X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fstalactite.cpp;h=289135b60a0f2e6184ad03780da430332daa61d9;hb=a3316d68ca17966517c3f7bb0c0cb2b7e612fd0a;hp=82d47f22e3ec9d8ca80d52bd46963c8339cc9343;hpb=0676f7c09ab0d99e5b6a3bf74b9e2b62aaa885d4;p=supertux.git diff --git a/src/badguy/stalactite.cpp b/src/badguy/stalactite.cpp index 82d47f22e..289135b60 100644 --- a/src/badguy/stalactite.cpp +++ b/src/badguy/stalactite.cpp @@ -1,7 +1,7 @@ // $Id$ -// +// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,27 +12,24 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include -#include "stalactite.h" +#include "stalactite.hpp" +#include "random_generator.hpp" -static const int SHAKE_RANGE = 40; +static const int SHAKE_RANGE_X = 40; static const float SHAKE_TIME = .8; static const float SQUISH_TIME = 2; +static const float SHAKE_RANGE_Y = 400; Stalactite::Stalactite(const lisp::Lisp& lisp) + : BadGuy(lisp, "images/creatures/stalactite/stalactite.sprite"), state(STALACTITE_HANGING) { - lisp.get("x", start_position.x); - lisp.get("y", start_position.y); - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("stalactite"); - state = STALACTITE_HANGING; countMe = false; } @@ -49,12 +46,15 @@ void Stalactite::active_update(float elapsed_time) { if(state == STALACTITE_HANGING) { - Player* player = Sector::current()->player; - if(player->get_bbox().p2.x > bbox.p1.x - SHAKE_RANGE - && player->get_bbox().p1.x < bbox.p2.x + SHAKE_RANGE - && player->get_bbox().p2.y > bbox.p1.y) { - timer.start(SHAKE_TIME); - state = STALACTITE_SHAKING; + Player* player = this->get_nearest_player(); + if (player) { + if(player->get_bbox().p2.x > bbox.p1.x - SHAKE_RANGE_X + && player->get_bbox().p1.x < bbox.p2.x + SHAKE_RANGE_X + && player->get_bbox().p2.y > bbox.p1.y + && player->get_bbox().p1.y < bbox.p2.y + SHAKE_RANGE_Y) { + timer.start(SHAKE_TIME); + state = STALACTITE_SHAKING; + } } } else if(state == STALACTITE_SHAKING) { if(timer.check()) { @@ -68,28 +68,27 @@ Stalactite::active_update(float elapsed_time) } } -HitResponse -Stalactite::collision_solid(GameObject& , const CollisionHit& hit) +void +Stalactite::collision_solid(const CollisionHit& hit) { if(state != STALACTITE_FALLING && state != STALACTITE_SQUISHED) - return FORCE_MOVE; + return; - if(fabsf(hit.normal.y) > .5) { // hit floor or roof? + if(hit.bottom) { // hit floor? state = STALACTITE_SQUISHED; + set_group(COLGROUP_MOVING_ONLY_STATIC); physic.set_velocity_y(0); sprite->set_action("squished"); if(!timer.started()) timer.start(SQUISH_TIME); } - - return CONTINUE; } HitResponse -Stalactite::collision_player(Player& player, const CollisionHit& ) +Stalactite::collision_player(Player& player) { if(state != STALACTITE_SQUISHED) { - player.kill(Player::SHRINK); + player.kill(false); } return FORCE_MOVE; @@ -107,7 +106,7 @@ Stalactite::draw(DrawingContext& context) return; if(state == STALACTITE_SHAKING) { - sprite->draw(context, get_pos() + Vector((rand() % 6)-3, 0), LAYER_OBJECTS); + sprite->draw(context, get_pos() + Vector(systemRandom.rand(-3,3), 0), LAYER_OBJECTS); } else { sprite->draw(context, get_pos(), LAYER_OBJECTS); }