X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Frocketexplosion.cpp;h=4e0520c2f1d79c3574c342ee9f438baac5dae5ed;hb=d84d73b701cc7fa2bd74f3490b9be1bf8b6f705a;hp=f1d79e7822572e6a2de83a9094af32dd25ae24b4;hpb=ca7b29592acc3891b6b473a30824a70719d7b2a9;p=supertux.git diff --git a/src/badguy/rocketexplosion.cpp b/src/badguy/rocketexplosion.cpp index f1d79e782..4e0520c2f 100644 --- a/src/badguy/rocketexplosion.cpp +++ b/src/badguy/rocketexplosion.cpp @@ -1,7 +1,7 @@ // $Id$ -// +// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,25 +12,20 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include -#include "rocketexplosion.h" +#include "rocketexplosion.hpp" static const float EXPLOSIONTIME = 1; RocketExplosion::RocketExplosion(const Vector& pos, Direction dir) + : BadGuy(pos, dir, "images/creatures/mr_rocket/explosion.sprite") { - start_position = pos; - bbox.set_pos(pos); - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("rocketexplosion"); - this->dir = dir; countMe = false; explode(); } @@ -38,22 +33,13 @@ RocketExplosion::RocketExplosion(const Vector& pos, Direction dir) void RocketExplosion::write(lisp::Writer& ) { - // bombs are only temporarily so don't write them out... -} - -HitResponse -RocketExplosion::collision_solid(GameObject& , const CollisionHit& hit) -{ - if(fabsf(hit.normal.y) > .5) - physic.set_velocity_y(0); - - return CONTINUE; + // rocket explosions are only temporarily so don't write them out... } HitResponse RocketExplosion::collision_player(Player& player, const CollisionHit& ) { - player.kill(Player::SHRINK); + player.kill(false); return ABORT_MOVE; }