X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fspiky.cpp;h=f2b42ac8cfebe6532ef246c14e4f53b6fcd54606;hb=e7042da286e68756298cc205910b35c1da551167;hp=49d7e4c572dddf63db772c493f99c519ce0aa0f3;hpb=45d21c1c59a58aa557b62d3aa22ba89a975e323c;p=supertux.git diff --git a/src/badguy/spiky.cpp b/src/badguy/spiky.cpp index 49d7e4c57..f2b42ac8c 100644 --- a/src/badguy/spiky.cpp +++ b/src/badguy/spiky.cpp @@ -1,58 +1,39 @@ -#include +// $Id$ +// +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#include "spiky.h" +#include -static const float WALKSPEED = 80; +#include "spiky.hpp" Spiky::Spiky(const lisp::Lisp& reader) + : WalkingBadguy(reader, "images/creatures/spiky/spiky.sprite", "left", "right") { - reader.get("x", start_position.x); - reader.get("y", start_position.y); - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("spiky"); + walk_speed = 80; + max_drop_height = 600; } void Spiky::write(lisp::Writer& writer) { writer.start_list("spiky"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - + WalkingBadguy::write(writer); writer.end_list("spiky"); } -void -Spiky::activate() -{ - physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); - sprite->set_action(dir == LEFT ? "left" : "right"); -} - -HitResponse -Spiky::collision_solid(GameObject& , const CollisionHit& hit) -{ - if(fabsf(hit.normal.y) > .5) { // hit floor or roof? - physic.set_velocity_y(0); - } else { // hit right or left - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; -} - -HitResponse -Spiky::collision_badguy(BadGuy& , const CollisionHit& hit) -{ - if(fabsf(hit.normal.x) > .8) { // left or right - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; -} - +IMPLEMENT_FACTORY(Spiky, "spiky")