X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fstalactite.cpp;h=f810d7c0d12a0037ea5b28eb6de56a0827f5dfed;hb=2ad3ecbc14b77d373c796ad04d6389489666cc01;hp=1a0b36739481d7adb41b7fff02435cdd6d5580bc;hpb=300183d63afce3e0167a1009a79c2f11a4f4a4fd;p=supertux.git diff --git a/src/badguy/stalactite.cpp b/src/badguy/stalactite.cpp index 1a0b36739..f810d7c0d 100644 --- a/src/badguy/stalactite.cpp +++ b/src/badguy/stalactite.cpp @@ -1,44 +1,72 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #include -#include "stalactite.h" +#include "stalactite.hpp" + +#include "random_generator.hpp" +#include "lisp/writer.hpp" +#include "object_factory.hpp" +#include "object/player.hpp" +#include "sprite/sprite.hpp" -static const int SHAKE_RANGE = 40; -static const float SHAKE_TIME = .8; +static const int SHAKE_RANGE_X = 40; +static const float SHAKE_TIME = .8f; static const float SQUISH_TIME = 2; +static const float SHAKE_RANGE_Y = 400; Stalactite::Stalactite(const lisp::Lisp& lisp) + : BadGuy(lisp, "images/creatures/stalactite/stalactite.sprite", LAYER_TILES - 1), state(STALACTITE_HANGING) { - lisp.get("x", start_position.x); - lisp.get("y", start_position.y); - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("stalactite"); - state = STALACTITE_HANGING; + countMe = false; + set_colgroup_active(COLGROUP_TOUCHABLE); } void Stalactite::write(lisp::Writer& writer) { writer.start_list("stalactite"); - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); + writer.write("x", start_position.x); + writer.write("y", start_position.y); writer.end_list("stalactite"); } void -Stalactite::active_action(float elapsed_time) +Stalactite::active_update(float elapsed_time) { if(state == STALACTITE_HANGING) { - Player* player = Sector::current()->player; - if(player->get_bbox().p2.x > bbox.p1.x - SHAKE_RANGE - && player->get_bbox().p1.x < bbox.p2.x + SHAKE_RANGE - && player->get_bbox().p2.y > bbox.p1.y) { - timer.start(SHAKE_TIME); - state = STALACTITE_SHAKING; + Player* player = this->get_nearest_player(); + if (player) { + if(player->get_bbox().p2.x > bbox.p1.x - SHAKE_RANGE_X + && player->get_bbox().p1.x < bbox.p2.x + SHAKE_RANGE_X + && player->get_bbox().p2.y > bbox.p1.y + && player->get_bbox().p1.y < bbox.p2.y + SHAKE_RANGE_Y) { + timer.start(SHAKE_TIME); + state = STALACTITE_SHAKING; + } } } else if(state == STALACTITE_SHAKING) { if(timer.check()) { state = STALACTITE_FALLING; physic.enable_gravity(true); + set_colgroup_active(COLGROUP_MOVING); } } else if(state == STALACTITE_FALLING || state == STALACTITE_SQUISHED) { movement = physic.get_movement(elapsed_time); @@ -47,33 +75,58 @@ Stalactite::active_action(float elapsed_time) } } -HitResponse -Stalactite::collision_solid(GameObject& , const CollisionHit& hit) +void +Stalactite::squish() +{ + state = STALACTITE_SQUISHED; + set_colgroup_active(COLGROUP_MOVING_ONLY_STATIC); + sprite->set_action("squished"); + if(!timer.started()) + timer.start(SQUISH_TIME); +} + +void +Stalactite::collision_solid(const CollisionHit& hit) { - if(state != STALACTITE_FALLING && state != STALACTITE_SQUISHED) - return FORCE_MOVE; - - if(fabsf(hit.normal.y) > .5) { // hit floor or roof? - state = STALACTITE_SQUISHED; + if(state == STALACTITE_FALLING) { + if (hit.bottom) squish(); + } + if(state == STALACTITE_SQUISHED) { physic.set_velocity_y(0); - sprite->set_action("squished"); - if(!timer.started()) - timer.start(SQUISH_TIME); } - - return CONTINUE; } HitResponse -Stalactite::collision_player(Player& player, const CollisionHit& ) +Stalactite::collision_player(Player& player) { if(state != STALACTITE_SQUISHED) { - player.kill(Player::SHRINK); + player.kill(false); } return FORCE_MOVE; } +HitResponse +Stalactite::collision_badguy(BadGuy& other, const CollisionHit& hit) +{ + if (state == STALACTITE_SQUISHED) return FORCE_MOVE; + + // ignore other Stalactites + if (dynamic_cast(&other)) return FORCE_MOVE; + + if (state != STALACTITE_FALLING) return BadGuy::collision_badguy(other, hit); + + if (other.is_freezable()) { + other.freeze(); + } else { + other.kill_fall(); + } + + remove_me(); + + return FORCE_MOVE; +} + void Stalactite::kill_fall() { @@ -84,11 +137,17 @@ Stalactite::draw(DrawingContext& context) { if(get_state() != STATE_ACTIVE) return; - + + + if(state == STALACTITE_SQUISHED) { + sprite->draw(context, get_pos(), LAYER_OBJECTS); + return; + } + if(state == STALACTITE_SHAKING) { - sprite->draw(context, get_pos() + Vector((rand() % 6)-3, 0), LAYER_OBJECTS); + sprite->draw(context, get_pos() + Vector(systemRandom.rand(-3,3), 0), layer); } else { - sprite->draw(context, get_pos(), LAYER_OBJECTS); + sprite->draw(context, get_pos(), layer); } }