X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fpoisonivy.cpp;h=742ec4a7b66790ab14379281510f83fca8a50807;hb=12a28b64dcce9c7ff706451b4f3aecd201cc8a5f;hp=9a30f62247cd3530d875318ee3b5dc9bf0550d8f;hpb=b51a3e05e9212c00c3bf7d00c6c2bf33fe8e2970;p=supertux.git diff --git a/src/badguy/poisonivy.cpp b/src/badguy/poisonivy.cpp index 9a30f6224..742ec4a7b 100644 --- a/src/badguy/poisonivy.cpp +++ b/src/badguy/poisonivy.cpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,85 +12,48 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include "poisonivy.hpp" +// along with this program. If not, see . -static const float WALKSPEED = 80; - -PoisonIvy::PoisonIvy(const lisp::Lisp& reader) -{ - reader.get("x", start_position.x); - reader.get("y", start_position.y); - sprite = sprite_manager->create("images/creatures/poison_ivy/poison_ivy.sprite"); - bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); - set_direction = false; -} +#include "badguy/poisonivy.hpp" +#include "math/random_generator.hpp" +#include "object/sprite_particle.hpp" +#include "supertux/object_factory.hpp" +#include "supertux/sector.hpp" -PoisonIvy::PoisonIvy(float pos_x, float pos_y, Direction d) -{ - start_position.x = pos_x; - start_position.y = pos_y; - sprite = sprite_manager->create("images/creatures/poison_ivy/poison_ivy.sprite"); - bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); - set_direction = true; - initial_direction = d; -} +#include -void -PoisonIvy::write(lisp::Writer& writer) +PoisonIvy::PoisonIvy(const Reader& reader) + : WalkingBadguy(reader, "images/creatures/poison_ivy/poison_ivy.sprite", "left", "right") { - writer.start_list("poisonivy"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - - writer.end_list("poisonivy"); + walk_speed = 80; } -void -PoisonIvy::activate() +PoisonIvy::PoisonIvy(const Vector& pos, Direction d) + : WalkingBadguy(pos, d, "images/creatures/poison_ivy/poison_ivy.sprite", "left", "right") { - if (set_direction) {dir = initial_direction;} - physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); - sprite->set_action(dir == LEFT ? "left" : "right"); + walk_speed = 80; } bool -PoisonIvy::collision_squished(Player& player) +PoisonIvy::collision_squished(GameObject& object) { sprite->set_action(dir == LEFT ? "squished-left" : "squished-right"); - kill_squished(player); - return true; -} - -HitResponse -PoisonIvy::collision_solid(GameObject& , const CollisionHit& hit) -{ - if(fabsf(hit.normal.y) > .5) { // hit floor or roof? - physic.set_velocity_y(0); - } else { // hit right or left - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); + // spawn some particles + // TODO: provide convenience function in MovingSprite or MovingObject? + for (int i = 0; i < 3; i++) { + Vector ppos = bbox.get_middle(); + float angle = systemRandom.randf(-M_PI_2, M_PI_2); + float velocity = systemRandom.randf(350, 400); + float vx = sin(angle)*velocity; + float vy = -cos(angle)*velocity; + Vector pspeed = Vector(vx, vy); + Vector paccel = Vector(0, 100); + Sector::current()->add_object(new SpriteParticle("images/objects/particles/poisonivy.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1)); } - - return CONTINUE; + kill_squished(object); + return true; } -HitResponse -PoisonIvy::collision_badguy(BadGuy& , const CollisionHit& hit) -{ - if(fabsf(hit.normal.x) > .8) { // left or right hit - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; -} +IMPLEMENT_FACTORY(PoisonIvy, "poisonivy"); -IMPLEMENT_FACTORY(PoisonIvy, "poisonivy") +/* EOF */