base.ym = 0; // we misuse base.ym as angle for the flame physic.enable_gravity(false); - set_texture(img_flame, img_flame, 2, 0.5); + set_sprite(img_flame, img_flame, 2, 0.5); } else if(kind == BAD_BOUNCINGSNOWBALL) { physic.set_velocity(-1.3, 0); - set_texture(img_bouncingsnowball_left, img_bouncingsnowball_right, 6); + set_sprite(img_bouncingsnowball_left, img_bouncingsnowball_right, 6); } else if(kind == BAD_STALACTITE) { physic.enable_gravity(false); - set_texture(img_stalactite, img_stalactite, 1); + set_sprite(img_stalactite, img_stalactite, 1); } else if(kind == BAD_FISH) { - set_texture(img_fish, img_fish, 2, 1); + set_sprite(img_fish, img_fish, 2, 1); physic.enable_gravity(true); } else if(kind == BAD_FLYINGSNOWBALL) { - set_texture(img_flyingsnowball, img_flyingsnowball, 2, 5); + set_sprite(img_flyingsnowball, img_flyingsnowball, 2, 5); physic.enable_gravity(false); } else if(kind == BAD_SPIKY) { physic.set_velocity(-1.3, 0); - set_texture(img_spiky_left, img_spiky_right, 3); + set_sprite(img_spiky_left, img_spiky_right, 3); } else if(kind == BAD_SNOWBALL) { physic.set_velocity(-1.3, 0); - set_texture(img_snowball_left, img_snowball_right, 4, 5); + set_sprite(img_snowball_left, img_snowball_right, 4, 5); } // if we're in a solid tile at start correct that now @@ -197,7 +215,7 @@ BadGuy::init(float x, float y, BadGuyKind kind_) } void -BadGuy::action_bsod() +BadGuy::action_bsod(float frame_ratio) { static const float BSODJUMP = 2; @@ -208,13 +226,14 @@ BadGuy::action_bsod() // jump when we're about to fall if (physic.get_velocity_y() == 0 && - !issolid(base.x+base.width/2, base.y + base.height)) { - physic.enable_gravity(true); - physic.set_velocity(physic.get_velocity_x(), BSODJUMP); - } + !issolid(base.x+base.width/2, base.y + base.height)) + { + physic.enable_gravity(true); + physic.set_velocity(physic.get_velocity_x(), BSODJUMP); + } // Handle dying timer: - if (dying == DYING_SQUISHED && !timer_check(&timer)) + if (dying == DYING_SQUISHED && !timer.check()) { /* Remove it if time's up: */ remove_me(); @@ -222,28 +241,31 @@ BadGuy::action_bsod() } // move - physic.apply(base.x, base.y); + physic.apply(frame_ratio, base.x, base.y); if(dying != DYING_FALLING) collision_swept_object_map(&old_base, &base); } void -BadGuy::action_laptop() +BadGuy::action_laptop(float frame_ratio) { - fall(); + Player& tux = *World::current()->get_tux(); + + if(dying == DYING_NOT) + fall(); /* Move left/right: */ if (mode == NORMAL || mode == KICK) { // move - physic.apply(base.x, base.y); + physic.apply(frame_ratio, base.x, base.y); if (dying != DYING_FALLING) collision_swept_object_map(&old_base,&base); } else if (mode == HELD) { /* FIXME: The pbad object shouldn't know about pplayer objects. */ /* If we're holding the laptop */ - dir=tux.dir; + dir = tux.dir; if(dir==RIGHT) { base.x = tux.base.x + 16; @@ -266,10 +288,11 @@ BadGuy::action_laptop() base.x -= 24; else base.x += 24; + old_base = base; mode=KICK; - set_texture(img_laptop_flat_left, img_laptop_flat_right, 1); - physic.set_velocity((dir == LEFT) ? -8 : 8, -8); + set_sprite(img_laptop_flat_left, img_laptop_flat_right, 1); + physic.set_velocity_x((dir == LEFT) ? -3.5 : 3.5); play_sound(sounds[SND_KICK],SOUND_CENTER_SPEAKER); } } @@ -293,11 +316,11 @@ BadGuy::action_laptop() /* Handle mode timer: */ if (mode == FLAT) { - if(!timer_check(&timer)) + if(!timer.check()) { mode = NORMAL; - set_texture(img_laptop_left, img_laptop_right, 4, 5); - physic.set_velocity( (dir == LEFT) ? -1.3 : 1.3, 0); + set_sprite(img_laptop_left, img_laptop_right, 4, 5); + physic.set_velocity( (dir == LEFT) ? -.8 : .8, 0); } } } @@ -357,10 +380,23 @@ BadGuy::fall() if (physic.get_velocity_y() < 0) { base.y = int((base.y + base.height)/32) * 32 - base.height; - physic.set_velocity(physic.get_velocity_x(), 0); + physic.set_velocity_y(0); } // no gravity anymore please physic.enable_gravity(false); + + if (stay_on_platform && mode == NORMAL) + { + if (!issolid(base.x + ((dir == LEFT) ? 0 : base.width), + base.y + base.height)) + { + physic.set_velocity_x(-physic.get_velocity_x()); + if (dir == LEFT) + dir = RIGHT; + else + dir = LEFT; + } + } } } else @@ -372,32 +408,41 @@ BadGuy::fall() void BadGuy::remove_me() { - std::vector::iterator i; - for(i = bad_guys.begin(); i != bad_guys.end(); ++i) { - if( & (*i) == this) { - bad_guys.erase(i); - return; + for(std::vector::iterator i = World::current()->bad_guys.begin(); + i != World::current()->bad_guys.end(); ++i) + { + if( & (*i) == this) { + World::current()->bad_guys.erase(i); + return; + } } - } } void -BadGuy::action_money() +BadGuy::action_money(float frame_ratio) { + if (fabsf(physic.get_velocity_y()) < 2.5f) + set_sprite(img_jumpy_left_middle, img_jumpy_left_middle, 1); + else if (physic.get_velocity_y() < 0) + set_sprite(img_jumpy_left_up, img_jumpy_left_up, 1); + else + set_sprite(img_jumpy_left_down, img_jumpy_left_down, 1); + + Player& tux = *World::current()->get_tux(); + static const float JUMPV = 6; fall(); // jump when on ground if(dying == DYING_NOT && issolid(base.x, base.y+32)) { - physic.set_velocity(physic.get_velocity_x(), JUMPV); + physic.set_velocity_y(JUMPV); physic.enable_gravity(true); - set_texture(&img_money_left[1], &img_money_right[1], 1); + mode = MONEY_JUMP; } else if(mode == MONEY_JUMP) { - set_texture(&img_money_left[0], &img_money_right[0], 1); mode = NORMAL; } @@ -408,26 +453,26 @@ BadGuy::action_money() dir = LEFT; // move - physic.apply(base.x, base.y); + physic.apply(frame_ratio, base.x, base.y); if(dying == DYING_NOT) collision_swept_object_map(&old_base, &base); } void -BadGuy::action_mrbomb() +BadGuy::action_mrbomb(float frame_ratio) { if (dying == DYING_NOT) check_horizontal_bump(true); fall(); - physic.apply(base.x, base.y); + physic.apply(frame_ratio, base.x, base.y); if (dying != DYING_FALLING) collision_swept_object_map(&old_base,&base); } void -BadGuy::action_bomb() +BadGuy::action_bomb(float frame_ratio) { static const int TICKINGTIME = 1000; static const int EXPLODETIME = 1000; @@ -436,13 +481,13 @@ BadGuy::action_bomb() if(mode == NORMAL) { mode = BOMB_TICKING; - timer_start(&timer, TICKINGTIME); - } else if(!timer_check(&timer)) { + timer.start(TICKINGTIME); + } else if(!timer.check()) { if(mode == BOMB_TICKING) { mode = BOMB_EXPLODE; - set_texture(img_mrbomb_explosion, img_mrbomb_explosion, 1); + set_sprite(img_mrbomb_explosion, img_mrbomb_explosion, 1); dying = DYING_NOT; // now the bomb hurts - timer_start(&timer, EXPLODETIME); + timer.start(EXPLODETIME); } else if(mode == BOMB_EXPLODE) { remove_me(); return; @@ -450,13 +495,15 @@ BadGuy::action_bomb() } // move - physic.apply(base.x, base.y); + physic.apply(frame_ratio, base.x, base.y); collision_swept_object_map(&old_base,&base); } void -BadGuy::action_stalactite() +BadGuy::action_stalactite(float frame_ratio) { + Player& tux = *World::current()->get_tux(); + static const int SHAKETIME = 800; static const int RANGE = 40; @@ -465,12 +512,12 @@ BadGuy::action_stalactite() // near if(tux.base.x + 32 > base.x - RANGE && tux.base.x < base.x + 32 + RANGE && tux.base.y + tux.base.height > base.y) { - timer_start(&timer, SHAKETIME); + timer.start(SHAKETIME); mode = STALACTITE_SHAKING; } } if(mode == STALACTITE_SHAKING) { base.x = old_base.x + (rand() % 6) - 3; // TODO this could be done nicer... - if(!timer_check(&timer)) { + if(!timer.check()) { mode = STALACTITE_FALL; } } else if(mode == STALACTITE_FALL) { @@ -478,24 +525,24 @@ BadGuy::action_stalactite() /* Destroy if we collides with land */ if(issolid(base.x+base.width/2, base.y+base.height)) { - timer_start(&timer, 2000); + timer.start(2000); dying = DYING_SQUISHED; mode = FLAT; - set_texture(img_stalactite_broken, img_stalactite_broken, 1); + set_sprite(img_stalactite_broken, img_stalactite_broken, 1); } } else if(mode == FLAT) { fall(); } // move - physic.apply(base.x, base.y); + physic.apply(frame_ratio, base.x, base.y); - if(dying == DYING_SQUISHED && !timer_check(&timer)) + if(dying == DYING_SQUISHED && !timer.check()) remove_me(); } void -BadGuy::action_flame() +BadGuy::action_flame(float frame_ratio) { static const float radius = 100; static const float speed = 0.02; @@ -506,7 +553,7 @@ BadGuy::action_flame() } void -BadGuy::action_fish() +BadGuy::action_fish(float frame_ratio) { static const float JUMPV = 6; static const int WAITTIME = 1000; @@ -516,28 +563,31 @@ BadGuy::action_fish() && physic.get_velocity_y() <= 0 && mode == NORMAL) { mode = FISH_WAIT; - set_texture(0, 0); + set_sprite(0, 0); physic.set_velocity(0, 0); physic.enable_gravity(false); - timer_start(&timer, WAITTIME); + timer.start(WAITTIME); } - else if(mode == FISH_WAIT && !timer_check(&timer)) + else if(mode == FISH_WAIT && !timer.check()) { // jump again - set_texture(img_fish, img_fish, 2, 1.5); + set_sprite(img_fish, img_fish, 2, 2); animation_offset = global_frame_counter; // restart animation mode = NORMAL; physic.set_velocity(0, JUMPV); physic.enable_gravity(true); } - physic.apply(base.x, base.y); + physic.apply(frame_ratio, base.x, base.y); if(dying == DYING_NOT) collision_swept_object_map(&old_base, &base); + + if(physic.get_velocity_y() < 0) + set_sprite(img_fish_down, img_fish_down); } void -BadGuy::action_bouncingsnowball() +BadGuy::action_bouncingsnowball(float frame_ratio) { static const float JUMPV = 4.5; @@ -546,7 +596,7 @@ BadGuy::action_bouncingsnowball() // jump when on ground if(dying == DYING_NOT && issolid(base.x, base.y+32)) { - physic.set_velocity(physic.get_velocity_x(), JUMPV); + physic.set_velocity_y(JUMPV); physic.enable_gravity(true); } else @@ -557,12 +607,12 @@ BadGuy::action_bouncingsnowball() // check for right/left collisions check_horizontal_bump(); - physic.apply(base.x, base.y); + physic.apply(frame_ratio, base.x, base.y); if(dying == DYING_NOT) collision_swept_object_map(&old_base, &base); // Handle dying timer: - if (dying == DYING_SQUISHED && !timer_check(&timer)) + if (dying == DYING_SQUISHED && !timer.check()) { /* Remove it if time's up: */ remove_me(); @@ -571,7 +621,7 @@ BadGuy::action_bouncingsnowball() } void -BadGuy::action_flyingsnowball() +BadGuy::action_flyingsnowball(float frame_ratio) { static const float FLYINGSPEED = 1; static const int DIRCHANGETIME = 1000; @@ -579,30 +629,30 @@ BadGuy::action_flyingsnowball() // go into flyup mode if none specified yet if(dying == DYING_NOT && mode == NORMAL) { mode = FLY_UP; - physic.set_velocity(physic.get_velocity_x(), FLYINGSPEED); - timer_start(&timer, DIRCHANGETIME/2); + physic.set_velocity_y(FLYINGSPEED); + timer.start(DIRCHANGETIME/2); } - if(dying == DYING_NOT && !timer_check(&timer)) { + if(dying == DYING_NOT && !timer.check()) { if(mode == FLY_UP) { mode = FLY_DOWN; - physic.set_velocity(physic.get_velocity_x(), -FLYINGSPEED); + physic.set_velocity_y(-FLYINGSPEED); } else if(mode == FLY_DOWN) { mode = FLY_UP; - physic.set_velocity(physic.get_velocity_x(), FLYINGSPEED); + physic.set_velocity_y(FLYINGSPEED); } - timer_start(&timer, DIRCHANGETIME); + timer.start(DIRCHANGETIME); } if(dying != DYING_NOT) physic.enable_gravity(true); - physic.apply(base.x, base.y); + physic.apply(frame_ratio, base.x, base.y); if(dying == DYING_NOT || dying == DYING_SQUISHED) collision_swept_object_map(&old_base, &base); // Handle dying timer: - if (dying == DYING_SQUISHED && !timer_check(&timer)) + if (dying == DYING_SQUISHED && !timer.check()) { /* Remove it if time's up: */ remove_me(); @@ -611,7 +661,7 @@ BadGuy::action_flyingsnowball() } void -BadGuy::action_spiky() +BadGuy::action_spiky(float frame_ratio) { if (dying == DYING_NOT) check_horizontal_bump(); @@ -622,30 +672,30 @@ BadGuy::action_spiky() if (physic.get_velocity_y() == 0 && !issolid(base.x+base.width/2, base.y + base.height)) { physic.enable_gravity(true); - physic.set_velocity(physic.get_velocity_x(), 2); + physic.set_velocity_y(2); } #endif - physic.apply(base.x, base.y); + physic.apply(frame_ratio, base.x, base.y); if (dying != DYING_FALLING) collision_swept_object_map(&old_base,&base); } void -BadGuy::action_snowball() +BadGuy::action_snowball(float frame_ratio) { if (dying == DYING_NOT) check_horizontal_bump(); fall(); - physic.apply(base.x, base.y); + physic.apply(frame_ratio, base.x, base.y); if (dying != DYING_FALLING) collision_swept_object_map(&old_base,&base); } void -BadGuy::action() +BadGuy::action(float frame_ratio) { // Remove if it's far off the screen: if (base.x < scroll_x - OFFSCREEN_DISTANCE) @@ -670,51 +720,51 @@ BadGuy::action() switch (kind) { case BAD_BSOD: - action_bsod(); + action_bsod(frame_ratio); break; case BAD_LAPTOP: - action_laptop(); + action_laptop(frame_ratio); break; case BAD_MONEY: - action_money(); + action_money(frame_ratio); break; case BAD_MRBOMB: - action_mrbomb(); + action_mrbomb(frame_ratio); break; case BAD_BOMB: - action_bomb(); + action_bomb(frame_ratio); break; case BAD_STALACTITE: - action_stalactite(); + action_stalactite(frame_ratio); break; case BAD_FLAME: - action_flame(); + action_flame(frame_ratio); break; case BAD_FISH: - action_fish(); + action_fish(frame_ratio); break; case BAD_BOUNCINGSNOWBALL: - action_bouncingsnowball(); + action_bouncingsnowball(frame_ratio); break; case BAD_FLYINGSNOWBALL: - action_flyingsnowball(); + action_flyingsnowball(frame_ratio); break; case BAD_SPIKY: - action_spiky(); + action_spiky(frame_ratio); break; case BAD_SNOWBALL: - action_snowball(); + action_snowball(frame_ratio); break; } } @@ -725,41 +775,58 @@ BadGuy::draw() // Don't try to draw stuff that is outside of the screen if(base.x <= scroll_x - base.width || base.x >= scroll_x + screen->w) return; - if(texture_left == 0 || texture_right == 0) - return; + + if(sprite_left == 0 || sprite_right == 0) + { + std::cout << "BadGuy: Error no sprite loaded" << std::endl; + return; + } float global_frame = (float(global_frame_counter - animation_offset) / 10); global_frame *= animation_speed; - size_t frame = size_t(global_frame) % animation_length; - texture_type* texture = - (dir == LEFT) ? &texture_left[frame] : &texture_right[frame]; - texture_draw(texture, base.x - scroll_x, base.y); + //size_t frame = size_t(global_frame) % animation_length; + Sprite* sprite = (dir == LEFT) ? sprite_left : sprite_right; + sprite->draw(base.x - scroll_x, base.y); + + if (debug_mode) + fillrect(base.x - scroll_x, base.y, base.width, base.height, 75,0,75, 150); } void -BadGuy::set_texture(texture_type* left, texture_type* right, - int nanimlength, float nanimspeed) +BadGuy::set_sprite(Sprite* left, Sprite* right, + int nanimlength, float nanimspeed) { - if(left != 0) { - if(base.width == 0 && base.height == 0) { - base.width = left->w; - base.height = left->h; - } else if(base.width != left->w || base.height != left->h) { - base.x -= (left->w - base.width) / 2; - base.y -= left->h - base.height; - base.width = left->w; - base.height = left->h; - old_base = base; + if (1) + { + base.width = 32; + base.height = 32; + } + else + { + // FIXME: Using the image size for the physics and collision is + // a bad idea, since images should always overlap there physical + // representation + if(left != 0) { + if(base.width == 0 && base.height == 0) { + base.width = left->get_width(); + base.height = left->get_height(); + } else if(base.width != left->get_width() || base.height != left->get_height()) { + base.x -= (left->get_width() - base.width) / 2; + base.y -= left->get_height() - base.height; + base.width = left->get_width(); + base.height = left->get_height(); + old_base = base; + } + } else { + base.width = base.height = 0; + } } - } else { - base.width = base.height = 0; - } animation_length = nanimlength; animation_speed = nanimspeed; animation_offset = 0; - texture_left = left; - texture_right = right; + sprite_left = left; + sprite_right = right; } void @@ -774,7 +841,7 @@ BadGuy::bump() void BadGuy::make_player_jump(Player* player) { - player->physic.set_velocity(player->physic.get_velocity_x(), 2); + player->physic.set_velocity_y(2); player->base.y = base.y - player->base.height - 2; } @@ -783,12 +850,13 @@ BadGuy::squish_me(Player* player) { make_player_jump(player); - add_score(base.x - scroll_x, base.y, 50 * score_multiplier); + World::current()->add_score(base.x - scroll_x, + base.y, 50 * player_status.score_multiplier); play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER); - score_multiplier++; + player_status.score_multiplier++; dying = DYING_SQUISHED; - timer_start(&timer, 2000); + timer.start(2000); physic.set_velocity(0, 0); } @@ -796,74 +864,78 @@ void BadGuy::squish(Player* player) { if(kind == BAD_MRBOMB) { - // mrbomb transforms into a bomb now - add_bad_guy(base.x, base.y, BAD_BOMB); - - make_player_jump(player); - add_score(base.x - scroll_x, base.y, 50 * score_multiplier); - play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER); - score_multiplier++; + // mrbomb transforms into a bomb now + World::current()->add_bad_guy(base.x, base.y, BAD_BOMB); + + make_player_jump(player); + World::current()->add_score(base.x - scroll_x, base.y, 50 * player_status.score_multiplier); + play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER); + player_status.score_multiplier++; - remove_me(); - return; + remove_me(); + return; } else if(kind == BAD_BSOD) { - squish_me(player); - set_texture(img_bsod_squished_left, img_bsod_squished_right, 1); - physic.set_velocity(0, physic.get_velocity_y()); - return; + squish_me(player); + set_sprite(img_bsod_squished_left, img_bsod_squished_right, 1); + physic.set_velocity_x(0); + return; } else if (kind == BAD_LAPTOP) { - if (mode == NORMAL || mode == KICK) + if (mode == NORMAL || mode == KICK) { - /* Flatten! */ - play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER); - mode = FLAT; - set_texture(img_laptop_flat_left, img_laptop_flat_right, 1); - physic.set_velocity(0, physic.get_velocity_y()); + /* Flatten! */ + play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER); + mode = FLAT; + set_sprite(img_laptop_flat_left, img_laptop_flat_right, 1); + physic.set_velocity_x(0); - timer_start(&timer, 4000); + timer.start(4000); } else if (mode == FLAT) { - /* Kick! */ - play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER); - - if (player->base.x < base.x + (base.width/2)) { - physic.set_velocity(5, physic.get_velocity_y()); - dir = RIGHT; - } else { - physic.set_velocity(-5, physic.get_velocity_y()); - dir = LEFT; - } - - mode = KICK; - set_texture(img_laptop_flat_left, img_laptop_flat_right, 1); + /* Kick! */ + play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER); + + if (player->base.x < base.x + (base.width/2)) { + physic.set_velocity_x(5); + dir = RIGHT; + } else { + physic.set_velocity_x(-5); + dir = LEFT; + } + + mode = KICK; + set_sprite(img_laptop_flat_left, img_laptop_flat_right, 1); } - make_player_jump(player); + make_player_jump(player); - add_score(base.x - scroll_x, base.y, 25 * score_multiplier); - score_multiplier++; - return; + World::current()->add_score(base.x - scroll_x, base.y, 25 * player_status.score_multiplier); + player_status.score_multiplier++; + return; } else if(kind == BAD_FISH) { + // fish can only be killed when falling down + if(physic.get_velocity_y() >= 0) + return; + make_player_jump(player); - add_score(base.x - scroll_x, base.y, 25 * score_multiplier); - score_multiplier++; + World::current()->add_score(base.x - scroll_x, base.y, 25 * player_status.score_multiplier); + player_status.score_multiplier++; // simply remove the fish... remove_me(); return; } else if(kind == BAD_BOUNCINGSNOWBALL) { squish_me(player); - set_texture(img_bouncingsnowball_squished,img_bouncingsnowball_squished,1); + set_sprite(img_bouncingsnowball_squished,img_bouncingsnowball_squished,1); return; } else if(kind == BAD_FLYINGSNOWBALL) { squish_me(player); - set_texture(img_flyingsnowball_squished,img_flyingsnowball_squished,1); + set_sprite(img_flyingsnowball_squished,img_flyingsnowball_squished,1); return; } else if(kind == BAD_SNOWBALL) { squish_me(player); - set_texture(img_snowball_squished_left, img_snowball_squished_right, 1); + set_sprite(img_snowball_squished_left, img_snowball_squished_right, 1); return; } } @@ -876,20 +948,20 @@ BadGuy::kill_me() dying = DYING_FALLING; if(kind == BAD_LAPTOP) - set_texture(img_laptop_falling_left, img_laptop_falling_right, 1); + set_sprite(img_laptop_falling_left, img_laptop_falling_right, 1); else if(kind == BAD_BSOD) - set_texture(img_bsod_falling_left, img_bsod_falling_right, 1); + set_sprite(img_bsod_falling_left, img_bsod_falling_right, 1); physic.enable_gravity(true); - physic.set_velocity(physic.get_velocity_x(), 0); + physic.set_velocity_y(0); /* Gain some points: */ if (kind == BAD_BSOD) - add_score(base.x - scroll_x, base.y, - 50 * score_multiplier); + World::current()->add_score(base.x - scroll_x, base.y, + 50 * player_status.score_multiplier); else - add_score(base.x - scroll_x, base.y, - 25 * score_multiplier); + World::current()->add_score(base.x - scroll_x, base.y, + 25 * player_status.score_multiplier); /* Play death sound: */ play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER); @@ -910,6 +982,7 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type) return; } + /* COLLISION_NORMAL */ switch (c_object) { case CO_BULLET: @@ -918,15 +991,73 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type) case CO_BADGUY: pbad_c = (BadGuy*) p_c_object; + + /* If we're a kicked mriceblock, kill any badguys we hit */ if(kind == BAD_LAPTOP && mode == KICK && pbad_c->kind != BAD_FLAME && pbad_c->kind != BAD_BOMB) { - /* We're in kick mode, kill the other guy - and yourself(wuahaha) : */ pbad_c->kill_me(); - kill_me(); } + + /* Kill badguys that run into exploding bomb */ + else if (kind == BAD_BOMB && dying == DYING_NOT) + { + if (pbad_c->kind == BAD_MRBOMB) + { + // FIXME: this is where other MrBombs *should* explode istead of dying + pbad_c->kill_me(); + } + else if (pbad_c->kind != BAD_BOMB) + { + pbad_c->kill_me(); + } + } + + /* Kill any badguys that get hit by stalactite */ + else if (kind == BAD_STALACTITE && dying == DYING_NOT) + { + pbad_c->kill_me(); + } + + /* When enemies run into eachother, make them change directions */ + else + { + // Jumpy is an exception + if (pbad_c->kind == BAD_MONEY) + break; + if (dir == LEFT) + dir = RIGHT; + else if (dir == RIGHT) + dir = LEFT; + + physic.inverse_velocity_x(); + } + + break; + + case CO_PLAYER: + Player* player = static_cast(p_c_object); + /* Get kicked if were flat */ + if (mode == FLAT && !dying) + { + play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER); + + // Hit from left side + if (player->base.x < base.x) { + physic.set_velocity_x(5); + dir = RIGHT; + } + // Hit from right side + else { + physic.set_velocity_x(-5); + dir = LEFT; + } + + mode = KICK; + set_sprite(img_laptop_flat_left, img_laptop_flat_right, 1); + } break; + } } @@ -934,258 +1065,221 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type) void load_badguy_gfx() { + img_bsod_squished_left = sprite_manager->load("bsod-squished-left"); + img_bsod_squished_right = sprite_manager->load("bsod-squished-right"); + img_bsod_falling_left = sprite_manager->load("bsod-falling-left"); + img_bsod_falling_right = sprite_manager->load("bsod-falling-right"); + img_laptop_flat_left = sprite_manager->load("laptop-flat-left"); + img_laptop_flat_right = sprite_manager->load("laptop-flat-right"); + img_laptop_falling_left = sprite_manager->load("laptop-falling-left"); + img_laptop_falling_right = sprite_manager->load("laptop-falling-right"); + img_bsod_left = sprite_manager->load("bsod-left"); + img_bsod_right = sprite_manager->load("bsod-right"); + img_laptop_left = sprite_manager->load("laptop-left"); + img_laptop_right = sprite_manager->load("laptop-right"); + img_jumpy_left_up = sprite_manager->load("jumpy-left-up"); + img_jumpy_left_down = sprite_manager->load("jumpy-left-down"); + img_jumpy_left_middle = sprite_manager->load("jumpy-left-middle"); + img_mrbomb_left = sprite_manager->load("mrbomb-left"); + img_mrbomb_right = sprite_manager->load("mrbomb-right"); + img_mrbomb_ticking_left = sprite_manager->load("mrbomb-ticking-left"); + img_mrbomb_ticking_right = sprite_manager->load("mrbomb-ticking-right"); + img_mrbomb_explosion = sprite_manager->load("mrbomb-explosion"); + img_stalactite = sprite_manager->load("stalactite"); + img_stalactite_broken = sprite_manager->load("stalactite-broken"); + img_flame = sprite_manager->load("flame"); + img_fish = sprite_manager->load("fish"); + img_fish_down = sprite_manager->load("fish-down"); + img_bouncingsnowball_left = sprite_manager->load("bouncingsnowball-left"); + img_bouncingsnowball_right = sprite_manager->load("bouncingsnowball-right"); + img_bouncingsnowball_squished = sprite_manager->load("bouncingsnowball-squished"); + img_flyingsnowball = sprite_manager->load("flyingsnowball"); + img_flyingsnowball_squished = sprite_manager->load("flyingsnowball-squished"); + img_spiky_left = sprite_manager->load("spiky-left"); + img_spiky_right = sprite_manager->load("spiky-right"); + img_snowball_left = sprite_manager->load("snowball-left"); + img_snowball_right = sprite_manager->load("snowball-right"); + img_snowball_squished_left = sprite_manager->load("snowball-squished-left"); + img_snowball_squished_right = sprite_manager->load("snowball-squished-right"); +#if 0 /* (BSOD) */ - texture_load(&img_bsod_left[0], datadir + - "/images/shared/bsod-left-0.png", - USE_ALPHA); + img_bsod_left[0] = new Surface(datadir + "/images/shared/bsod-left-0.png", USE_ALPHA); - texture_load(&img_bsod_left[1], datadir + - "/images/shared/bsod-left-1.png", - USE_ALPHA); + img_bsod_left[1] = new Surface(datadir + + "/images/shared/bsod-left-1.png", + USE_ALPHA); - texture_load(&img_bsod_left[2], datadir + - "/images/shared/bsod-left-2.png", - USE_ALPHA); + img_bsod_left[2] = new Surface(datadir + + "/images/shared/bsod-left-2.png", + USE_ALPHA); - texture_load(&img_bsod_left[3], datadir + - "/images/shared/bsod-left-3.png", - USE_ALPHA); + img_bsod_left[3] = new Surface(datadir + + "/images/shared/bsod-left-3.png", + USE_ALPHA); - texture_load(&img_bsod_right[0], datadir + - "/images/shared/bsod-right-0.png", - USE_ALPHA); + img_bsod_right[0] = new Surface(datadir + + "/images/shared/bsod-right-0.png", + USE_ALPHA); - texture_load(&img_bsod_right[1], datadir + - "/images/shared/bsod-right-1.png", - USE_ALPHA); + img_bsod_right[1] = new Surface(datadir + + "/images/shared/bsod-right-1.png", + USE_ALPHA); - texture_load(&img_bsod_right[2], datadir + - "/images/shared/bsod-right-2.png", - USE_ALPHA); + img_bsod_right[2] = new Surface(datadir + + "/images/shared/bsod-right-2.png", + USE_ALPHA); - texture_load(&img_bsod_right[3], datadir + - "/images/shared/bsod-right-3.png", - USE_ALPHA); + img_bsod_right[3] = new Surface(datadir + + "/images/shared/bsod-right-3.png", + USE_ALPHA); - texture_load(&img_bsod_squished_left[0], datadir + - "/images/shared/bsod-squished-left.png", - USE_ALPHA); + img_bsod_squished_left[0] = new Surface(datadir + + "/images/shared/bsod-squished-left.png", + USE_ALPHA); - texture_load(&img_bsod_squished_right[0], datadir + - "/images/shared/bsod-squished-right.png", - USE_ALPHA); + img_bsod_squished_right[0] = new Surface(datadir + + "/images/shared/bsod-squished-right.png", + USE_ALPHA); - texture_load(&img_bsod_falling_left[0], datadir + - "/images/shared/bsod-falling-left.png", - USE_ALPHA); + img_bsod_falling_left[0] = new Surface(datadir + + "/images/shared/bsod-falling-left.png", + USE_ALPHA); - texture_load(&img_bsod_falling_right[0], datadir + - "/images/shared/bsod-falling-right.png", - USE_ALPHA); + img_bsod_falling_right[0] = new Surface(datadir + + "/images/shared/bsod-falling-right.png", + USE_ALPHA); /* (Laptop) */ - texture_load(&img_laptop_left[0], datadir + "/images/shared/mriceblock-left-0.png", USE_ALPHA); - texture_load(&img_laptop_left[1], datadir + "/images/shared/mriceblock-left-1.png", USE_ALPHA); - texture_load(&img_laptop_left[2], datadir + "/images/shared/mriceblock-left-2.png", USE_ALPHA); - texture_load(&img_laptop_left[3], datadir + "/images/shared/mriceblock-left-1.png", USE_ALPHA); + img_laptop_left[0] = new Surface(datadir + "/images/shared/mriceblock-left-0.png", USE_ALPHA); + img_laptop_left[1] = new Surface(datadir + "/images/shared/mriceblock-left-1.png", USE_ALPHA); + img_laptop_left[2] = new Surface(datadir + "/images/shared/mriceblock-left-2.png", USE_ALPHA); + img_laptop_left[3] = new Surface(datadir + "/images/shared/mriceblock-left-1.png", USE_ALPHA); - texture_load(&img_laptop_right[0], datadir + "/images/shared/mriceblock-right-0.png", USE_ALPHA); - texture_load(&img_laptop_right[1], datadir + "/images/shared/mriceblock-right-1.png", USE_ALPHA); - texture_load(&img_laptop_right[2], datadir + "/images/shared/mriceblock-right-2.png", USE_ALPHA); - texture_load(&img_laptop_right[3], datadir + "/images/shared/mriceblock-right-1.png", USE_ALPHA); + img_laptop_right[0] = new Surface(datadir + "/images/shared/mriceblock-right-0.png", USE_ALPHA); + img_laptop_right[1] = new Surface(datadir + "/images/shared/mriceblock-right-1.png", USE_ALPHA); + img_laptop_right[2] = new Surface(datadir + "/images/shared/mriceblock-right-2.png", USE_ALPHA); + img_laptop_right[3] = new Surface(datadir + "/images/shared/mriceblock-right-1.png", USE_ALPHA); - texture_load(&img_laptop_flat_left[0], - datadir + "/images/shared/laptop-flat-left.png", - USE_ALPHA); + img_laptop_flat_left[0] = new Surface( + datadir + "/images/shared/laptop-flat-left.png", + USE_ALPHA); - texture_load(&img_laptop_flat_right[0], datadir + - "/images/shared/laptop-flat-right.png", - USE_ALPHA); + img_laptop_flat_right[0] = new Surface(datadir + + "/images/shared/laptop-flat-right.png", + USE_ALPHA); - texture_load(&img_laptop_falling_left[0], datadir + - "/images/shared/laptop-falling-left.png", - USE_ALPHA); + img_laptop_falling_left[0] = new Surface(datadir + + "/images/shared/laptop-falling-left.png", + USE_ALPHA); - texture_load(&img_laptop_falling_right[0], datadir + - "/images/shared/laptop-falling-right.png", - USE_ALPHA); + img_laptop_falling_right[0] = new Surface(datadir + + "/images/shared/laptop-falling-right.png", + USE_ALPHA); /* (Money) */ - - texture_load(&img_money_left[0], datadir + - "/images/shared/bag-left-0.png", - USE_ALPHA); - - texture_load(&img_money_left[1], datadir + - "/images/shared/bag-left-1.png", - USE_ALPHA); - - texture_load(&img_money_right[0], datadir + - "/images/shared/bag-right-0.png", - USE_ALPHA); - - texture_load(&img_money_right[1], datadir + - "/images/shared/bag-right-1.png", - USE_ALPHA); + img_jumpy_left_up = new Surface(datadir + + "/images/shared/jumpy-left-up-0.png", + USE_ALPHA); + img_jumpy_left_down = new Surface(datadir + + "/images/shared/jumpy-left-down-0.png", + USE_ALPHA); + img_jumpy_left_middle = new Surface(datadir + + "/images/shared/jumpy-left-middle-0.png", + USE_ALPHA); /* Mr. Bomb */ for(int i=0; i<4; ++i) { - char num[4]; - snprintf(num, 4, "%d", i); - texture_load(&img_mrbomb_left[i], - datadir + "/images/shared/mrbomb-left-" + num + ".png", USE_ALPHA); - texture_load(&img_mrbomb_right[i], - datadir + "/images/shared/mrbomb-right-" + num + ".png", USE_ALPHA); + char num[4]; + snprintf(num, 4, "%d", i); + img_mrbomb_left[i] = new Surface( + datadir + "/images/shared/mrbomb-left-" + num + ".png", USE_ALPHA); + img_mrbomb_right[i] = new Surface( + datadir + "/images/shared/mrbomb-right-" + num + ".png", USE_ALPHA); } - texture_load(&img_mrbomb_ticking_left[0], - datadir + "/images/shared/mrbombx-left-0.png", USE_ALPHA); - texture_load(&img_mrbomb_ticking_right[0], - datadir + "/images/shared/mrbombx-right-0.png", USE_ALPHA); - texture_load(&img_mrbomb_explosion[0], - datadir + "/images/shared/mrbomb-explosion.png", USE_ALPHA); + img_mrbomb_ticking_left[0] = new Surface( + datadir + "/images/shared/mrbombx-left-0.png", USE_ALPHA); + img_mrbomb_ticking_right[0] = new Surface( + datadir + "/images/shared/mrbombx-right-0.png", USE_ALPHA); + img_mrbomb_explosion[0] = new Surface( + datadir + "/images/shared/mrbomb-explosion.png", USE_ALPHA); /* stalactite */ - texture_load(&img_stalactite[0], - datadir + "/images/shared/stalactite.png", USE_ALPHA); - texture_load(&img_stalactite_broken[0], - datadir + "/images/shared/stalactite-broken.png", USE_ALPHA); + img_stalactite[0] = new Surface( + datadir + "/images/shared/stalactite.png", USE_ALPHA); + img_stalactite_broken[0] = new Surface( + datadir + "/images/shared/stalactite-broken.png", USE_ALPHA); /* flame */ - texture_load(&img_flame[0], - datadir + "/images/shared/flame-0.png", USE_ALPHA); - texture_load(&img_flame[1], - datadir + "/images/shared/flame-1.png", USE_ALPHA); + img_flame[0] = new Surface( + datadir + "/images/shared/flame-0.png", USE_ALPHA); + img_flame[1] = new Surface( + datadir + "/images/shared/flame-1.png", USE_ALPHA); /* fish */ - texture_load(&img_fish[0], - datadir + "/images/shared/fish-left-0.png", USE_ALPHA); - texture_load(&img_fish[1], - datadir + "/images/shared/fish-left-1.png", USE_ALPHA); + img_fish[0] = new Surface( + datadir + "/images/shared/fish-left-0.png", USE_ALPHA); + img_fish[1] = new Surface( + datadir + "/images/shared/fish-left-1.png", USE_ALPHA); + img_fish_down[0] = new Surface( + datadir + "/images/shared/fish-down-0.png", USE_ALPHA); /* bouncing snowball */ for(int i=0; i<6; ++i) { - char num[4]; - snprintf(num, 4, "%d", i); - texture_load(&img_bouncingsnowball_left[i], - datadir + "/images/shared/bouncingsnowball-left-" + num + ".png", - USE_ALPHA); - texture_load(&img_bouncingsnowball_right[i], - datadir + "/images/shared/bouncingsnowball-right-" + num + ".png", - USE_ALPHA); + char num[4]; + snprintf(num, 4, "%d", i); + img_bouncingsnowball_left[i] = new Surface( + datadir + "/images/shared/bouncingsnowball-left-" + num + ".png", + USE_ALPHA); + img_bouncingsnowball_right[i] = new Surface( + datadir + "/images/shared/bouncingsnowball-right-" + num + ".png", + USE_ALPHA); } - texture_load(&img_bouncingsnowball_squished[0], - datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA); + img_bouncingsnowball_squished[0] = new Surface( + datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA); /* flying snowball */ - texture_load(&img_flyingsnowball[0], - datadir + "/images/shared/flyingsnowball-left-0.png", USE_ALPHA); - texture_load(&img_flyingsnowball[1], - datadir + "/images/shared/flyingsnowball-left-1.png", USE_ALPHA); - texture_load(&img_flyingsnowball_squished[0], - datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA); + img_flyingsnowball[0] = new Surface( + datadir + "/images/shared/flyingsnowball-left-0.png", USE_ALPHA); + img_flyingsnowball[1] = new Surface( + datadir + "/images/shared/flyingsnowball-left-1.png", USE_ALPHA); + img_flyingsnowball_squished[0] = new Surface( + datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA); /* spiky */ for(int i = 0; i < 3; ++i) { - char num[4]; - snprintf(num, 4, "%d", i); - texture_load(&img_spiky_left[i], - datadir + "/images/shared/spiky-left-" + num + ".png", - USE_ALPHA); - texture_load(&img_spiky_right[i], - datadir + "/images/shared/spiky-right-" + num + ".png", - USE_ALPHA); + char num[4]; + snprintf(num, 4, "%d", i); + img_spiky_left[i] = new Surface( + datadir + "/images/shared/spiky-left-" + num + ".png", + USE_ALPHA); + img_spiky_right[i] = new Surface( + datadir + "/images/shared/spiky-right-" + num + ".png", + USE_ALPHA); } /** snowball */ - texture_load(&img_snowball_left[0], datadir + "/images/shared/snowball-left-0.png", USE_ALPHA); - texture_load(&img_snowball_left[1], datadir + "/images/shared/snowball-left-1.png", USE_ALPHA); - texture_load(&img_snowball_left[2], datadir + "/images/shared/snowball-left-2.png", USE_ALPHA); - texture_load(&img_snowball_left[3], datadir + "/images/shared/snowball-left-1.png", USE_ALPHA); - - texture_load(&img_snowball_right[0], datadir + "/images/shared/snowball-right-0.png", USE_ALPHA); - texture_load(&img_snowball_right[1], datadir + "/images/shared/snowball-right-1.png", USE_ALPHA); - texture_load(&img_snowball_right[2], datadir + "/images/shared/snowball-right-2.png", USE_ALPHA); - texture_load(&img_snowball_right[3], datadir + "/images/shared/snowball-right-1.png", USE_ALPHA); - - texture_load(&img_snowball_squished_left[0], - datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA); - texture_load(&img_snowball_squished_right[0], - datadir + "/images/shared/bsod-squished-right.png", USE_ALPHA); + img_snowball_left[0] = new Surface(datadir + "/images/shared/snowball-left-0.png", USE_ALPHA); + img_snowball_left[1] = new Surface(datadir + "/images/shared/snowball-left-1.png", USE_ALPHA); + img_snowball_left[2] = new Surface(datadir + "/images/shared/snowball-left-2.png", USE_ALPHA); + img_snowball_left[3] = new Surface(datadir + "/images/shared/snowball-left-1.png", USE_ALPHA); + + img_snowball_right[0] = new Surface(datadir + "/images/shared/snowball-right-0.png", USE_ALPHA); + img_snowball_right[1] = new Surface(datadir + "/images/shared/snowball-right-1.png", USE_ALPHA); + img_snowball_right[2] = new Surface(datadir + "/images/shared/snowball-right-2.png", USE_ALPHA); + img_snowball_right[3] = new Surface(datadir + "/images/shared/snowball-right-1.png", USE_ALPHA); + + img_snowball_squished_left[0] = new Surface( + datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA); + img_snowball_squished_right[0] = new Surface( + datadir + "/images/shared/bsod-squished-right.png", USE_ALPHA); +#endif } void free_badguy_gfx() { - for (int i = 0; i < 4; i++) - { - texture_free(&img_bsod_left[i]); - texture_free(&img_bsod_right[i]); - } - - texture_free(&img_bsod_squished_left[0]); - texture_free(&img_bsod_squished_right[0]); - - texture_free(&img_bsod_falling_left[0]); - texture_free(&img_bsod_falling_right[0]); - - for (int i = 0; i < 4; i++) - { - texture_free(&img_laptop_left[i]); - texture_free(&img_laptop_right[i]); - } - - texture_free(&img_laptop_flat_left[0]); - texture_free(&img_laptop_flat_right[0]); - - texture_free(&img_laptop_falling_left[0]); - texture_free(&img_laptop_falling_right[0]); - - for (int i = 0; i < 2; i++) - { - texture_free(&img_money_left[i]); - texture_free(&img_money_right[i]); - } - - for(int i = 0; i < 4; i++) { - texture_free(&img_mrbomb_left[i]); - texture_free(&img_mrbomb_right[i]); - } - - texture_free(&img_mrbomb_ticking_left[0]); - texture_free(&img_mrbomb_ticking_right[0]); - texture_free(&img_mrbomb_explosion[0]); - - texture_free(&img_stalactite[0]); - texture_free(&img_stalactite_broken[0]); - - texture_free(&img_flame[0]); - texture_free(&img_flame[1]); - - texture_free(&img_fish[0]); - texture_free(&img_fish[1]); - - for(int i=0; i<6; ++i) { - texture_free(&img_bouncingsnowball_left[i]); - texture_free(&img_bouncingsnowball_right[i]); - } - texture_free(&img_bouncingsnowball_squished[0]); - - texture_free(&img_flyingsnowball[0]); - texture_free(&img_flyingsnowball[1]); - texture_free(&img_flyingsnowball_squished[0]); - - for(int i = 0; i<3; ++i) { - texture_free(&img_spiky_left[i]); - texture_free(&img_spiky_right[i]); - } - for(int i = 0; i<4; ++i) { - texture_free(&img_snowball_left[i]); - texture_free(&img_snowball_right[i]); - } - texture_free(&img_snowball_squished_left[0]); - texture_free(&img_snowball_squished_right[0]); } // EOF //