X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fskullyhop.hpp;h=970ed93b8d3308b1d14fa4552113990724b05588;hb=8b8e1c3576cedddb1d88eafa5fd4804e8257793c;hp=13c7d0699308aac1e7d66df6d23f85280b2d05ca;hpb=58eb3364f724b2100859fd39da9bba5a9a09cafc;p=supertux.git diff --git a/src/badguy/skullyhop.hpp b/src/badguy/skullyhop.hpp index 13c7d0699..970ed93b8 100644 --- a/src/badguy/skullyhop.hpp +++ b/src/badguy/skullyhop.hpp @@ -1,7 +1,7 @@ // $Id$ // // SkullyHop - A Hopping Skull -// Copyright (C) 2006 Christoph Sommer +// Copyright (C) 2006 Christoph Sommer // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -30,13 +30,13 @@ class SkullyHop : public BadGuy { public: SkullyHop(const lisp::Lisp& reader); - SkullyHop(float pos_x, float pos_y, Direction d); + SkullyHop(const Vector& pos, Direction d); - void activate(); + void initialize(); void write(lisp::Writer& writer); - HitResponse collision_solid(GameObject& other, const CollisionHit& hit); + void collision_solid(const CollisionHit& hit); HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit); - bool collision_squished(Player& player); + bool collision_squished(GameObject& object); void active_update(float elapsed_time); virtual SkullyHop* clone() const { return new SkullyHop(*this); } @@ -48,9 +48,6 @@ protected: JUMPING }; - bool has_initial_direction; - Direction initial_direction; - Timer recover_timer; SkullyHopState state; @@ -58,4 +55,3 @@ protected: }; #endif -