X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fskullyhop.hpp;h=970ed93b8d3308b1d14fa4552113990724b05588;hb=8b8e1c3576cedddb1d88eafa5fd4804e8257793c;hp=6e86119b5443234227ef17a58edac82612dcfe15;hpb=07ddaed2a657e4d2a3d038fed223fc5827159caf;p=supertux.git diff --git a/src/badguy/skullyhop.hpp b/src/badguy/skullyhop.hpp index 6e86119b5..970ed93b8 100644 --- a/src/badguy/skullyhop.hpp +++ b/src/badguy/skullyhop.hpp @@ -1,7 +1,7 @@ // $Id$ // // SkullyHop - A Hopping Skull -// Copyright (C) 2006 Christoph Sommer +// Copyright (C) 2006 Christoph Sommer // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -30,15 +30,17 @@ class SkullyHop : public BadGuy { public: SkullyHop(const lisp::Lisp& reader); - SkullyHop(float pos_x, float pos_y, Direction d); + SkullyHop(const Vector& pos, Direction d); - void activate(); + void initialize(); void write(lisp::Writer& writer); - HitResponse collision_solid(GameObject& other, const CollisionHit& hit); + void collision_solid(const CollisionHit& hit); HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit); - bool collision_squished(Player& player); + bool collision_squished(GameObject& object); void active_update(float elapsed_time); + virtual SkullyHop* clone() const { return new SkullyHop(*this); } + protected: enum SkullyHopState { STANDING, @@ -46,9 +48,6 @@ protected: JUMPING }; - bool has_initial_direction; - Direction initial_direction; - Timer recover_timer; SkullyHopState state; @@ -56,4 +55,3 @@ protected: }; #endif -