X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fsnail.hpp;h=0d31ca8c401fa546aa0a72ca06dd9b4525935d8c;hb=013a5ca196545a094f27c1b708facd0084d58d55;hp=35802b022a682e1d05991106012e9877a4110dd0;hpb=b71c1bff3c89c0b56cf589da078d7d3815a6f4d5;p=supertux.git diff --git a/src/badguy/snail.hpp b/src/badguy/snail.hpp index 35802b022..0d31ca8c4 100644 --- a/src/badguy/snail.hpp +++ b/src/badguy/snail.hpp @@ -20,28 +20,29 @@ #ifndef __SNAIL_H__ #define __SNAIL_H__ -#include "badguy.hpp" +#include "walking_badguy.hpp" /** * Badguy "Snail" - a snail-like creature that can be flipped and tossed around at an angle */ -class Snail : public BadGuy +class Snail : public WalkingBadguy { public: Snail(const lisp::Lisp& reader); Snail(const Vector& pos, Direction d); - void activate(); + void initialize(); void write(lisp::Writer& writer); void collision_solid(const CollisionHit& hit); HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit); + bool can_break(); void active_update(float elapsed_time); virtual Snail* clone() const { return new Snail(*this); } protected: - bool collision_squished(Player& player); + bool collision_squished(GameObject& object); void be_normal(); /**< switch to state STATE_NORMAL */ void be_flat(); /**< switch to state STATE_FLAT */ void be_kicked(); /**< switch to state STATE_KICKED_DELAY */ @@ -60,4 +61,3 @@ private: }; #endif -