X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fsnowball.cpp;h=2876357a4eb7adcdfc85583a3934efd8102380e1;hb=4a486d92343d1824b311c234e9321e08f280fe68;hp=65319d85d7db6f00bb243e0a3a7630b2414d4574;hpb=267c14b530f86b58090e6e054a0a775076729061;p=supertux.git diff --git a/src/badguy/snowball.cpp b/src/badguy/snowball.cpp index 65319d85d..2876357a4 100644 --- a/src/badguy/snowball.cpp +++ b/src/badguy/snowball.cpp @@ -1,7 +1,7 @@ // $Id$ -// +// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,64 +12,35 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include #include "snowball.hpp" -static const float WALKSPEED = 80; - SnowBall::SnowBall(const lisp::Lisp& reader) + : WalkingBadguy(reader, "images/creatures/snowball/snowball.sprite", "left", "right") { - reader.get("x", start_position.x); - reader.get("y", start_position.y); - //This is for a hidden badguy :) - fluffy = false; - reader.get("fluffy",fluffy); - bbox.set_size(31.8, 31.8); - if (fluffy) sprite = sprite_manager->create("fluffy"); - else sprite = sprite_manager->create("snowball"); - set_direction = false; + walk_speed = 80; } -SnowBall::SnowBall(float pos_x, float pos_y, Direction d) +SnowBall::SnowBall(const Vector& pos, Direction d) + : WalkingBadguy(pos, d, "images/creatures/snowball/snowball.sprite", "left", "right") { - start_position.x = pos_x; - start_position.y = pos_y; - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("snowball"); - set_direction = true; - initial_direction = d; + walk_speed = 80; } void SnowBall::write(lisp::Writer& writer) { writer.start_list("snowball"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - - if (fluffy) { // don't give us away at every snowball - writer.write_bool("fluffy", true); - } - + WalkingBadguy::write(writer); writer.end_list("snowball"); } -void -SnowBall::activate() -{ - if (set_direction) {dir = initial_direction;} - physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); - sprite->set_action(dir == LEFT ? "left" : "right"); -} - bool SnowBall::collision_squished(Player& player) { @@ -78,30 +49,4 @@ SnowBall::collision_squished(Player& player) return true; } -HitResponse -SnowBall::collision_solid(GameObject& , const CollisionHit& hit) -{ - if(fabsf(hit.normal.y) > .5) { // hit floor or roof? - physic.set_velocity_y(0); - } else { // hit right or left - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; -} - -HitResponse -SnowBall::collision_badguy(BadGuy& , const CollisionHit& hit) -{ - if(fabsf(hit.normal.x) > .8) { // left or right hit - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; -} - IMPLEMENT_FACTORY(SnowBall, "snowball")