X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fstalactite.cpp;h=f53a944097c4118b0ac4e729d10b43b9f4c32fc4;hb=0222881aae90660c925ea2733cd8c80be7ac837b;hp=ab980a0114bfddf7ec252a16f21fcd94c3f57405;hpb=d963f8dc3d2c4e432d3eeecd15351169e10243da;p=supertux.git diff --git a/src/badguy/stalactite.cpp b/src/badguy/stalactite.cpp index ab980a011..f53a94409 100644 --- a/src/badguy/stalactite.cpp +++ b/src/badguy/stalactite.cpp @@ -22,17 +22,14 @@ #include "stalactite.hpp" #include "random_generator.hpp" -static const int SHAKE_RANGE = 40; +static const int SHAKE_RANGE_X = 40; static const float SHAKE_TIME = .8; static const float SQUISH_TIME = 2; +static const float SHAKE_RANGE_Y = 400; Stalactite::Stalactite(const lisp::Lisp& lisp) + : BadGuy(lisp, "images/creatures/stalactite/stalactite.sprite"), state(STALACTITE_HANGING) { - lisp.get("x", start_position.x); - lisp.get("y", start_position.y); - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("images/creatures/stalactite/stalactite.sprite"); - state = STALACTITE_HANGING; countMe = false; } @@ -51,9 +48,10 @@ Stalactite::active_update(float elapsed_time) if(state == STALACTITE_HANGING) { Player* player = this->get_nearest_player(); if (player) { - if(player->get_bbox().p2.x > bbox.p1.x - SHAKE_RANGE - && player->get_bbox().p1.x < bbox.p2.x + SHAKE_RANGE - && player->get_bbox().p2.y > bbox.p1.y) { + if(player->get_bbox().p2.x > bbox.p1.x - SHAKE_RANGE_X + && player->get_bbox().p1.x < bbox.p2.x + SHAKE_RANGE_X + && player->get_bbox().p2.y > bbox.p1.y + && player->get_bbox().p1.y < bbox.p2.y + SHAKE_RANGE_Y) { timer.start(SHAKE_TIME); state = STALACTITE_SHAKING; } @@ -92,7 +90,7 @@ HitResponse Stalactite::collision_player(Player& player, const CollisionHit& ) { if(state != STALACTITE_SQUISHED) { - player.kill(Player::SHRINK); + player.kill(false); } return FORCE_MOVE;