X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fstalactite.cpp;h=f810d7c0d12a0037ea5b28eb6de56a0827f5dfed;hb=2ad3ecbc14b77d373c796ad04d6389489666cc01;hp=26b9fcd8011fb445f5dcf994807704dbad7e5b32;hpb=e58a0205a8836820b53a7b875942bae7b0e629fd;p=supertux.git diff --git a/src/badguy/stalactite.cpp b/src/badguy/stalactite.cpp index 26b9fcd80..f810d7c0d 100644 --- a/src/badguy/stalactite.cpp +++ b/src/badguy/stalactite.cpp @@ -20,25 +20,31 @@ #include #include "stalactite.hpp" + #include "random_generator.hpp" +#include "lisp/writer.hpp" +#include "object_factory.hpp" +#include "object/player.hpp" +#include "sprite/sprite.hpp" static const int SHAKE_RANGE_X = 40; -static const float SHAKE_TIME = .8; +static const float SHAKE_TIME = .8f; static const float SQUISH_TIME = 2; static const float SHAKE_RANGE_Y = 400; Stalactite::Stalactite(const lisp::Lisp& lisp) - : BadGuy(lisp, "images/creatures/stalactite/stalactite.sprite"), state(STALACTITE_HANGING) + : BadGuy(lisp, "images/creatures/stalactite/stalactite.sprite", LAYER_TILES - 1), state(STALACTITE_HANGING) { countMe = false; + set_colgroup_active(COLGROUP_TOUCHABLE); } void Stalactite::write(lisp::Writer& writer) { writer.start_list("stalactite"); - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); + writer.write("x", start_position.x); + writer.write("y", start_position.y); writer.end_list("stalactite"); } @@ -51,7 +57,7 @@ Stalactite::active_update(float elapsed_time) if(player->get_bbox().p2.x > bbox.p1.x - SHAKE_RANGE_X && player->get_bbox().p1.x < bbox.p2.x + SHAKE_RANGE_X && player->get_bbox().p2.y > bbox.p1.y - && player->get_bbox().p1.y < bbox.p2.y + SHAKE_RANGE_Y) { + && player->get_bbox().p1.y < bbox.p2.y + SHAKE_RANGE_Y) { timer.start(SHAKE_TIME); state = STALACTITE_SHAKING; } @@ -60,6 +66,7 @@ Stalactite::active_update(float elapsed_time) if(timer.check()) { state = STALACTITE_FALLING; physic.enable_gravity(true); + set_colgroup_active(COLGROUP_MOVING); } } else if(state == STALACTITE_FALLING || state == STALACTITE_SQUISHED) { movement = physic.get_movement(elapsed_time); @@ -72,7 +79,7 @@ void Stalactite::squish() { state = STALACTITE_SQUISHED; - set_group(COLGROUP_MOVING_ONLY_STATIC); + set_colgroup_active(COLGROUP_MOVING_ONLY_STATIC); sprite->set_action("squished"); if(!timer.started()) timer.start(SQUISH_TIME); @@ -99,10 +106,14 @@ Stalactite::collision_player(Player& player) return FORCE_MOVE; } -HitResponse +HitResponse Stalactite::collision_badguy(BadGuy& other, const CollisionHit& hit) { if (state == STALACTITE_SQUISHED) return FORCE_MOVE; + + // ignore other Stalactites + if (dynamic_cast(&other)) return FORCE_MOVE; + if (state != STALACTITE_FALLING) return BadGuy::collision_badguy(other, hit); if (other.is_freezable()) { @@ -127,10 +138,16 @@ Stalactite::draw(DrawingContext& context) if(get_state() != STATE_ACTIVE) return; + + if(state == STALACTITE_SQUISHED) { + sprite->draw(context, get_pos(), LAYER_OBJECTS); + return; + } + if(state == STALACTITE_SHAKING) { - sprite->draw(context, get_pos() + Vector(systemRandom.rand(-3,3), 0), LAYER_OBJECTS); + sprite->draw(context, get_pos() + Vector(systemRandom.rand(-3,3), 0), layer); } else { - sprite->draw(context, get_pos(), LAYER_OBJECTS); + sprite->draw(context, get_pos(), layer); } }