X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fspiky.cpp;h=8aceaae30f8c44328a7846254d4758236c6d4bbb;hb=4c9b57d29e67f9db5605f378549b07f670baa837;hp=49d7e4c572dddf63db772c493f99c519ce0aa0f3;hpb=45d21c1c59a58aa557b62d3aa22ba89a975e323c;p=supertux.git diff --git a/src/badguy/spiky.cpp b/src/badguy/spiky.cpp index 49d7e4c57..8aceaae30 100644 --- a/src/badguy/spiky.cpp +++ b/src/badguy/spiky.cpp @@ -1,6 +1,25 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #include -#include "spiky.h" +#include "spiky.hpp" static const float WALKSPEED = 80; @@ -9,7 +28,7 @@ Spiky::Spiky(const lisp::Lisp& reader) reader.get("x", start_position.x); reader.get("y", start_position.y); bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("spiky"); + sprite = sprite_manager->create("images/creatures/spiky/spiky.sprite"); } void @@ -30,6 +49,19 @@ Spiky::activate() sprite->set_action(dir == LEFT ? "left" : "right"); } +void +Spiky::active_update(float elapsed_time) +{ + BadGuy::active_update(elapsed_time); + + if (might_fall(601)) + { + dir = (dir == LEFT ? RIGHT : LEFT); + sprite->set_action(dir == LEFT ? "left" : "right"); + physic.set_velocity_x(-physic.get_velocity_x()); + } +} + HitResponse Spiky::collision_solid(GameObject& , const CollisionHit& hit) { @@ -56,3 +88,4 @@ Spiky::collision_badguy(BadGuy& , const CollisionHit& hit) return CONTINUE; } +IMPLEMENT_FACTORY(Spiky, "spiky")