X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fspiky.cpp;h=7a71c3df0904502d190ab565497e1ea0d61f9ecf;hb=fedb7355c2a369399cc781e907ac961dfa11fdd9;hp=44bb3766a3d729037fb36c0468800bcb45d87e26;hpb=d46c78c842ab4090a3f46e560c891234167f124b;p=supertux.git diff --git a/src/badguy/spiky.cpp b/src/badguy/spiky.cpp index 44bb3766a..7a71c3df0 100644 --- a/src/badguy/spiky.cpp +++ b/src/badguy/spiky.cpp @@ -1,24 +1,44 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2005 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. + #include #include "spiky.h" static const float WALKSPEED = 80; -Spiky::Spiky(LispReader& reader) +Spiky::Spiky(const lisp::Lisp& reader) { - reader.read_float("x", start_position.x); - reader.read_float("y", start_position.y); - bbox.set_size(32, 32); + reader.get("x", start_position.x); + reader.get("y", start_position.y); + bbox.set_size(31.8, 31.8); sprite = sprite_manager->create("spiky"); } void -Spiky::write(LispWriter& writer) +Spiky::write(lisp::Writer& writer) { writer.start_list("spiky"); - writer.write_float("x", get_pos().x); - writer.write_float("y", get_pos().y); + writer.write_float("x", start_position.x); + writer.write_float("y", start_position.y); writer.end_list("spiky"); } @@ -31,7 +51,7 @@ Spiky::activate() } HitResponse -Spiky::collision_solid(GameObject& other, const CollisionHit& hit) +Spiky::collision_solid(GameObject& , const CollisionHit& hit) { if(fabsf(hit.normal.y) > .5) { // hit floor or roof? physic.set_velocity_y(0); @@ -44,3 +64,16 @@ Spiky::collision_solid(GameObject& other, const CollisionHit& hit) return CONTINUE; } +HitResponse +Spiky::collision_badguy(BadGuy& , const CollisionHit& hit) +{ + if(fabsf(hit.normal.x) > .8) { // left or right + dir = dir == LEFT ? RIGHT : LEFT; + sprite->set_action(dir == LEFT ? "left" : "right"); + physic.set_velocity_x(-physic.get_velocity_x()); + } + + return CONTINUE; +} + +IMPLEMENT_FACTORY(Spiky, "spiky")