X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fpoisonivy.cpp;h=ae118276cfb83ecbe00d15ca97959d10a79523ed;hb=8a598e8d635ee4d629371493fef50826a38cd20d;hp=302fb4c81ee82830c27d05a3afd6f9de4b07ef62;hpb=12966e3f986f7202125ae590c74a4d0c227441dd;p=supertux.git diff --git a/src/badguy/poisonivy.cpp b/src/badguy/poisonivy.cpp index 302fb4c81..ae118276c 100644 --- a/src/badguy/poisonivy.cpp +++ b/src/badguy/poisonivy.cpp @@ -20,25 +20,19 @@ #include #include "poisonivy.hpp" +#include "random_generator.hpp" +#include "object/sprite_particle.hpp" static const float WALKSPEED = 80; PoisonIvy::PoisonIvy(const lisp::Lisp& reader) : BadGuy(reader, "images/creatures/poison_ivy/poison_ivy.sprite") { - set_direction = false; - reader.get("direction", direction); - if( direction != "auto" && direction != ""){ - set_direction = true; - initial_direction = str2dir( direction ); - } } PoisonIvy::PoisonIvy(const Vector& pos, Direction d) - : BadGuy(pos, "images/creatures/poison_ivy/poison_ivy.sprite") + : BadGuy(pos, d, "images/creatures/poison_ivy/poison_ivy.sprite") { - set_direction = true; - initial_direction = d; } void @@ -46,7 +40,6 @@ PoisonIvy::write(lisp::Writer& writer) { writer.start_list("poisonivy"); - writer.write_string("direction", direction); writer.write_float("x", start_position.x); writer.write_float("y", start_position.y); @@ -56,7 +49,6 @@ PoisonIvy::write(lisp::Writer& writer) void PoisonIvy::activate() { - if (set_direction) {dir = initial_direction;} physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); sprite->set_action(dir == LEFT ? "left" : "right"); } @@ -65,6 +57,18 @@ bool PoisonIvy::collision_squished(Player& player) { sprite->set_action(dir == LEFT ? "squished-left" : "squished-right"); + // spawn some particles + // TODO: provide convenience function in MovingSprite or MovingObject? + for (int i = 0; i < 3; i++) { + Vector ppos = bbox.get_middle(); + float angle = systemRandom.randf(-M_PI_2, M_PI_2); + float velocity = systemRandom.randf(350, 400); + float vx = sin(angle)*velocity; + float vy = -cos(angle)*velocity; + Vector pspeed = Vector(vx, vy); + Vector paccel = Vector(0, 100); + Sector::current()->add_object(new SpriteParticle("images/objects/particles/poisonivy.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1)); + } kill_squished(player); return true; }