X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fpoisonivy.cpp;h=ae118276cfb83ecbe00d15ca97959d10a79523ed;hb=8a598e8d635ee4d629371493fef50826a38cd20d;hp=cb38796e873ca0bd7f2a3807bd1ef1818ab2621e;hpb=c0093d25093395cb62fc2526ab42be65a9f015b8;p=supertux.git diff --git a/src/badguy/poisonivy.cpp b/src/badguy/poisonivy.cpp index cb38796e8..ae118276c 100644 --- a/src/badguy/poisonivy.cpp +++ b/src/badguy/poisonivy.cpp @@ -1,7 +1,7 @@ // $Id$ -// +// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,35 +12,27 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include -#include "poisonivy.h" +#include "poisonivy.hpp" +#include "random_generator.hpp" +#include "object/sprite_particle.hpp" static const float WALKSPEED = 80; PoisonIvy::PoisonIvy(const lisp::Lisp& reader) + : BadGuy(reader, "images/creatures/poison_ivy/poison_ivy.sprite") { - reader.get("x", start_position.x); - reader.get("y", start_position.y); - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("poisonivy"); - set_direction = false; } -PoisonIvy::PoisonIvy(float pos_x, float pos_y, Direction d) +PoisonIvy::PoisonIvy(const Vector& pos, Direction d) + : BadGuy(pos, d, "images/creatures/poison_ivy/poison_ivy.sprite") { - start_position.x = pos_x; - start_position.y = pos_y; - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("poisonivy"); - set_direction = true; - initial_direction = d; } void @@ -57,7 +49,6 @@ PoisonIvy::write(lisp::Writer& writer) void PoisonIvy::activate() { - if (set_direction) {dir = initial_direction;} physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); sprite->set_action(dir == LEFT ? "left" : "right"); } @@ -66,6 +57,18 @@ bool PoisonIvy::collision_squished(Player& player) { sprite->set_action(dir == LEFT ? "squished-left" : "squished-right"); + // spawn some particles + // TODO: provide convenience function in MovingSprite or MovingObject? + for (int i = 0; i < 3; i++) { + Vector ppos = bbox.get_middle(); + float angle = systemRandom.randf(-M_PI_2, M_PI_2); + float velocity = systemRandom.randf(350, 400); + float vx = sin(angle)*velocity; + float vy = -cos(angle)*velocity; + Vector pspeed = Vector(vx, vy); + Vector paccel = Vector(0, 100); + Sector::current()->add_object(new SpriteParticle("images/objects/particles/poisonivy.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1)); + } kill_squished(player); return true; }