X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fspiky.cpp;h=d27cdfa34bb38e350be9f5aa3032e1e2f78ba170;hb=13c84268f16872f9b442251c4175a3a1a7a7899a;hp=44bb3766a3d729037fb36c0468800bcb45d87e26;hpb=d46c78c842ab4090a3f46e560c891234167f124b;p=supertux.git diff --git a/src/badguy/spiky.cpp b/src/badguy/spiky.cpp index 44bb3766a..d27cdfa34 100644 --- a/src/badguy/spiky.cpp +++ b/src/badguy/spiky.cpp @@ -1,46 +1,52 @@ -#include +// $Id$ +// +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#include "spiky.h" +#include -static const float WALKSPEED = 80; +#include "spiky.hpp" -Spiky::Spiky(LispReader& reader) +Spiky::Spiky(const lisp::Lisp& reader) + : WalkingBadguy(reader, "images/creatures/spiky/spiky.sprite", "left", "right") { - reader.read_float("x", start_position.x); - reader.read_float("y", start_position.y); - bbox.set_size(32, 32); - sprite = sprite_manager->create("spiky"); + walk_speed = 80; + max_drop_height = 600; } void -Spiky::write(LispWriter& writer) +Spiky::write(lisp::Writer& writer) { writer.start_list("spiky"); - - writer.write_float("x", get_pos().x); - writer.write_float("y", get_pos().y); - + WalkingBadguy::write(writer); writer.end_list("spiky"); } void -Spiky::activate() +Spiky::freeze() { - physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); - sprite->set_action(dir == LEFT ? "left" : "right"); + WalkingBadguy::freeze(); + sprite->set_action(dir == LEFT ? "iced-left" : "iced-right"); } -HitResponse -Spiky::collision_solid(GameObject& other, const CollisionHit& hit) +bool +Spiky::is_freezable() const { - if(fabsf(hit.normal.y) > .5) { // hit floor or roof? - physic.set_velocity_y(0); - } else { // hit right or left - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; + return true; } +IMPLEMENT_FACTORY(Spiky, "spiky")