X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fpoisonivy.cpp;h=34d4ed89783a6dca9ef5d86621db498d9097bcfe;hb=a3316d68ca17966517c3f7bb0c0cb2b7e612fd0a;hp=cad1a64025686a439bebd2179c4fb335db797d46;hpb=4c9b57d29e67f9db5605f378549b07f670baa837;p=supertux.git diff --git a/src/badguy/poisonivy.cpp b/src/badguy/poisonivy.cpp index cad1a6402..34d4ed897 100644 --- a/src/badguy/poisonivy.cpp +++ b/src/badguy/poisonivy.cpp @@ -20,26 +20,19 @@ #include #include "poisonivy.hpp" +#include "random_generator.hpp" +#include "object/sprite_particle.hpp" static const float WALKSPEED = 80; PoisonIvy::PoisonIvy(const lisp::Lisp& reader) + : BadGuy(reader, "images/creatures/poison_ivy/poison_ivy.sprite") { - reader.get("x", start_position.x); - reader.get("y", start_position.y); - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("images/creatures/poison_ivy/poison_ivy.sprite"); - set_direction = false; } -PoisonIvy::PoisonIvy(float pos_x, float pos_y, Direction d) +PoisonIvy::PoisonIvy(const Vector& pos, Direction d) + : BadGuy(pos, d, "images/creatures/poison_ivy/poison_ivy.sprite") { - start_position.x = pos_x; - start_position.y = pos_y; - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("images/creatures/poison_ivy/poison_ivy.sprite"); - set_direction = true; - initial_direction = d; } void @@ -56,7 +49,6 @@ PoisonIvy::write(lisp::Writer& writer) void PoisonIvy::activate() { - if (set_direction) {dir = initial_direction;} physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); sprite->set_action(dir == LEFT ? "left" : "right"); } @@ -65,28 +57,38 @@ bool PoisonIvy::collision_squished(Player& player) { sprite->set_action(dir == LEFT ? "squished-left" : "squished-right"); + // spawn some particles + // TODO: provide convenience function in MovingSprite or MovingObject? + for (int i = 0; i < 3; i++) { + Vector ppos = bbox.get_middle(); + float angle = systemRandom.randf(-M_PI_2, M_PI_2); + float velocity = systemRandom.randf(350, 400); + float vx = sin(angle)*velocity; + float vy = -cos(angle)*velocity; + Vector pspeed = Vector(vx, vy); + Vector paccel = Vector(0, 100); + Sector::current()->add_object(new SpriteParticle("images/objects/particles/poisonivy.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1)); + } kill_squished(player); return true; } -HitResponse -PoisonIvy::collision_solid(GameObject& , const CollisionHit& hit) +void +PoisonIvy::collision_solid(const CollisionHit& hit) { - if(fabsf(hit.normal.y) > .5) { // hit floor or roof? + if(hit.top || hit.bottom) { physic.set_velocity_y(0); - } else { // hit right or left + } else if(hit.left || hit.right) { dir = dir == LEFT ? RIGHT : LEFT; sprite->set_action(dir == LEFT ? "left" : "right"); physic.set_velocity_x(-physic.get_velocity_x()); } - - return CONTINUE; } HitResponse PoisonIvy::collision_badguy(BadGuy& , const CollisionHit& hit) { - if(fabsf(hit.normal.x) > .8) { // left or right hit + if(hit.left || hit.right) { dir = dir == LEFT ? RIGHT : LEFT; sprite->set_action(dir == LEFT ? "left" : "right"); physic.set_velocity_x(-physic.get_velocity_x());