X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fnolok_01.cpp;h=045a507e0aeebc9c0a3c720e967ce8ee51209715;hb=eb87b07de097463cf91cf76be9bbc6b9fc0cad98;hp=47e55895dd887d77a11bbac2b5394da2cb437161;hpb=12b299773de327f4e1bb42311f6eafa7709c6440;p=supertux.git diff --git a/src/badguy/nolok_01.cpp b/src/badguy/nolok_01.cpp index 47e55895d..045a507e0 100644 --- a/src/badguy/nolok_01.cpp +++ b/src/badguy/nolok_01.cpp @@ -1,3 +1,23 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2005 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. + #include #include "nolok_01.h" @@ -43,8 +63,8 @@ Nolok_01::write(lisp::Writer& writer) void Nolok_01::activate() { - hitpoints = INITIAL_HITPOINTS; - bullet_hitpoints = INITIAL_BULLET_HP; + //hitpoints = INITIAL_HITPOINTS; + //bullet_hitpoints = INITIAL_BULLET_HP; physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); sprite->set_action(dir == LEFT ? "left" : "right"); action = WALKING; @@ -91,6 +111,7 @@ Nolok_01::collision_squished(Player& player) { bool result = false; player.bounce(*this); +#if 0 if (hitpoints <= 0) { bullet_hitpoints = 0; sprite->set_action("dead"); @@ -98,6 +119,7 @@ Nolok_01::collision_squished(Player& player) Sector::current()->add_object(new Door((int)get_pos().x+32, 512, "sector1", "main2")); result = true; } +#endif return result; } @@ -119,17 +141,18 @@ Nolok_01::collision_solid(GameObject& , const CollisionHit& hit) void Nolok_01::kill_fall() { +#if 0 bullet_hitpoints--; if (bullet_hitpoints <= 0) { hitpoints = 0; - SoundManager::get()->play_sound(IDToSound(SND_FALL), this, - Sector::current()->player->get_pos()); + sound_manager->play_sound("fall", this, + Sector::current()->player->get_pos()); physic.set_velocity_y(0); physic.enable_gravity(true); set_state(STATE_FALLING); Sector::current()->add_object(new Door((int)get_pos().x+32, 512, "sector1", "main2")); } - std::cout << "KILL_FALL - HITPOINTS: " << hitpoints << ", BULLET HP: " << bullet_hitpoints << std::endl; +#endif } IMPLEMENT_FACTORY(Nolok_01, "nolok_01")