X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fyeti.hpp;h=3d55f4e43be20466c6fcf30b876f345235f0a4b7;hb=788a9153f60fb3d25a52fd184387ebbde7636719;hp=a6643476562955df95dffbfd79a5c35a2ede9990;hpb=5b7f9214cb929399f1a855ef5807018a9447d510;p=supertux.git diff --git a/src/badguy/yeti.hpp b/src/badguy/yeti.hpp index a66434765..3d55f4e43 100644 --- a/src/badguy/yeti.hpp +++ b/src/badguy/yeti.hpp @@ -1,7 +1,8 @@ // $Id$ -// -// SuperTux +// +// SuperTux - Boss "Yeti" // Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Christoph Sommer // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,16 +13,18 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #ifndef __YETI_H__ #define __YETI_H__ #include "badguy.hpp" +#include + class Yeti : public BadGuy { public: @@ -30,33 +33,40 @@ public: void draw(DrawingContext& context); void write(lisp::Writer& writer); + void initialize(); void active_update(float elapsed_time); - HitResponse collision_solid(GameObject& object, const CollisionHit& hit); - bool collision_squished(Player& player); + void collision_solid(const CollisionHit& hit); + bool collision_squished(GameObject& object); + void kill_squished(GameObject& object); void kill_fall(); + virtual Yeti* clone() const { return new Yeti((Yeti&)*this); } + private: - void go_right(); - void go_left(); - void angry_jumping(); + void run(); + void jump_up(); + void be_angry(); void drop_stalactite(); void summon_snowball(); - + void jump_down(); + + void draw_hit_points(DrawingContext& context); + + void take_hit(Player& player); + enum YetiState { - INIT, - ANGRY_JUMPING, - THROW_SNOWBALL, - GO_RIGHT, - GO_LEFT + JUMP_DOWN, + RUN, + JUMP_UP, + BE_ANGRY, + SQUISHED }; - Direction side; YetiState state; - Timer timer; + Timer state_timer; Timer safe_timer; - int jumpcount; + int stomp_count; int hit_points; - std::string dead_script; + std::auto_ptr hud_head; }; #endif -