X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fsnowball.cpp;h=5f65eaa0ed45f8762a3d0323406d2069cac43805;hb=3392b0f249cbb2d1151a145ab3a86b9389a0b36e;hp=4c9bdea9652bba4bb9b417e1056ed7490ddc5bd2;hpb=d46c78c842ab4090a3f46e560c891234167f124b;p=supertux.git diff --git a/src/badguy/snowball.cpp b/src/badguy/snowball.cpp index 4c9bdea96..5f65eaa0e 100644 --- a/src/badguy/snowball.cpp +++ b/src/badguy/snowball.cpp @@ -4,21 +4,32 @@ static const float WALKSPEED = 80; -SnowBall::SnowBall(LispReader& reader) +SnowBall::SnowBall(const lisp::Lisp& reader) { - reader.read_float("x", start_position.x); - reader.read_float("y", start_position.y); - bbox.set_size(32, 32); + reader.get("x", start_position.x); + reader.get("y", start_position.y); + bbox.set_size(31.8, 31.8); sprite = sprite_manager->create("snowball"); + set_direction = false; +} + +SnowBall::SnowBall(float pos_x, float pos_y, Direction d) +{ + start_position.x = pos_x; + start_position.y = pos_y; + bbox.set_size(31.8, 31.8); + sprite = sprite_manager->create("snowball"); + set_direction = true; + initial_direction = d; } void -SnowBall::write(LispWriter& writer) +SnowBall::write(lisp::Writer& writer) { writer.start_list("snowball"); - writer.write_float("x", get_pos().x); - writer.write_float("y", get_pos().y); + writer.write_float("x", start_position.x); + writer.write_float("y", start_position.y); writer.end_list("snowball"); } @@ -26,6 +37,7 @@ SnowBall::write(LispWriter& writer) void SnowBall::activate() { + if (set_direction) {dir = initial_direction;} physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); sprite->set_action(dir == LEFT ? "left" : "right"); } @@ -39,7 +51,7 @@ SnowBall::collision_squished(Player& player) } HitResponse -SnowBall::collision_solid(GameObject& other, const CollisionHit& hit) +SnowBall::collision_solid(GameObject& , const CollisionHit& hit) { if(fabsf(hit.normal.y) > .5) { // hit floor or roof? physic.set_velocity_y(0); @@ -52,3 +64,16 @@ SnowBall::collision_solid(GameObject& other, const CollisionHit& hit) return CONTINUE; } +HitResponse +SnowBall::collision_badguy(BadGuy& , const CollisionHit& hit) +{ + if(fabsf(hit.normal.x) > .8) { // left or right hit + dir = dir == LEFT ? RIGHT : LEFT; + sprite->set_action(dir == LEFT ? "left" : "right"); + physic.set_velocity_x(-physic.get_velocity_x()); + } + + return CONTINUE; +} + +IMPLEMENT_FACTORY(SnowBall, "snowball")