X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fpoisonivy.cpp;h=ae118276cfb83ecbe00d15ca97959d10a79523ed;hb=7c2f8e23f9accd00bd9ee2319da8ab8aa341c7cf;hp=9a30f62247cd3530d875318ee3b5dc9bf0550d8f;hpb=b51a3e05e9212c00c3bf7d00c6c2bf33fe8e2970;p=supertux.git diff --git a/src/badguy/poisonivy.cpp b/src/badguy/poisonivy.cpp index 9a30f6224..ae118276c 100644 --- a/src/badguy/poisonivy.cpp +++ b/src/badguy/poisonivy.cpp @@ -20,26 +20,19 @@ #include #include "poisonivy.hpp" +#include "random_generator.hpp" +#include "object/sprite_particle.hpp" static const float WALKSPEED = 80; PoisonIvy::PoisonIvy(const lisp::Lisp& reader) + : BadGuy(reader, "images/creatures/poison_ivy/poison_ivy.sprite") { - reader.get("x", start_position.x); - reader.get("y", start_position.y); - sprite = sprite_manager->create("images/creatures/poison_ivy/poison_ivy.sprite"); - bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); - set_direction = false; } -PoisonIvy::PoisonIvy(float pos_x, float pos_y, Direction d) +PoisonIvy::PoisonIvy(const Vector& pos, Direction d) + : BadGuy(pos, d, "images/creatures/poison_ivy/poison_ivy.sprite") { - start_position.x = pos_x; - start_position.y = pos_y; - sprite = sprite_manager->create("images/creatures/poison_ivy/poison_ivy.sprite"); - bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); - set_direction = true; - initial_direction = d; } void @@ -56,7 +49,6 @@ PoisonIvy::write(lisp::Writer& writer) void PoisonIvy::activate() { - if (set_direction) {dir = initial_direction;} physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); sprite->set_action(dir == LEFT ? "left" : "right"); } @@ -65,6 +57,18 @@ bool PoisonIvy::collision_squished(Player& player) { sprite->set_action(dir == LEFT ? "squished-left" : "squished-right"); + // spawn some particles + // TODO: provide convenience function in MovingSprite or MovingObject? + for (int i = 0; i < 3; i++) { + Vector ppos = bbox.get_middle(); + float angle = systemRandom.randf(-M_PI_2, M_PI_2); + float velocity = systemRandom.randf(350, 400); + float vx = sin(angle)*velocity; + float vy = -cos(angle)*velocity; + Vector pspeed = Vector(vx, vy); + Vector paccel = Vector(0, 100); + Sector::current()->add_object(new SpriteParticle("images/objects/particles/poisonivy.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1)); + } kill_squished(player); return true; }