X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Frocketexplosion.cpp;h=dcc612014dfcb71ff891eca5ade00a6832adf122;hb=0222881aae90660c925ea2733cd8c80be7ac837b;hp=f1d79e7822572e6a2de83a9094af32dd25ae24b4;hpb=ca7b29592acc3891b6b473a30824a70719d7b2a9;p=supertux.git diff --git a/src/badguy/rocketexplosion.cpp b/src/badguy/rocketexplosion.cpp index f1d79e782..dcc612014 100644 --- a/src/badguy/rocketexplosion.cpp +++ b/src/badguy/rocketexplosion.cpp @@ -1,7 +1,7 @@ // $Id$ -// +// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,24 +12,20 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include -#include "rocketexplosion.h" +#include "rocketexplosion.hpp" static const float EXPLOSIONTIME = 1; RocketExplosion::RocketExplosion(const Vector& pos, Direction dir) + : BadGuy(pos, "images/creatures/mr_rocket/explosion.sprite") { - start_position = pos; - bbox.set_pos(pos); - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("rocketexplosion"); this->dir = dir; countMe = false; explode(); @@ -38,7 +34,7 @@ RocketExplosion::RocketExplosion(const Vector& pos, Direction dir) void RocketExplosion::write(lisp::Writer& ) { - // bombs are only temporarily so don't write them out... + // rocket explosions are only temporarily so don't write them out... } HitResponse @@ -53,7 +49,7 @@ RocketExplosion::collision_solid(GameObject& , const CollisionHit& hit) HitResponse RocketExplosion::collision_player(Player& player, const CollisionHit& ) { - player.kill(Player::SHRINK); + player.kill(false); return ABORT_MOVE; }