X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fspiky.cpp;h=d27cdfa34bb38e350be9f5aa3032e1e2f78ba170;hb=13c84268f16872f9b442251c4175a3a1a7a7899a;hp=04368833dd4b86a686e912c6ef102fadc667f048;hpb=5b7f9214cb929399f1a855ef5807018a9447d510;p=supertux.git diff --git a/src/badguy/spiky.cpp b/src/badguy/spiky.cpp index 04368833d..d27cdfa34 100644 --- a/src/badguy/spiky.cpp +++ b/src/badguy/spiky.cpp @@ -1,7 +1,7 @@ // $Id$ -// +// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,68 +12,41 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include #include "spiky.hpp" -static const float WALKSPEED = 80; - Spiky::Spiky(const lisp::Lisp& reader) + : WalkingBadguy(reader, "images/creatures/spiky/spiky.sprite", "left", "right") { - reader.get("x", start_position.x); - reader.get("y", start_position.y); - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("spiky"); + walk_speed = 80; + max_drop_height = 600; } void Spiky::write(lisp::Writer& writer) { writer.start_list("spiky"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - + WalkingBadguy::write(writer); writer.end_list("spiky"); } void -Spiky::activate() +Spiky::freeze() { - physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); - sprite->set_action(dir == LEFT ? "left" : "right"); + WalkingBadguy::freeze(); + sprite->set_action(dir == LEFT ? "iced-left" : "iced-right"); } -HitResponse -Spiky::collision_solid(GameObject& , const CollisionHit& hit) +bool +Spiky::is_freezable() const { - if(fabsf(hit.normal.y) > .5) { // hit floor or roof? - physic.set_velocity_y(0); - } else { // hit right or left - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; -} - -HitResponse -Spiky::collision_badguy(BadGuy& , const CollisionHit& hit) -{ - if(fabsf(hit.normal.x) > .8) { // left or right - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; + return true; } IMPLEMENT_FACTORY(Spiky, "spiky")