X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fpoisonivy.cpp;h=67b4c7f06a79bc100c642b0ff7cc2e33879294f6;hb=fea3446f05e1e7673607b835c269d3e8d1929ab3;hp=c93f42e03d0383d3f4413f9733b5bc0c84d4743e;hpb=ff3f2e3e93b2af69c0f686f8f636ba0d66c67f73;p=supertux.git diff --git a/src/badguy/poisonivy.cpp b/src/badguy/poisonivy.cpp index c93f42e03..67b4c7f06 100644 --- a/src/badguy/poisonivy.cpp +++ b/src/badguy/poisonivy.cpp @@ -20,94 +20,47 @@ #include #include "poisonivy.hpp" - -static const float WALKSPEED = 80; +#include "random_generator.hpp" +#include "object/sprite_particle.hpp" PoisonIvy::PoisonIvy(const lisp::Lisp& reader) + : WalkingBadguy(reader, "images/creatures/poison_ivy/poison_ivy.sprite", "left", "right") { - reader.get("x", start_position.x); - reader.get("y", start_position.y); - stay_on_platform = false; - reader.get("stay-on-platform", stay_on_platform); - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("images/creatures/poison_ivy/poison_ivy.sprite"); - set_direction = false; + walk_speed = 80; } -PoisonIvy::PoisonIvy(float pos_x, float pos_y, Direction d, bool stay_on_plat = false) +PoisonIvy::PoisonIvy(const Vector& pos, Direction d) + : WalkingBadguy(pos, d, "images/creatures/poison_ivy/poison_ivy.sprite", "left", "right") { - start_position.x = pos_x; - start_position.y = pos_y; - stay_on_platform = stay_on_plat; - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("images/creatures/poison_ivy/poison_ivy.sprite"); - set_direction = true; - initial_direction = d; + walk_speed = 80; } void PoisonIvy::write(lisp::Writer& writer) { writer.start_list("poisonivy"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - if (stay_on_platform) writer.write_bool("stay-on-platform", true); - + WalkingBadguy::write(writer); writer.end_list("poisonivy"); } -void -PoisonIvy::activate() -{ - if (set_direction) {dir = initial_direction;} - physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); - sprite->set_action(dir == LEFT ? "left" : "right"); -} - -void -PoisonIvy::active_update(float elapsed_time) -{ - if (stay_on_platform && may_fall_off_platform()) - { - dir = (dir == LEFT ? RIGHT : LEFT); - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } -} - bool -PoisonIvy::collision_squished(Player& player) +PoisonIvy::collision_squished(GameObject& object) { sprite->set_action(dir == LEFT ? "squished-left" : "squished-right"); - kill_squished(player); - return true; -} - -HitResponse -PoisonIvy::collision_solid(GameObject& , const CollisionHit& hit) -{ - if(fabsf(hit.normal.y) > .5) { // hit floor or roof? - physic.set_velocity_y(0); - } else { // hit right or left - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); + // spawn some particles + // TODO: provide convenience function in MovingSprite or MovingObject? + for (int i = 0; i < 3; i++) { + Vector ppos = bbox.get_middle(); + float angle = systemRandom.randf(-M_PI_2, M_PI_2); + float velocity = systemRandom.randf(350, 400); + float vx = sin(angle)*velocity; + float vy = -cos(angle)*velocity; + Vector pspeed = Vector(vx, vy); + Vector paccel = Vector(0, 100); + Sector::current()->add_object(new SpriteParticle("images/objects/particles/poisonivy.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1)); } - - return CONTINUE; -} - -HitResponse -PoisonIvy::collision_badguy(BadGuy& , const CollisionHit& hit) -{ - if(fabsf(hit.normal.x) > .8) { // left or right hit - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; + kill_squished(object); + return true; } IMPLEMENT_FACTORY(PoisonIvy, "poisonivy")