X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fwillowisp.cpp;h=db467e7f922d17c1c625b91a92376a5c00dfbbba;hb=788a9153f60fb3d25a52fd184387ebbde7636719;hp=eafe2874c301aa23db3a9ba19f31508007aa7ba1;hpb=38105c22495d9439b30221732dd5d7b89f328a0c;p=supertux.git diff --git a/src/badguy/willowisp.cpp b/src/badguy/willowisp.cpp index eafe2874c..db467e7f9 100644 --- a/src/badguy/willowisp.cpp +++ b/src/badguy/willowisp.cpp @@ -20,11 +20,20 @@ #include #include "willowisp.hpp" + #include "log.hpp" #include "game_session.hpp" #include "object/lantern.hpp" #include "object/player.hpp" #include "scripting/squirrel_util.hpp" +#include "object/path.hpp" +#include "object/path_walker.hpp" +#include "audio/sound_source.hpp" +#include "lisp/writer.hpp" +#include "object_factory.hpp" +#include "audio/sound_manager.hpp" +#include "sector.hpp" +#include "sprite/sprite.hpp" static const float FLYSPEED = 64; /**< speed in px per second */ static const float TRACK_RANGE = 384; /**< at what distance to start tracking the player */ @@ -97,11 +106,14 @@ WillOWisp::active_update(float elapsed_time) break; case STATE_TRACKING: - if (dist.norm() <= vanish_range) { + if (dist.norm() > vanish_range) { + vanish(); + } else if (dist.norm() >= 1) { Vector dir = dist.unit(); movement = dir * elapsed_time * flyspeed; } else { - vanish(); + /* We somehow landed right on top of the player without colliding. + * Sit tight and avoid a division by zero. */ } sound_source->set_position(get_pos()); break;