X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fsnowball.cpp;h=8e690cbed3bde509a1fd39dd5e2625090def1ec1;hb=2d1bc69993923150eb701d3cacb917ab4e23d5ef;hp=889578e3e6c594aaa2537efc55f99c3dc3f3da90;hpb=7c2f8e23f9accd00bd9ee2319da8ab8aa341c7cf;p=supertux.git diff --git a/src/badguy/snowball.cpp b/src/badguy/snowball.cpp index 889578e3e..8e690cbed 100644 --- a/src/badguy/snowball.cpp +++ b/src/badguy/snowball.cpp @@ -21,72 +21,32 @@ #include "snowball.hpp" -static const float WALKSPEED = 80; - SnowBall::SnowBall(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/snowball/snowball.sprite") + : WalkingBadguy(reader, "images/creatures/snowball/snowball.sprite", "left", "right") { + walk_speed = 80; } SnowBall::SnowBall(const Vector& pos, Direction d) - : BadGuy(pos, d, "images/creatures/snowball/snowball.sprite") + : WalkingBadguy(pos, d, "images/creatures/snowball/snowball.sprite", "left", "right") { + walk_speed = 80; } void SnowBall::write(lisp::Writer& writer) { writer.start_list("snowball"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - /* - if (fluffy) { // don't give us away at every snowball - writer.write_bool("fluffy", true); - } - */ + WalkingBadguy::write(writer); writer.end_list("snowball"); } -void -SnowBall::activate() -{ - physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); - sprite->set_action(dir == LEFT ? "left" : "right"); -} - bool -SnowBall::collision_squished(Player& player) +SnowBall::collision_squished(GameObject& object) { sprite->set_action(dir == LEFT ? "squished-left" : "squished-right"); - kill_squished(player); + kill_squished(object); return true; } -HitResponse -SnowBall::collision_solid(GameObject& , const CollisionHit& hit) -{ - if(fabsf(hit.normal.y) > .5) { // hit floor or roof? - physic.set_velocity_y(0); - } else { // hit right or left - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; -} - -HitResponse -SnowBall::collision_badguy(BadGuy& , const CollisionHit& hit) -{ - if(fabsf(hit.normal.x) > .8) { // left or right hit - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; -} - IMPLEMENT_FACTORY(SnowBall, "snowball")