X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fnolok_01.cpp;h=045a507e0aeebc9c0a3c720e967ce8ee51209715;hb=22901c90fe1a4b0d5a6ef8fccb2494699b888e32;hp=b1715515fe7510ed46d07a9282ff2bd3b7a77fc9;hpb=c0093d25093395cb62fc2526ab42be65a9f015b8;p=supertux.git diff --git a/src/badguy/nolok_01.cpp b/src/badguy/nolok_01.cpp index b1715515f..045a507e0 100644 --- a/src/badguy/nolok_01.cpp +++ b/src/badguy/nolok_01.cpp @@ -63,8 +63,8 @@ Nolok_01::write(lisp::Writer& writer) void Nolok_01::activate() { - hitpoints = INITIAL_HITPOINTS; - bullet_hitpoints = INITIAL_BULLET_HP; + //hitpoints = INITIAL_HITPOINTS; + //bullet_hitpoints = INITIAL_BULLET_HP; physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); sprite->set_action(dir == LEFT ? "left" : "right"); action = WALKING; @@ -111,6 +111,7 @@ Nolok_01::collision_squished(Player& player) { bool result = false; player.bounce(*this); +#if 0 if (hitpoints <= 0) { bullet_hitpoints = 0; sprite->set_action("dead"); @@ -118,6 +119,7 @@ Nolok_01::collision_squished(Player& player) Sector::current()->add_object(new Door((int)get_pos().x+32, 512, "sector1", "main2")); result = true; } +#endif return result; } @@ -139,6 +141,7 @@ Nolok_01::collision_solid(GameObject& , const CollisionHit& hit) void Nolok_01::kill_fall() { +#if 0 bullet_hitpoints--; if (bullet_hitpoints <= 0) { hitpoints = 0; @@ -149,7 +152,7 @@ Nolok_01::kill_fall() set_state(STATE_FALLING); Sector::current()->add_object(new Door((int)get_pos().x+32, 512, "sector1", "main2")); } - std::cout << "KILL_FALL - HITPOINTS: " << hitpoints << ", BULLET HP: " << bullet_hitpoints << std::endl; +#endif } IMPLEMENT_FACTORY(Nolok_01, "nolok_01")