X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fpoisonivy.cpp;h=67b4c7f06a79bc100c642b0ff7cc2e33879294f6;hb=fea3446f05e1e7673607b835c269d3e8d1929ab3;hp=ae118276cfb83ecbe00d15ca97959d10a79523ed;hpb=7c2f8e23f9accd00bd9ee2319da8ab8aa341c7cf;p=supertux.git diff --git a/src/badguy/poisonivy.cpp b/src/badguy/poisonivy.cpp index ae118276c..67b4c7f06 100644 --- a/src/badguy/poisonivy.cpp +++ b/src/badguy/poisonivy.cpp @@ -23,80 +23,44 @@ #include "random_generator.hpp" #include "object/sprite_particle.hpp" -static const float WALKSPEED = 80; - PoisonIvy::PoisonIvy(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/poison_ivy/poison_ivy.sprite") + : WalkingBadguy(reader, "images/creatures/poison_ivy/poison_ivy.sprite", "left", "right") { + walk_speed = 80; } PoisonIvy::PoisonIvy(const Vector& pos, Direction d) - : BadGuy(pos, d, "images/creatures/poison_ivy/poison_ivy.sprite") + : WalkingBadguy(pos, d, "images/creatures/poison_ivy/poison_ivy.sprite", "left", "right") { + walk_speed = 80; } void PoisonIvy::write(lisp::Writer& writer) { writer.start_list("poisonivy"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - + WalkingBadguy::write(writer); writer.end_list("poisonivy"); } -void -PoisonIvy::activate() -{ - physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); - sprite->set_action(dir == LEFT ? "left" : "right"); -} - bool -PoisonIvy::collision_squished(Player& player) +PoisonIvy::collision_squished(GameObject& object) { sprite->set_action(dir == LEFT ? "squished-left" : "squished-right"); - // spawn some particles - // TODO: provide convenience function in MovingSprite or MovingObject? - for (int i = 0; i < 3; i++) { - Vector ppos = bbox.get_middle(); - float angle = systemRandom.randf(-M_PI_2, M_PI_2); - float velocity = systemRandom.randf(350, 400); - float vx = sin(angle)*velocity; - float vy = -cos(angle)*velocity; - Vector pspeed = Vector(vx, vy); - Vector paccel = Vector(0, 100); - Sector::current()->add_object(new SpriteParticle("images/objects/particles/poisonivy.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1)); - } - kill_squished(player); - return true; -} - -HitResponse -PoisonIvy::collision_solid(GameObject& , const CollisionHit& hit) -{ - if(fabsf(hit.normal.y) > .5) { // hit floor or roof? - physic.set_velocity_y(0); - } else { // hit right or left - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); + // spawn some particles + // TODO: provide convenience function in MovingSprite or MovingObject? + for (int i = 0; i < 3; i++) { + Vector ppos = bbox.get_middle(); + float angle = systemRandom.randf(-M_PI_2, M_PI_2); + float velocity = systemRandom.randf(350, 400); + float vx = sin(angle)*velocity; + float vy = -cos(angle)*velocity; + Vector pspeed = Vector(vx, vy); + Vector paccel = Vector(0, 100); + Sector::current()->add_object(new SpriteParticle("images/objects/particles/poisonivy.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1)); } - - return CONTINUE; -} - -HitResponse -PoisonIvy::collision_badguy(BadGuy& , const CollisionHit& hit) -{ - if(fabsf(hit.normal.x) > .8) { // left or right hit - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; + kill_squished(object); + return true; } IMPLEMENT_FACTORY(PoisonIvy, "poisonivy")