X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fspiky.cpp;h=d27cdfa34bb38e350be9f5aa3032e1e2f78ba170;hb=13c84268f16872f9b442251c4175a3a1a7a7899a;hp=8aceaae30f8c44328a7846254d4758236c6d4bbb;hpb=4c9b57d29e67f9db5605f378549b07f670baa837;p=supertux.git diff --git a/src/badguy/spiky.cpp b/src/badguy/spiky.cpp index 8aceaae30..d27cdfa34 100644 --- a/src/badguy/spiky.cpp +++ b/src/badguy/spiky.cpp @@ -21,71 +21,32 @@ #include "spiky.hpp" -static const float WALKSPEED = 80; - Spiky::Spiky(const lisp::Lisp& reader) + : WalkingBadguy(reader, "images/creatures/spiky/spiky.sprite", "left", "right") { - reader.get("x", start_position.x); - reader.get("y", start_position.y); - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("images/creatures/spiky/spiky.sprite"); + walk_speed = 80; + max_drop_height = 600; } void Spiky::write(lisp::Writer& writer) { writer.start_list("spiky"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - + WalkingBadguy::write(writer); writer.end_list("spiky"); } void -Spiky::activate() +Spiky::freeze() { - physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); - sprite->set_action(dir == LEFT ? "left" : "right"); + WalkingBadguy::freeze(); + sprite->set_action(dir == LEFT ? "iced-left" : "iced-right"); } -void -Spiky::active_update(float elapsed_time) +bool +Spiky::is_freezable() const { - BadGuy::active_update(elapsed_time); - - if (might_fall(601)) - { - dir = (dir == LEFT ? RIGHT : LEFT); - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } -} - -HitResponse -Spiky::collision_solid(GameObject& , const CollisionHit& hit) -{ - if(fabsf(hit.normal.y) > .5) { // hit floor or roof? - physic.set_velocity_y(0); - } else { // hit right or left - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; -} - -HitResponse -Spiky::collision_badguy(BadGuy& , const CollisionHit& hit) -{ - if(fabsf(hit.normal.x) > .8) { // left or right - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; + return true; } IMPLEMENT_FACTORY(Spiky, "spiky")