X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fspidermite.cpp;h=8ea7e74eb70040f595a06685567591adb76d1d29;hb=013a5ca196545a094f27c1b708facd0084d58d55;hp=3b537b290ad93d29c529bfc0c0e9502f6e28fdba;hpb=b51a3e05e9212c00c3bf7d00c6c2bf33fe8e2970;p=supertux.git diff --git a/src/badguy/spidermite.cpp b/src/badguy/spidermite.cpp index 3b537b290..8ea7e74eb 100644 --- a/src/badguy/spidermite.cpp +++ b/src/badguy/spidermite.cpp @@ -22,24 +22,18 @@ #include "spidermite.hpp" -static const float FLYTIME = 1.2; -static const float FLYSPEED = 100.0; +static const float FLYTIME = 1.2f; +static const float FLYSPEED = -100.0f; SpiderMite::SpiderMite(const lisp::Lisp& reader) + : BadGuy(reader, "images/creatures/spidermite/spidermite.sprite") { - reader.get("x", start_position.x); - reader.get("y", start_position.y); - sprite = sprite_manager->create("images/creatures/spidermite/spidermite.sprite"); - bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); physic.enable_gravity(false); } -SpiderMite::SpiderMite(float pos_x, float pos_y) +SpiderMite::SpiderMite(const Vector& pos) + : BadGuy(pos, "images/creatures/spidermite/spidermite.sprite") { - start_position.x = pos_x; - start_position.y = pos_y; - sprite = sprite_manager->create("images/creatures/spidermite/spidermite.sprite"); - bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); physic.enable_gravity(false); } @@ -54,8 +48,8 @@ SpiderMite::write(lisp::Writer& writer) writer.end_list("spidermite"); } -void -SpiderMite::activate() +void +SpiderMite::initialize() { sprite->set_action(dir == LEFT ? "left" : "right"); mode = FLY_UP; @@ -64,25 +58,23 @@ SpiderMite::activate() } bool -SpiderMite::collision_squished(Player& player) +SpiderMite::collision_squished(GameObject& object) { sprite->set_action(dir == LEFT ? "squished-left" : "squished-right"); - kill_squished(player); + kill_squished(object); return true; } -HitResponse -SpiderMite::collision_solid(GameObject& , const CollisionHit& hit) +void +SpiderMite::collision_solid(const CollisionHit& hit) { - if(fabsf(hit.normal.y) > 1.5) { // hit floor or roof? + if(hit.top || hit.bottom) { // hit floor or roof? physic.set_velocity_y(0); } - - return CONTINUE; } void -SpiderMite::active_update(float elapsed_time) +SpiderMite::active_update(float elapsed_time) { if(timer.check()) { if(mode == FLY_UP) {