X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fyeti.h;h=06afed80e379c0509018d596401b3d44df7b74a5;hb=845dceca7faef5eec20976fbc482f7a7cda2b96b;hp=cf36b5a8497ec0295b37e4c2628d430aa5227e7e;hpb=ec937b952cb7ba5e9ef9f7576a64244951ccf1c7;p=supertux.git diff --git a/src/badguy/yeti.h b/src/badguy/yeti.h index cf36b5a84..06afed80e 100644 --- a/src/badguy/yeti.h +++ b/src/badguy/yeti.h @@ -1,3 +1,23 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2005 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. + #ifndef __YETI_H__ #define __YETI_H__ @@ -13,7 +33,6 @@ public: void active_action(float elapsed_time); HitResponse collision_solid(GameObject& other, const CollisionHit& hit); HitResponse collision_player(Player& player, const CollisionHit& hit); - HitResponse collision_badguy(BadGuy& badguy, const CollisionHit&); bool collision_squished(Player& player); void kill_fall(); @@ -21,27 +40,20 @@ private: void go_right(); void go_left(); void angry_jumping(); - void stun(); void drop_stalactite(); + void summon_snowball(); enum YetiState { INIT, ANGRY_JUMPING, THROW_SNOWBALL, GO_RIGHT, - GO_LEFT, - STUNNED - }; - enum Side { - LEFT, - RIGHT + GO_LEFT }; - Side side; + Direction side; YetiState state; - Timer2 jump_timer; - Timer2 stun_timer; + Timer2 timer; int jumpcount; - float jump_time_left; Mix_Chunk* sound_gna; Mix_Chunk* sound_roar; };