X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fwillowisp.cpp;h=bb48cb43c451a78b19e531ba9ed7deaf1c889dab;hb=12a28b64dcce9c7ff706451b4f3aecd201cc8a5f;hp=db467e7f922d17c1c625b91a92376a5c00dfbbba;hpb=8c710e6da9c6e83047da059168753841c665393b;p=supertux.git diff --git a/src/badguy/willowisp.cpp b/src/badguy/willowisp.cpp index db467e7f9..bb48cb43c 100644 --- a/src/badguy/willowisp.cpp +++ b/src/badguy/willowisp.cpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux - "Will-O-Wisp" Badguy // Copyright (C) 2006 Christoph Sommer // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,34 +12,38 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. -#include +// along with this program. If not, see . -#include "willowisp.hpp" +#include "badguy/willowisp.hpp" -#include "log.hpp" -#include "game_session.hpp" +#include "audio/sound_manager.hpp" +#include "audio/sound_source.hpp" #include "object/lantern.hpp" +#include "object/path_walker.hpp" #include "object/player.hpp" #include "scripting/squirrel_util.hpp" -#include "object/path.hpp" -#include "object/path_walker.hpp" -#include "audio/sound_source.hpp" -#include "lisp/writer.hpp" -#include "object_factory.hpp" -#include "audio/sound_manager.hpp" -#include "sector.hpp" #include "sprite/sprite.hpp" +#include "supertux/game_session.hpp" +#include "supertux/object_factory.hpp" +#include "supertux/sector.hpp" static const float FLYSPEED = 64; /**< speed in px per second */ static const float TRACK_RANGE = 384; /**< at what distance to start tracking the player */ static const float VANISH_RANGE = 512; /**< at what distance to stop tracking and vanish */ static const std::string SOUNDFILE = "sounds/willowisp.wav"; -WillOWisp::WillOWisp(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/willowisp/willowisp.sprite", LAYER_FLOATINGOBJECTS), mystate(STATE_IDLE), target_sector("main"), target_spawnpoint("main") +WillOWisp::WillOWisp(const Reader& reader) : + BadGuy(reader, "images/creatures/willowisp/willowisp.sprite", LAYER_FLOATINGOBJECTS), + mystate(STATE_IDLE), + target_sector("main"), + target_spawnpoint("main"), + hit_script(), + sound_source(), + path(), + walker(), + flyspeed(), + track_range(), + vanish_range() { bool running = false; flyspeed = FLYSPEED; @@ -96,54 +98,54 @@ WillOWisp::active_update(float elapsed_time) Vector dist = (p2 - p1); switch(mystate) { - case STATE_STOPPED: - break; + case STATE_STOPPED: + break; - case STATE_IDLE: - if (dist.norm() <= track_range) { - mystate = STATE_TRACKING; - } - break; + case STATE_IDLE: + if (dist.norm() <= track_range) { + mystate = STATE_TRACKING; + } + break; - case STATE_TRACKING: - if (dist.norm() > vanish_range) { - vanish(); - } else if (dist.norm() >= 1) { - Vector dir = dist.unit(); - movement = dir * elapsed_time * flyspeed; - } else { - /* We somehow landed right on top of the player without colliding. - * Sit tight and avoid a division by zero. */ - } - sound_source->set_position(get_pos()); - break; + case STATE_TRACKING: + if (dist.norm() > vanish_range) { + vanish(); + } else if (dist.norm() >= 1) { + Vector dir = dist.unit(); + movement = dir * elapsed_time * flyspeed; + } else { + /* We somehow landed right on top of the player without colliding. + * Sit tight and avoid a division by zero. */ + } + sound_source->set_position(get_pos()); + break; - case STATE_WARPING: - if(sprite->animation_done()) { - remove_me(); - } + case STATE_WARPING: + if(sprite->animation_done()) { + remove_me(); + } - case STATE_VANISHING: { - Vector dir = dist.unit(); - movement = dir * elapsed_time * flyspeed; - if(sprite->animation_done()) { - remove_me(); + case STATE_VANISHING: { + Vector dir = dist.unit(); + movement = dir * elapsed_time * flyspeed; + if(sprite->animation_done()) { + remove_me(); + } + break; } - break; - } - case STATE_PATHMOVING: - case STATE_PATHMOVING_TRACK: - if(walker.get() == NULL) - return; - movement = walker->advance(elapsed_time) - get_pos(); - if(mystate == STATE_PATHMOVING_TRACK && dist.norm() <= track_range) { - mystate = STATE_TRACKING; - } - break; + case STATE_PATHMOVING: + case STATE_PATHMOVING_TRACK: + if(walker.get() == NULL) + return; + movement = walker->advance(elapsed_time) - get_pos(); + if(mystate == STATE_PATHMOVING_TRACK && dist.norm() <= track_range) { + mystate = STATE_TRACKING; + } + break; - default: - assert(false); + default: + assert(false); } } @@ -263,7 +265,7 @@ WillOWisp::set_state(const std::string& new_state) } else { std::ostringstream msg; msg << "Can't set unknown willowisp state '" << new_state << "', should " - "be stopped, move_path, move_path_track or normal"; + "be stopped, move_path, move_path_track or normal"; throw new std::runtime_error(msg.str()); } } @@ -289,4 +291,6 @@ WillOWisp::unexpose(HSQUIRRELVM vm, SQInteger table_idx) Scripting::unexpose_object(vm, table_idx, name); } -IMPLEMENT_FACTORY(WillOWisp, "willowisp") +IMPLEMENT_FACTORY(WillOWisp, "willowisp"); + +/* EOF */