X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fstalactite.cpp;h=f810d7c0d12a0037ea5b28eb6de56a0827f5dfed;hb=2ad3ecbc14b77d373c796ad04d6389489666cc01;hp=6a3d67578fbe25f3194a2cd1974eb7562450c8f2;hpb=65a0b6f7ec1123cff959e13e1a4919dc70fe4e85;p=supertux.git diff --git a/src/badguy/stalactite.cpp b/src/badguy/stalactite.cpp index 6a3d67578..f810d7c0d 100644 --- a/src/badguy/stalactite.cpp +++ b/src/badguy/stalactite.cpp @@ -20,7 +20,12 @@ #include #include "stalactite.hpp" + #include "random_generator.hpp" +#include "lisp/writer.hpp" +#include "object_factory.hpp" +#include "object/player.hpp" +#include "sprite/sprite.hpp" static const int SHAKE_RANGE_X = 40; static const float SHAKE_TIME = .8f; @@ -31,6 +36,7 @@ Stalactite::Stalactite(const lisp::Lisp& lisp) : BadGuy(lisp, "images/creatures/stalactite/stalactite.sprite", LAYER_TILES - 1), state(STALACTITE_HANGING) { countMe = false; + set_colgroup_active(COLGROUP_TOUCHABLE); } void @@ -60,6 +66,7 @@ Stalactite::active_update(float elapsed_time) if(timer.check()) { state = STALACTITE_FALLING; physic.enable_gravity(true); + set_colgroup_active(COLGROUP_MOVING); } } else if(state == STALACTITE_FALLING || state == STALACTITE_SQUISHED) { movement = physic.get_movement(elapsed_time); @@ -103,11 +110,12 @@ HitResponse Stalactite::collision_badguy(BadGuy& other, const CollisionHit& hit) { if (state == STALACTITE_SQUISHED) return FORCE_MOVE; - if (state != STALACTITE_FALLING) return BadGuy::collision_badguy(other, hit); // ignore other Stalactites if (dynamic_cast(&other)) return FORCE_MOVE; + if (state != STALACTITE_FALLING) return BadGuy::collision_badguy(other, hit); + if (other.is_freezable()) { other.freeze(); } else {