X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fpoisonivy.cpp;h=67b4c7f06a79bc100c642b0ff7cc2e33879294f6;hb=7a6f00e27bdc0aac2107506c3b00cbf0bf1cccc5;hp=34d4ed89783a6dca9ef5d86621db498d9097bcfe;hpb=2892ebda09d24c977547159e34abf0244884b89e;p=supertux.git diff --git a/src/badguy/poisonivy.cpp b/src/badguy/poisonivy.cpp index 34d4ed897..67b4c7f06 100644 --- a/src/badguy/poisonivy.cpp +++ b/src/badguy/poisonivy.cpp @@ -23,78 +23,44 @@ #include "random_generator.hpp" #include "object/sprite_particle.hpp" -static const float WALKSPEED = 80; - PoisonIvy::PoisonIvy(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/poison_ivy/poison_ivy.sprite") + : WalkingBadguy(reader, "images/creatures/poison_ivy/poison_ivy.sprite", "left", "right") { + walk_speed = 80; } PoisonIvy::PoisonIvy(const Vector& pos, Direction d) - : BadGuy(pos, d, "images/creatures/poison_ivy/poison_ivy.sprite") + : WalkingBadguy(pos, d, "images/creatures/poison_ivy/poison_ivy.sprite", "left", "right") { + walk_speed = 80; } void PoisonIvy::write(lisp::Writer& writer) { writer.start_list("poisonivy"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - + WalkingBadguy::write(writer); writer.end_list("poisonivy"); } -void -PoisonIvy::activate() -{ - physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); - sprite->set_action(dir == LEFT ? "left" : "right"); -} - bool -PoisonIvy::collision_squished(Player& player) +PoisonIvy::collision_squished(GameObject& object) { sprite->set_action(dir == LEFT ? "squished-left" : "squished-right"); - // spawn some particles - // TODO: provide convenience function in MovingSprite or MovingObject? - for (int i = 0; i < 3; i++) { - Vector ppos = bbox.get_middle(); - float angle = systemRandom.randf(-M_PI_2, M_PI_2); - float velocity = systemRandom.randf(350, 400); - float vx = sin(angle)*velocity; - float vy = -cos(angle)*velocity; - Vector pspeed = Vector(vx, vy); - Vector paccel = Vector(0, 100); - Sector::current()->add_object(new SpriteParticle("images/objects/particles/poisonivy.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1)); - } - kill_squished(player); - return true; -} - -void -PoisonIvy::collision_solid(const CollisionHit& hit) -{ - if(hit.top || hit.bottom) { - physic.set_velocity_y(0); - } else if(hit.left || hit.right) { - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); + // spawn some particles + // TODO: provide convenience function in MovingSprite or MovingObject? + for (int i = 0; i < 3; i++) { + Vector ppos = bbox.get_middle(); + float angle = systemRandom.randf(-M_PI_2, M_PI_2); + float velocity = systemRandom.randf(350, 400); + float vx = sin(angle)*velocity; + float vy = -cos(angle)*velocity; + Vector pspeed = Vector(vx, vy); + Vector paccel = Vector(0, 100); + Sector::current()->add_object(new SpriteParticle("images/objects/particles/poisonivy.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1)); } -} - -HitResponse -PoisonIvy::collision_badguy(BadGuy& , const CollisionHit& hit) -{ - if(hit.left || hit.right) { - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; + kill_squished(object); + return true; } IMPLEMENT_FACTORY(PoisonIvy, "poisonivy")