X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fwalking_badguy.cpp;h=627e62cf83ff4d8f9955ea72ff8fa4639b0c5c7c;hb=2d1bc69993923150eb701d3cacb917ab4e23d5ef;hp=6b51f0048977762ebb4d885368d37ff58a59290d;hpb=29f938bbdc1b2749211221bef3faa1cce701bc32;p=supertux.git diff --git a/src/badguy/walking_badguy.cpp b/src/badguy/walking_badguy.cpp index 6b51f0048..627e62cf8 100644 --- a/src/badguy/walking_badguy.cpp +++ b/src/badguy/walking_badguy.cpp @@ -21,33 +21,35 @@ #include "walking_badguy.hpp" #include "log.hpp" - +#include "timer.hpp" WalkingBadguy::WalkingBadguy(const Vector& pos, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer) - : BadGuy(pos, sprite_name, layer), walk_left_action(walk_left_action), walk_right_action(walk_right_action), walk_speed(80), max_drop_height(-1) + : BadGuy(pos, sprite_name, layer), walk_left_action(walk_left_action), walk_right_action(walk_right_action), walk_speed(80), max_drop_height(-1) { } WalkingBadguy::WalkingBadguy(const Vector& pos, Direction direction, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer) - : BadGuy(pos, direction, sprite_name, layer), walk_left_action(walk_left_action), walk_right_action(walk_right_action), walk_speed(80), max_drop_height(-1) + : BadGuy(pos, direction, sprite_name, layer), walk_left_action(walk_left_action), walk_right_action(walk_right_action), walk_speed(80), max_drop_height(-1) { } WalkingBadguy::WalkingBadguy(const lisp::Lisp& reader, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer) - : BadGuy(reader, sprite_name, layer), walk_left_action(walk_left_action), walk_right_action(walk_right_action), walk_speed(80), max_drop_height(-1) + : BadGuy(reader, sprite_name, layer), walk_left_action(walk_left_action), walk_right_action(walk_right_action), walk_speed(80), max_drop_height(-1) { } void WalkingBadguy::write(lisp::Writer& writer) { - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); + writer.write("x", start_position.x); + writer.write("y", start_position.y); } void -WalkingBadguy::activate() +WalkingBadguy::initialize() { + if(frozen) + return; sprite->set_action(dir == LEFT ? walk_left_action : walk_right_action); bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); physic.set_velocity_x(dir == LEFT ? -walk_speed : walk_speed); @@ -73,12 +75,14 @@ WalkingBadguy::collision_solid(const CollisionHit& hit) update_on_ground_flag(hit); - if (hit.top || hit.bottom) { - physic.set_velocity_y(0); + if (hit.top) { + if (physic.get_velocity_y() < 0) physic.set_velocity_y(0); + } + if (hit.bottom) { + if (physic.get_velocity_y() > 0) physic.set_velocity_y(0); } -// if ((hit.left && dir == LEFT) || (hit.right && dir == RIGHT)) { - if (hit.left || hit.right) { + if ((hit.left && (hit.slope_normal.y == 0) && (dir == LEFT)) || (hit.right && (hit.slope_normal.y == 0) && (dir == RIGHT))) { turn_around(); } @@ -88,8 +92,7 @@ HitResponse WalkingBadguy::collision_badguy(BadGuy& , const CollisionHit& hit) { - //if ((hit.left && (dir == LEFT)) || (hit.right && (dir == RIGHT))) { - if (hit.left || hit.right) { + if ((hit.left && (dir == LEFT)) || (hit.right && (dir == RIGHT))) { turn_around(); } @@ -99,8 +102,45 @@ WalkingBadguy::collision_badguy(BadGuy& , const CollisionHit& hit) void WalkingBadguy::turn_around() { + if(frozen) + return; dir = dir == LEFT ? RIGHT : LEFT; sprite->set_action(dir == LEFT ? walk_left_action : walk_right_action); - physic.set_velocity_x(dir == LEFT ? -walk_speed : walk_speed); + physic.set_velocity_x(-physic.get_velocity_x()); + + // if we get dizzy, we fall off the screen + if (turn_around_timer.started()) { + if (turn_around_counter++ > 10) kill_fall(); + } else { + turn_around_timer.start(1); + turn_around_counter = 0; + } + +} + +void +WalkingBadguy::freeze() +{ + BadGuy::freeze(); + physic.set_velocity_x(0); +} + +void +WalkingBadguy::unfreeze() +{ + BadGuy::unfreeze(); + WalkingBadguy::initialize(); +} + + +float +WalkingBadguy::get_velocity_y() const +{ + return physic.get_velocity_y(); } +void +WalkingBadguy::set_velocity_y(float vy) +{ + physic.set_velocity_y(vy); +}