X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy.cpp;h=2d1de29d99701c2f882dfe29ad41996f02dde24c;hb=ee6db785e8eff4883da70b404a9bdb4a42e75ac3;hp=45a02a0ff6ec57d193fe25904b2170f9389cfa94;hpb=2785cdfa77f456c673bb7ce346a3383e0d5fb92e;p=supertux.git diff --git a/src/badguy.cpp b/src/badguy.cpp index 45a02a0ff..2d1de29d9 100644 --- a/src/badguy.cpp +++ b/src/badguy.cpp @@ -1,14 +1,26 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2000 Bill Kendrick +// Copyright (C) 2004 Tobias Glaesser +// Copyright (C) 2004 Matthias Braun // -// C Implementation: badguy -// -// Description: -// -// -// Author: Tobias Glaesser & Bill Kendrick, (C) 2004 -// -// Copyright: See COPYING file that comes with this distribution -// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. // +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. + +#include #include #include "globals.h" @@ -18,41 +30,45 @@ #include "screen.h" #include "world.h" #include "tile.h" - -texture_type img_bsod_squished_left[1]; -texture_type img_bsod_squished_right[1]; -texture_type img_bsod_falling_left[1]; -texture_type img_bsod_falling_right[1]; -texture_type img_laptop_flat_left[1]; -texture_type img_laptop_flat_right[1]; -texture_type img_laptop_falling_left[1]; -texture_type img_laptop_falling_right[1]; -texture_type img_bsod_left[4]; -texture_type img_bsod_right[4]; -texture_type img_laptop_left[4]; -texture_type img_laptop_right[4]; -texture_type img_money_left[2]; -texture_type img_money_right[2]; -texture_type img_mrbomb_left[4]; -texture_type img_mrbomb_right[4]; -texture_type img_mrbomb_ticking_left[1]; -texture_type img_mrbomb_ticking_right[1]; -texture_type img_mrbomb_explosion[1]; -texture_type img_stalactite[1]; -texture_type img_stalactite_broken[1]; -texture_type img_flame[2]; -texture_type img_fish[2]; -texture_type img_bouncingsnowball_left[6]; -texture_type img_bouncingsnowball_right[6]; -texture_type img_bouncingsnowball_squished[1]; -texture_type img_flyingsnowball[2]; -texture_type img_flyingsnowball_squished[1]; -texture_type img_spiky_left[3]; -texture_type img_spiky_right[3]; -texture_type img_snowball_left[4]; -texture_type img_snowball_right[4]; -texture_type img_snowball_squished_left[1]; -texture_type img_snowball_squished_right[1]; +#include "resources.h" +#include "sprite_manager.h" + +Sprite* img_bsod_squished_left; +Sprite* img_bsod_squished_right; +Sprite* img_bsod_falling_left; +Sprite* img_bsod_falling_right; +Sprite* img_laptop_flat_left; +Sprite* img_laptop_flat_right; +Sprite* img_laptop_falling_left; +Sprite* img_laptop_falling_right; +Sprite* img_bsod_left; +Sprite* img_bsod_right; +Sprite* img_laptop_left; +Sprite* img_laptop_right; +Sprite* img_jumpy_left_up; +Sprite* img_jumpy_left_down; +Sprite* img_jumpy_left_middle; +Sprite* img_mrbomb_left; +Sprite* img_mrbomb_right; +Sprite* img_mrbomb_ticking_left; +Sprite* img_mrbomb_ticking_right; +Sprite* img_mrbomb_explosion; +Sprite* img_stalactite; +Sprite* img_stalactite_broken; +Sprite* img_flame; +Sprite* img_fish; +Sprite* img_fish_down; +Sprite* img_bouncingsnowball_left; +Sprite* img_bouncingsnowball_right; +Sprite* img_bouncingsnowball_squished; +Sprite* img_flyingsnowball; +Sprite* img_flyingsnowball_squished; +Sprite* img_spiky_left; +Sprite* img_spiky_right; +Sprite* img_snowball_left; +Sprite* img_snowball_right; +Sprite* img_snowball_squished_left; +Sprite* img_snowball_squished_right; BadGuyKind badguykind_from_string(const std::string& str) { @@ -128,7 +144,7 @@ std::string badguykind_to_string(BadGuyKind kind) } void -BadGuy::init(float x, float y, BadGuyKind kind_) +BadGuy::init(float x, float y, BadGuyKind kind_, bool stay_on_platform_) { base.x = x; base.y = y; @@ -137,6 +153,7 @@ BadGuy::init(float x, float y, BadGuyKind kind_) base.xm = 0; base.ym = 0; + stay_on_platform = stay_on_platform_; mode = NORMAL; dying = DYING_NOT; kind = kind_; @@ -146,47 +163,47 @@ BadGuy::init(float x, float y, BadGuyKind kind_) animation_speed = 1; animation_length = 1; animation_offset = 0; - texture_left = texture_right = 0; + sprite_left = sprite_right = 0; physic.reset(); timer.init(true); if(kind == BAD_BSOD) { physic.set_velocity(-1.3, 0); - set_texture(img_bsod_left, img_bsod_right, 4); + set_sprite(img_bsod_left, img_bsod_right, 4); } else if(kind == BAD_MRBOMB) { physic.set_velocity(-1.3, 0); - set_texture(img_mrbomb_left, img_mrbomb_right, 4); + set_sprite(img_mrbomb_left, img_mrbomb_right, 4); } else if (kind == BAD_LAPTOP) { - physic.set_velocity(-1.3, 0); - set_texture(img_laptop_left, img_laptop_right, 4, 5); + physic.set_velocity(-.8, 0); + set_sprite(img_laptop_left, img_laptop_right, 4, 5); } else if(kind == BAD_MONEY) { - set_texture(img_money_left, img_money_right, 1); + set_sprite(img_jumpy_left_up, img_jumpy_left_up, 1); } else if(kind == BAD_BOMB) { - set_texture(img_mrbomb_ticking_left, img_mrbomb_ticking_right, 1); + set_sprite(img_mrbomb_ticking_left, img_mrbomb_ticking_right, 1); // hack so that the bomb doesn't hurt until it expldes... dying = DYING_SQUISHED; } else if(kind == BAD_FLAME) { base.ym = 0; // we misuse base.ym as angle for the flame physic.enable_gravity(false); - set_texture(img_flame, img_flame, 2, 0.5); + set_sprite(img_flame, img_flame, 2, 0.5); } else if(kind == BAD_BOUNCINGSNOWBALL) { physic.set_velocity(-1.3, 0); - set_texture(img_bouncingsnowball_left, img_bouncingsnowball_right, 6); + set_sprite(img_bouncingsnowball_left, img_bouncingsnowball_right, 6); } else if(kind == BAD_STALACTITE) { physic.enable_gravity(false); - set_texture(img_stalactite, img_stalactite, 1); + set_sprite(img_stalactite, img_stalactite, 1); } else if(kind == BAD_FISH) { - set_texture(img_fish, img_fish, 2, 1); + set_sprite(img_fish, img_fish, 2, 1); physic.enable_gravity(true); } else if(kind == BAD_FLYINGSNOWBALL) { - set_texture(img_flyingsnowball, img_flyingsnowball, 2, 5); + set_sprite(img_flyingsnowball, img_flyingsnowball, 2, 5); physic.enable_gravity(false); } else if(kind == BAD_SPIKY) { physic.set_velocity(-1.3, 0); - set_texture(img_spiky_left, img_spiky_right, 3); + set_sprite(img_spiky_left, img_spiky_right, 3); } else if(kind == BAD_SNOWBALL) { physic.set_velocity(-1.3, 0); - set_texture(img_snowball_left, img_snowball_right, 4, 5); + set_sprite(img_snowball_left, img_snowball_right, 4, 5); } // if we're in a solid tile at start correct that now @@ -209,10 +226,11 @@ BadGuy::action_bsod(float frame_ratio) // jump when we're about to fall if (physic.get_velocity_y() == 0 && - !issolid(base.x+base.width/2, base.y + base.height)) { - physic.enable_gravity(true); - physic.set_velocity(physic.get_velocity_x(), BSODJUMP); - } + !issolid(base.x+base.width/2, base.y + base.height)) + { + physic.enable_gravity(true); + physic.set_velocity(physic.get_velocity_x(), BSODJUMP); + } // Handle dying timer: if (dying == DYING_SQUISHED && !timer.check()) @@ -233,7 +251,8 @@ BadGuy::action_laptop(float frame_ratio) { Player& tux = *World::current()->get_tux(); - fall(); + if(dying == DYING_NOT) + fall(); /* Move left/right: */ if (mode == NORMAL || mode == KICK) @@ -269,10 +288,11 @@ BadGuy::action_laptop(float frame_ratio) base.x -= 24; else base.x += 24; + old_base = base; mode=KICK; - set_texture(img_laptop_flat_left, img_laptop_flat_right, 1); - physic.set_velocity((dir == LEFT) ? -8 : 8, -8); + set_sprite(img_laptop_flat_left, img_laptop_flat_right, 1); + physic.set_velocity_x((dir == LEFT) ? -3.5 : 3.5); play_sound(sounds[SND_KICK],SOUND_CENTER_SPEAKER); } } @@ -299,8 +319,8 @@ BadGuy::action_laptop(float frame_ratio) if(!timer.check()) { mode = NORMAL; - set_texture(img_laptop_left, img_laptop_right, 4, 5); - physic.set_velocity( (dir == LEFT) ? -1.3 : 1.3, 0); + set_sprite(img_laptop_left, img_laptop_right, 4, 5); + physic.set_velocity( (dir == LEFT) ? -.8 : .8, 0); } } } @@ -360,10 +380,23 @@ BadGuy::fall() if (physic.get_velocity_y() < 0) { base.y = int((base.y + base.height)/32) * 32 - base.height; - physic.set_velocity(physic.get_velocity_x(), 0); + physic.set_velocity_y(0); } // no gravity anymore please physic.enable_gravity(false); + + if (stay_on_platform && mode == NORMAL) + { + if (!issolid(base.x + ((dir == LEFT) ? 0 : base.width), + base.y + base.height)) + { + physic.set_velocity_x(-physic.get_velocity_x()); + if (dir == LEFT) + dir = RIGHT; + else + dir = LEFT; + } + } } } else @@ -388,6 +421,13 @@ BadGuy::remove_me() void BadGuy::action_money(float frame_ratio) { + if (fabsf(physic.get_velocity_y()) < 2.5f) + set_sprite(img_jumpy_left_middle, img_jumpy_left_middle, 1); + else if (physic.get_velocity_y() < 0) + set_sprite(img_jumpy_left_up, img_jumpy_left_up, 1); + else + set_sprite(img_jumpy_left_down, img_jumpy_left_down, 1); + Player& tux = *World::current()->get_tux(); static const float JUMPV = 6; @@ -396,14 +436,13 @@ BadGuy::action_money(float frame_ratio) // jump when on ground if(dying == DYING_NOT && issolid(base.x, base.y+32)) { - physic.set_velocity(physic.get_velocity_x(), JUMPV); + physic.set_velocity_y(JUMPV); physic.enable_gravity(true); - set_texture(&img_money_left[1], &img_money_right[1], 1); + mode = MONEY_JUMP; } else if(mode == MONEY_JUMP) { - set_texture(&img_money_left[0], &img_money_right[0], 1); mode = NORMAL; } @@ -446,7 +485,7 @@ BadGuy::action_bomb(float frame_ratio) } else if(!timer.check()) { if(mode == BOMB_TICKING) { mode = BOMB_EXPLODE; - set_texture(img_mrbomb_explosion, img_mrbomb_explosion, 1); + set_sprite(img_mrbomb_explosion, img_mrbomb_explosion, 1); dying = DYING_NOT; // now the bomb hurts timer.start(EXPLODETIME); } else if(mode == BOMB_EXPLODE) { @@ -489,7 +528,7 @@ BadGuy::action_stalactite(float frame_ratio) timer.start(2000); dying = DYING_SQUISHED; mode = FLAT; - set_texture(img_stalactite_broken, img_stalactite_broken, 1); + set_sprite(img_stalactite_broken, img_stalactite_broken, 1); } } else if(mode == FLAT) { fall(); @@ -524,7 +563,7 @@ BadGuy::action_fish(float frame_ratio) && physic.get_velocity_y() <= 0 && mode == NORMAL) { mode = FISH_WAIT; - set_texture(0, 0); + set_sprite(0, 0); physic.set_velocity(0, 0); physic.enable_gravity(false); timer.start(WAITTIME); @@ -532,7 +571,7 @@ BadGuy::action_fish(float frame_ratio) else if(mode == FISH_WAIT && !timer.check()) { // jump again - set_texture(img_fish, img_fish, 2, 1.5); + set_sprite(img_fish, img_fish, 2, 2); animation_offset = global_frame_counter; // restart animation mode = NORMAL; physic.set_velocity(0, JUMPV); @@ -542,6 +581,9 @@ BadGuy::action_fish(float frame_ratio) physic.apply(frame_ratio, base.x, base.y); if(dying == DYING_NOT) collision_swept_object_map(&old_base, &base); + + if(physic.get_velocity_y() < 0) + set_sprite(img_fish_down, img_fish_down); } void @@ -554,7 +596,7 @@ BadGuy::action_bouncingsnowball(float frame_ratio) // jump when on ground if(dying == DYING_NOT && issolid(base.x, base.y+32)) { - physic.set_velocity(physic.get_velocity_x(), JUMPV); + physic.set_velocity_y(JUMPV); physic.enable_gravity(true); } else @@ -587,17 +629,17 @@ BadGuy::action_flyingsnowball(float frame_ratio) // go into flyup mode if none specified yet if(dying == DYING_NOT && mode == NORMAL) { mode = FLY_UP; - physic.set_velocity(physic.get_velocity_x(), FLYINGSPEED); + physic.set_velocity_y(FLYINGSPEED); timer.start(DIRCHANGETIME/2); } if(dying == DYING_NOT && !timer.check()) { if(mode == FLY_UP) { mode = FLY_DOWN; - physic.set_velocity(physic.get_velocity_x(), -FLYINGSPEED); + physic.set_velocity_y(-FLYINGSPEED); } else if(mode == FLY_DOWN) { mode = FLY_UP; - physic.set_velocity(physic.get_velocity_x(), FLYINGSPEED); + physic.set_velocity_y(FLYINGSPEED); } timer.start(DIRCHANGETIME); } @@ -630,7 +672,7 @@ BadGuy::action_spiky(float frame_ratio) if (physic.get_velocity_y() == 0 && !issolid(base.x+base.width/2, base.y + base.height)) { physic.enable_gravity(true); - physic.set_velocity(physic.get_velocity_x(), 2); + physic.set_velocity_y(2); } #endif @@ -733,44 +775,58 @@ BadGuy::draw() // Don't try to draw stuff that is outside of the screen if(base.x <= scroll_x - base.width || base.x >= scroll_x + screen->w) return; - if(texture_left == 0 || texture_right == 0) - return; + + if(sprite_left == 0 || sprite_right == 0) + { + std::cout << "BadGuy: Error no sprite loaded" << std::endl; + return; + } float global_frame = (float(global_frame_counter - animation_offset) / 10); global_frame *= animation_speed; - size_t frame = size_t(global_frame) % animation_length; - texture_type* texture = - (dir == LEFT) ? &texture_left[frame] : &texture_right[frame]; - texture_draw(texture, base.x - scroll_x, base.y); + //size_t frame = size_t(global_frame) % animation_length; + Sprite* sprite = (dir == LEFT) ? sprite_left : sprite_right; + sprite->draw(base.x - scroll_x, base.y); if (debug_mode) - fillrect(base.x - scroll_x, base.y, 32, 32, 75,0,75, 150); + fillrect(base.x - scroll_x, base.y, base.width, base.height, 75,0,75, 150); } void -BadGuy::set_texture(texture_type* left, texture_type* right, - int nanimlength, float nanimspeed) +BadGuy::set_sprite(Sprite* left, Sprite* right, + int nanimlength, float nanimspeed) { - if(left != 0) { - if(base.width == 0 && base.height == 0) { - base.width = left->w; - base.height = left->h; - } else if(base.width != left->w || base.height != left->h) { - base.x -= (left->w - base.width) / 2; - base.y -= left->h - base.height; - base.width = left->w; - base.height = left->h; - old_base = base; + if (1) + { + base.width = 32; + base.height = 32; + } + else + { + // FIXME: Using the image size for the physics and collision is + // a bad idea, since images should always overlap there physical + // representation + if(left != 0) { + if(base.width == 0 && base.height == 0) { + base.width = left->get_width(); + base.height = left->get_height(); + } else if(base.width != left->get_width() || base.height != left->get_height()) { + base.x -= (left->get_width() - base.width) / 2; + base.y -= left->get_height() - base.height; + base.width = left->get_width(); + base.height = left->get_height(); + old_base = base; + } + } else { + base.width = base.height = 0; + } } - } else { - base.width = base.height = 0; - } animation_length = nanimlength; animation_speed = nanimspeed; animation_offset = 0; - texture_left = left; - texture_right = right; + sprite_left = left; + sprite_right = right; } void @@ -785,7 +841,7 @@ BadGuy::bump() void BadGuy::make_player_jump(Player* player) { - player->physic.set_velocity(player->physic.get_velocity_x(), 2); + player->physic.set_velocity_y(2); player->base.y = base.y - player->base.height - 2; } @@ -821,8 +877,8 @@ BadGuy::squish(Player* player) } else if(kind == BAD_BSOD) { squish_me(player); - set_texture(img_bsod_squished_left, img_bsod_squished_right, 1); - physic.set_velocity(0, physic.get_velocity_y()); + set_sprite(img_bsod_squished_left, img_bsod_squished_right, 1); + physic.set_velocity_x(0); return; } else if (kind == BAD_LAPTOP) { @@ -831,8 +887,8 @@ BadGuy::squish(Player* player) /* Flatten! */ play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER); mode = FLAT; - set_texture(img_laptop_flat_left, img_laptop_flat_right, 1); - physic.set_velocity(0, physic.get_velocity_y()); + set_sprite(img_laptop_flat_left, img_laptop_flat_right, 1); + physic.set_velocity_x(0); timer.start(4000); } else if (mode == FLAT) { @@ -840,15 +896,15 @@ BadGuy::squish(Player* player) play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER); if (player->base.x < base.x + (base.width/2)) { - physic.set_velocity(5, physic.get_velocity_y()); + physic.set_velocity_x(5); dir = RIGHT; } else { - physic.set_velocity(-5, physic.get_velocity_y()); + physic.set_velocity_x(-5); dir = LEFT; } mode = KICK; - set_texture(img_laptop_flat_left, img_laptop_flat_right, 1); + set_sprite(img_laptop_flat_left, img_laptop_flat_right, 1); } make_player_jump(player); @@ -857,6 +913,10 @@ BadGuy::squish(Player* player) player_status.score_multiplier++; return; } else if(kind == BAD_FISH) { + // fish can only be killed when falling down + if(physic.get_velocity_y() >= 0) + return; + make_player_jump(player); World::current()->add_score(base.x - scroll_x, base.y, 25 * player_status.score_multiplier); @@ -867,15 +927,15 @@ BadGuy::squish(Player* player) return; } else if(kind == BAD_BOUNCINGSNOWBALL) { squish_me(player); - set_texture(img_bouncingsnowball_squished,img_bouncingsnowball_squished,1); + set_sprite(img_bouncingsnowball_squished,img_bouncingsnowball_squished,1); return; } else if(kind == BAD_FLYINGSNOWBALL) { squish_me(player); - set_texture(img_flyingsnowball_squished,img_flyingsnowball_squished,1); + set_sprite(img_flyingsnowball_squished,img_flyingsnowball_squished,1); return; } else if(kind == BAD_SNOWBALL) { squish_me(player); - set_texture(img_snowball_squished_left, img_snowball_squished_right, 1); + set_sprite(img_snowball_squished_left, img_snowball_squished_right, 1); return; } } @@ -888,12 +948,12 @@ BadGuy::kill_me() dying = DYING_FALLING; if(kind == BAD_LAPTOP) - set_texture(img_laptop_falling_left, img_laptop_falling_right, 1); + set_sprite(img_laptop_falling_left, img_laptop_falling_right, 1); else if(kind == BAD_BSOD) - set_texture(img_bsod_falling_left, img_bsod_falling_right, 1); + set_sprite(img_bsod_falling_left, img_bsod_falling_right, 1); physic.enable_gravity(true); - physic.set_velocity(physic.get_velocity_x(), 0); + physic.set_velocity_y(0); /* Gain some points: */ if (kind == BAD_BSOD) @@ -922,6 +982,7 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type) return; } + /* COLLISION_NORMAL */ switch (c_object) { case CO_BULLET: @@ -930,15 +991,73 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type) case CO_BADGUY: pbad_c = (BadGuy*) p_c_object; + + /* If we're a kicked mriceblock, kill any badguys we hit */ if(kind == BAD_LAPTOP && mode == KICK && pbad_c->kind != BAD_FLAME && pbad_c->kind != BAD_BOMB) { - /* We're in kick mode, kill the other guy - and yourself(wuahaha) : */ pbad_c->kill_me(); - kill_me(); } + + /* Kill badguys that run into exploding bomb */ + else if (kind == BAD_BOMB && dying == DYING_NOT) + { + if (pbad_c->kind == BAD_MRBOMB) + { + // FIXME: this is where other MrBombs *should* explode istead of dying + pbad_c->kill_me(); + } + else if (pbad_c->kind != BAD_BOMB) + { + pbad_c->kill_me(); + } + } + + /* Kill any badguys that get hit by stalactite */ + else if (kind == BAD_STALACTITE && dying == DYING_NOT) + { + pbad_c->kill_me(); + } + + /* When enemies run into eachother, make them change directions */ + else + { + // Jumpy is an exception + if (pbad_c->kind == BAD_MONEY) + break; + if (dir == LEFT) + dir = RIGHT; + else if (dir == RIGHT) + dir = LEFT; + + physic.inverse_velocity_x(); + } + break; + + case CO_PLAYER: + Player* player = static_cast(p_c_object); + /* Get kicked if were flat */ + if (mode == FLAT && !dying) + { + play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER); + + // Hit from left side + if (player->base.x < base.x) { + physic.set_velocity_x(5); + dir = RIGHT; + } + // Hit from right side + else { + physic.set_velocity_x(-5); + dir = LEFT; + } + + mode = KICK; + set_sprite(img_laptop_flat_left, img_laptop_flat_right, 1); + } + break; + } } @@ -946,258 +1065,221 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type) void load_badguy_gfx() { + img_bsod_squished_left = sprite_manager->load("bsod-squished-left"); + img_bsod_squished_right = sprite_manager->load("bsod-squished-right"); + img_bsod_falling_left = sprite_manager->load("bsod-falling-left"); + img_bsod_falling_right = sprite_manager->load("bsod-falling-right"); + img_laptop_flat_left = sprite_manager->load("laptop-flat-left"); + img_laptop_flat_right = sprite_manager->load("laptop-flat-right"); + img_laptop_falling_left = sprite_manager->load("laptop-falling-left"); + img_laptop_falling_right = sprite_manager->load("laptop-falling-right"); + img_bsod_left = sprite_manager->load("bsod-left"); + img_bsod_right = sprite_manager->load("bsod-right"); + img_laptop_left = sprite_manager->load("laptop-left"); + img_laptop_right = sprite_manager->load("laptop-right"); + img_jumpy_left_up = sprite_manager->load("jumpy-left-up"); + img_jumpy_left_down = sprite_manager->load("jumpy-left-down"); + img_jumpy_left_middle = sprite_manager->load("jumpy-left-middle"); + img_mrbomb_left = sprite_manager->load("mrbomb-left"); + img_mrbomb_right = sprite_manager->load("mrbomb-right"); + img_mrbomb_ticking_left = sprite_manager->load("mrbomb-ticking-left"); + img_mrbomb_ticking_right = sprite_manager->load("mrbomb-ticking-right"); + img_mrbomb_explosion = sprite_manager->load("mrbomb-explosion"); + img_stalactite = sprite_manager->load("stalactite"); + img_stalactite_broken = sprite_manager->load("stalactite-broken"); + img_flame = sprite_manager->load("flame"); + img_fish = sprite_manager->load("fish"); + img_fish_down = sprite_manager->load("fish-down"); + img_bouncingsnowball_left = sprite_manager->load("bouncingsnowball-left"); + img_bouncingsnowball_right = sprite_manager->load("bouncingsnowball-right"); + img_bouncingsnowball_squished = sprite_manager->load("bouncingsnowball-squished"); + img_flyingsnowball = sprite_manager->load("flyingsnowball"); + img_flyingsnowball_squished = sprite_manager->load("flyingsnowball-squished"); + img_spiky_left = sprite_manager->load("spiky-left"); + img_spiky_right = sprite_manager->load("spiky-right"); + img_snowball_left = sprite_manager->load("snowball-left"); + img_snowball_right = sprite_manager->load("snowball-right"); + img_snowball_squished_left = sprite_manager->load("snowball-squished-left"); + img_snowball_squished_right = sprite_manager->load("snowball-squished-right"); +#if 0 /* (BSOD) */ - texture_load(&img_bsod_left[0], datadir + - "/images/shared/bsod-left-0.png", - USE_ALPHA); + img_bsod_left[0] = new Surface(datadir + "/images/shared/bsod-left-0.png", USE_ALPHA); - texture_load(&img_bsod_left[1], datadir + - "/images/shared/bsod-left-1.png", - USE_ALPHA); + img_bsod_left[1] = new Surface(datadir + + "/images/shared/bsod-left-1.png", + USE_ALPHA); - texture_load(&img_bsod_left[2], datadir + - "/images/shared/bsod-left-2.png", - USE_ALPHA); + img_bsod_left[2] = new Surface(datadir + + "/images/shared/bsod-left-2.png", + USE_ALPHA); - texture_load(&img_bsod_left[3], datadir + - "/images/shared/bsod-left-3.png", - USE_ALPHA); + img_bsod_left[3] = new Surface(datadir + + "/images/shared/bsod-left-3.png", + USE_ALPHA); - texture_load(&img_bsod_right[0], datadir + - "/images/shared/bsod-right-0.png", - USE_ALPHA); + img_bsod_right[0] = new Surface(datadir + + "/images/shared/bsod-right-0.png", + USE_ALPHA); - texture_load(&img_bsod_right[1], datadir + - "/images/shared/bsod-right-1.png", - USE_ALPHA); + img_bsod_right[1] = new Surface(datadir + + "/images/shared/bsod-right-1.png", + USE_ALPHA); - texture_load(&img_bsod_right[2], datadir + - "/images/shared/bsod-right-2.png", - USE_ALPHA); + img_bsod_right[2] = new Surface(datadir + + "/images/shared/bsod-right-2.png", + USE_ALPHA); - texture_load(&img_bsod_right[3], datadir + - "/images/shared/bsod-right-3.png", - USE_ALPHA); + img_bsod_right[3] = new Surface(datadir + + "/images/shared/bsod-right-3.png", + USE_ALPHA); - texture_load(&img_bsod_squished_left[0], datadir + - "/images/shared/bsod-squished-left.png", - USE_ALPHA); + img_bsod_squished_left[0] = new Surface(datadir + + "/images/shared/bsod-squished-left.png", + USE_ALPHA); - texture_load(&img_bsod_squished_right[0], datadir + - "/images/shared/bsod-squished-right.png", - USE_ALPHA); + img_bsod_squished_right[0] = new Surface(datadir + + "/images/shared/bsod-squished-right.png", + USE_ALPHA); - texture_load(&img_bsod_falling_left[0], datadir + - "/images/shared/bsod-falling-left.png", - USE_ALPHA); + img_bsod_falling_left[0] = new Surface(datadir + + "/images/shared/bsod-falling-left.png", + USE_ALPHA); - texture_load(&img_bsod_falling_right[0], datadir + - "/images/shared/bsod-falling-right.png", - USE_ALPHA); + img_bsod_falling_right[0] = new Surface(datadir + + "/images/shared/bsod-falling-right.png", + USE_ALPHA); /* (Laptop) */ - texture_load(&img_laptop_left[0], datadir + "/images/shared/mriceblock-left-0.png", USE_ALPHA); - texture_load(&img_laptop_left[1], datadir + "/images/shared/mriceblock-left-1.png", USE_ALPHA); - texture_load(&img_laptop_left[2], datadir + "/images/shared/mriceblock-left-2.png", USE_ALPHA); - texture_load(&img_laptop_left[3], datadir + "/images/shared/mriceblock-left-1.png", USE_ALPHA); + img_laptop_left[0] = new Surface(datadir + "/images/shared/mriceblock-left-0.png", USE_ALPHA); + img_laptop_left[1] = new Surface(datadir + "/images/shared/mriceblock-left-1.png", USE_ALPHA); + img_laptop_left[2] = new Surface(datadir + "/images/shared/mriceblock-left-2.png", USE_ALPHA); + img_laptop_left[3] = new Surface(datadir + "/images/shared/mriceblock-left-1.png", USE_ALPHA); - texture_load(&img_laptop_right[0], datadir + "/images/shared/mriceblock-right-0.png", USE_ALPHA); - texture_load(&img_laptop_right[1], datadir + "/images/shared/mriceblock-right-1.png", USE_ALPHA); - texture_load(&img_laptop_right[2], datadir + "/images/shared/mriceblock-right-2.png", USE_ALPHA); - texture_load(&img_laptop_right[3], datadir + "/images/shared/mriceblock-right-1.png", USE_ALPHA); + img_laptop_right[0] = new Surface(datadir + "/images/shared/mriceblock-right-0.png", USE_ALPHA); + img_laptop_right[1] = new Surface(datadir + "/images/shared/mriceblock-right-1.png", USE_ALPHA); + img_laptop_right[2] = new Surface(datadir + "/images/shared/mriceblock-right-2.png", USE_ALPHA); + img_laptop_right[3] = new Surface(datadir + "/images/shared/mriceblock-right-1.png", USE_ALPHA); - texture_load(&img_laptop_flat_left[0], - datadir + "/images/shared/laptop-flat-left.png", - USE_ALPHA); + img_laptop_flat_left[0] = new Surface( + datadir + "/images/shared/laptop-flat-left.png", + USE_ALPHA); - texture_load(&img_laptop_flat_right[0], datadir + - "/images/shared/laptop-flat-right.png", - USE_ALPHA); + img_laptop_flat_right[0] = new Surface(datadir + + "/images/shared/laptop-flat-right.png", + USE_ALPHA); - texture_load(&img_laptop_falling_left[0], datadir + - "/images/shared/laptop-falling-left.png", - USE_ALPHA); + img_laptop_falling_left[0] = new Surface(datadir + + "/images/shared/laptop-falling-left.png", + USE_ALPHA); - texture_load(&img_laptop_falling_right[0], datadir + - "/images/shared/laptop-falling-right.png", - USE_ALPHA); + img_laptop_falling_right[0] = new Surface(datadir + + "/images/shared/laptop-falling-right.png", + USE_ALPHA); /* (Money) */ - - texture_load(&img_money_left[0], datadir + - "/images/shared/bag-left-0.png", - USE_ALPHA); - - texture_load(&img_money_left[1], datadir + - "/images/shared/bag-left-1.png", - USE_ALPHA); - - texture_load(&img_money_right[0], datadir + - "/images/shared/bag-right-0.png", - USE_ALPHA); - - texture_load(&img_money_right[1], datadir + - "/images/shared/bag-right-1.png", - USE_ALPHA); + img_jumpy_left_up = new Surface(datadir + + "/images/shared/jumpy-left-up-0.png", + USE_ALPHA); + img_jumpy_left_down = new Surface(datadir + + "/images/shared/jumpy-left-down-0.png", + USE_ALPHA); + img_jumpy_left_middle = new Surface(datadir + + "/images/shared/jumpy-left-middle-0.png", + USE_ALPHA); /* Mr. Bomb */ for(int i=0; i<4; ++i) { - char num[4]; - snprintf(num, 4, "%d", i); - texture_load(&img_mrbomb_left[i], - datadir + "/images/shared/mrbomb-left-" + num + ".png", USE_ALPHA); - texture_load(&img_mrbomb_right[i], - datadir + "/images/shared/mrbomb-right-" + num + ".png", USE_ALPHA); + char num[4]; + snprintf(num, 4, "%d", i); + img_mrbomb_left[i] = new Surface( + datadir + "/images/shared/mrbomb-left-" + num + ".png", USE_ALPHA); + img_mrbomb_right[i] = new Surface( + datadir + "/images/shared/mrbomb-right-" + num + ".png", USE_ALPHA); } - texture_load(&img_mrbomb_ticking_left[0], - datadir + "/images/shared/mrbombx-left-0.png", USE_ALPHA); - texture_load(&img_mrbomb_ticking_right[0], - datadir + "/images/shared/mrbombx-right-0.png", USE_ALPHA); - texture_load(&img_mrbomb_explosion[0], - datadir + "/images/shared/mrbomb-explosion.png", USE_ALPHA); + img_mrbomb_ticking_left[0] = new Surface( + datadir + "/images/shared/mrbombx-left-0.png", USE_ALPHA); + img_mrbomb_ticking_right[0] = new Surface( + datadir + "/images/shared/mrbombx-right-0.png", USE_ALPHA); + img_mrbomb_explosion[0] = new Surface( + datadir + "/images/shared/mrbomb-explosion.png", USE_ALPHA); /* stalactite */ - texture_load(&img_stalactite[0], - datadir + "/images/shared/stalactite.png", USE_ALPHA); - texture_load(&img_stalactite_broken[0], - datadir + "/images/shared/stalactite-broken.png", USE_ALPHA); + img_stalactite[0] = new Surface( + datadir + "/images/shared/stalactite.png", USE_ALPHA); + img_stalactite_broken[0] = new Surface( + datadir + "/images/shared/stalactite-broken.png", USE_ALPHA); /* flame */ - texture_load(&img_flame[0], - datadir + "/images/shared/flame-0.png", USE_ALPHA); - texture_load(&img_flame[1], - datadir + "/images/shared/flame-1.png", USE_ALPHA); + img_flame[0] = new Surface( + datadir + "/images/shared/flame-0.png", USE_ALPHA); + img_flame[1] = new Surface( + datadir + "/images/shared/flame-1.png", USE_ALPHA); /* fish */ - texture_load(&img_fish[0], - datadir + "/images/shared/fish-left-0.png", USE_ALPHA); - texture_load(&img_fish[1], - datadir + "/images/shared/fish-left-1.png", USE_ALPHA); + img_fish[0] = new Surface( + datadir + "/images/shared/fish-left-0.png", USE_ALPHA); + img_fish[1] = new Surface( + datadir + "/images/shared/fish-left-1.png", USE_ALPHA); + img_fish_down[0] = new Surface( + datadir + "/images/shared/fish-down-0.png", USE_ALPHA); /* bouncing snowball */ for(int i=0; i<6; ++i) { - char num[4]; - snprintf(num, 4, "%d", i); - texture_load(&img_bouncingsnowball_left[i], - datadir + "/images/shared/bouncingsnowball-left-" + num + ".png", - USE_ALPHA); - texture_load(&img_bouncingsnowball_right[i], - datadir + "/images/shared/bouncingsnowball-right-" + num + ".png", - USE_ALPHA); + char num[4]; + snprintf(num, 4, "%d", i); + img_bouncingsnowball_left[i] = new Surface( + datadir + "/images/shared/bouncingsnowball-left-" + num + ".png", + USE_ALPHA); + img_bouncingsnowball_right[i] = new Surface( + datadir + "/images/shared/bouncingsnowball-right-" + num + ".png", + USE_ALPHA); } - texture_load(&img_bouncingsnowball_squished[0], - datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA); + img_bouncingsnowball_squished[0] = new Surface( + datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA); /* flying snowball */ - texture_load(&img_flyingsnowball[0], - datadir + "/images/shared/flyingsnowball-left-0.png", USE_ALPHA); - texture_load(&img_flyingsnowball[1], - datadir + "/images/shared/flyingsnowball-left-1.png", USE_ALPHA); - texture_load(&img_flyingsnowball_squished[0], - datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA); + img_flyingsnowball[0] = new Surface( + datadir + "/images/shared/flyingsnowball-left-0.png", USE_ALPHA); + img_flyingsnowball[1] = new Surface( + datadir + "/images/shared/flyingsnowball-left-1.png", USE_ALPHA); + img_flyingsnowball_squished[0] = new Surface( + datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA); /* spiky */ for(int i = 0; i < 3; ++i) { - char num[4]; - snprintf(num, 4, "%d", i); - texture_load(&img_spiky_left[i], - datadir + "/images/shared/spiky-left-" + num + ".png", - USE_ALPHA); - texture_load(&img_spiky_right[i], - datadir + "/images/shared/spiky-right-" + num + ".png", - USE_ALPHA); + char num[4]; + snprintf(num, 4, "%d", i); + img_spiky_left[i] = new Surface( + datadir + "/images/shared/spiky-left-" + num + ".png", + USE_ALPHA); + img_spiky_right[i] = new Surface( + datadir + "/images/shared/spiky-right-" + num + ".png", + USE_ALPHA); } /** snowball */ - texture_load(&img_snowball_left[0], datadir + "/images/shared/snowball-left-0.png", USE_ALPHA); - texture_load(&img_snowball_left[1], datadir + "/images/shared/snowball-left-1.png", USE_ALPHA); - texture_load(&img_snowball_left[2], datadir + "/images/shared/snowball-left-2.png", USE_ALPHA); - texture_load(&img_snowball_left[3], datadir + "/images/shared/snowball-left-1.png", USE_ALPHA); - - texture_load(&img_snowball_right[0], datadir + "/images/shared/snowball-right-0.png", USE_ALPHA); - texture_load(&img_snowball_right[1], datadir + "/images/shared/snowball-right-1.png", USE_ALPHA); - texture_load(&img_snowball_right[2], datadir + "/images/shared/snowball-right-2.png", USE_ALPHA); - texture_load(&img_snowball_right[3], datadir + "/images/shared/snowball-right-1.png", USE_ALPHA); - - texture_load(&img_snowball_squished_left[0], - datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA); - texture_load(&img_snowball_squished_right[0], - datadir + "/images/shared/bsod-squished-right.png", USE_ALPHA); + img_snowball_left[0] = new Surface(datadir + "/images/shared/snowball-left-0.png", USE_ALPHA); + img_snowball_left[1] = new Surface(datadir + "/images/shared/snowball-left-1.png", USE_ALPHA); + img_snowball_left[2] = new Surface(datadir + "/images/shared/snowball-left-2.png", USE_ALPHA); + img_snowball_left[3] = new Surface(datadir + "/images/shared/snowball-left-1.png", USE_ALPHA); + + img_snowball_right[0] = new Surface(datadir + "/images/shared/snowball-right-0.png", USE_ALPHA); + img_snowball_right[1] = new Surface(datadir + "/images/shared/snowball-right-1.png", USE_ALPHA); + img_snowball_right[2] = new Surface(datadir + "/images/shared/snowball-right-2.png", USE_ALPHA); + img_snowball_right[3] = new Surface(datadir + "/images/shared/snowball-right-1.png", USE_ALPHA); + + img_snowball_squished_left[0] = new Surface( + datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA); + img_snowball_squished_right[0] = new Surface( + datadir + "/images/shared/bsod-squished-right.png", USE_ALPHA); +#endif } void free_badguy_gfx() { - for (int i = 0; i < 4; i++) - { - texture_free(&img_bsod_left[i]); - texture_free(&img_bsod_right[i]); - } - - texture_free(&img_bsod_squished_left[0]); - texture_free(&img_bsod_squished_right[0]); - - texture_free(&img_bsod_falling_left[0]); - texture_free(&img_bsod_falling_right[0]); - - for (int i = 0; i < 4; i++) - { - texture_free(&img_laptop_left[i]); - texture_free(&img_laptop_right[i]); - } - - texture_free(&img_laptop_flat_left[0]); - texture_free(&img_laptop_flat_right[0]); - - texture_free(&img_laptop_falling_left[0]); - texture_free(&img_laptop_falling_right[0]); - - for (int i = 0; i < 2; i++) - { - texture_free(&img_money_left[i]); - texture_free(&img_money_right[i]); - } - - for(int i = 0; i < 4; i++) { - texture_free(&img_mrbomb_left[i]); - texture_free(&img_mrbomb_right[i]); - } - - texture_free(&img_mrbomb_ticking_left[0]); - texture_free(&img_mrbomb_ticking_right[0]); - texture_free(&img_mrbomb_explosion[0]); - - texture_free(&img_stalactite[0]); - texture_free(&img_stalactite_broken[0]); - - texture_free(&img_flame[0]); - texture_free(&img_flame[1]); - - texture_free(&img_fish[0]); - texture_free(&img_fish[1]); - - for(int i=0; i<6; ++i) { - texture_free(&img_bouncingsnowball_left[i]); - texture_free(&img_bouncingsnowball_right[i]); - } - texture_free(&img_bouncingsnowball_squished[0]); - - texture_free(&img_flyingsnowball[0]); - texture_free(&img_flyingsnowball[1]); - texture_free(&img_flyingsnowball_squished[0]); - - for(int i = 0; i<3; ++i) { - texture_free(&img_spiky_left[i]); - texture_free(&img_spiky_right[i]); - } - for(int i = 0; i<4; ++i) { - texture_free(&img_snowball_left[i]); - texture_free(&img_snowball_right[i]); - } - texture_free(&img_snowball_squished_left[0]); - texture_free(&img_snowball_squished_right[0]); } // EOF //