X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fskullyhop.hpp;h=970ed93b8d3308b1d14fa4552113990724b05588;hb=8b8e1c3576cedddb1d88eafa5fd4804e8257793c;hp=b3acd86114d4a5436110ccfbd129807057258826;hpb=78e9b27b7059c9b9b16a7f871ab71f751ec75323;p=supertux.git diff --git a/src/badguy/skullyhop.hpp b/src/badguy/skullyhop.hpp index b3acd8611..970ed93b8 100644 --- a/src/badguy/skullyhop.hpp +++ b/src/badguy/skullyhop.hpp @@ -1,7 +1,7 @@ // $Id$ // // SkullyHop - A Hopping Skull -// Copyright (C) 2006 Christoph Sommer +// Copyright (C) 2006 Christoph Sommer // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -32,11 +32,11 @@ public: SkullyHop(const lisp::Lisp& reader); SkullyHop(const Vector& pos, Direction d); - void activate(); + void initialize(); void write(lisp::Writer& writer); - HitResponse collision_solid(GameObject& other, const CollisionHit& hit); + void collision_solid(const CollisionHit& hit); HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit); - bool collision_squished(Player& player); + bool collision_squished(GameObject& object); void active_update(float elapsed_time); virtual SkullyHop* clone() const { return new SkullyHop(*this); } @@ -48,9 +48,6 @@ protected: JUMPING }; - bool has_initial_direction; - Direction initial_direction; - Timer recover_timer; SkullyHopState state; @@ -58,4 +55,3 @@ protected: }; #endif -