X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fmrtree.cpp;h=ddcc43aa3c781999de930df2df042116e8a8de5b;hb=7a6f00e27bdc0aac2107506c3b00cbf0bf1cccc5;hp=565cf70906bee3ce83fc7d158aed5d096436c8c2;hpb=fd282d4799cb88eae93e471f5c055f9dc3f12b86;p=supertux.git diff --git a/src/badguy/mrtree.cpp b/src/badguy/mrtree.cpp index 565cf7090..ddcc43aa3 100644 --- a/src/badguy/mrtree.cpp +++ b/src/badguy/mrtree.cpp @@ -37,7 +37,7 @@ MrTree::MrTree(const lisp::Lisp& reader) : WalkingBadguy(reader, "images/creatures/mr_tree/mr_tree.sprite","left","right") { walk_speed = WALKSPEED; - max_drop_height = 0; + max_drop_height = 16; sound_manager->preload("sounds/mr_tree.ogg"); } @@ -50,7 +50,7 @@ MrTree::write(lisp::Writer& writer) } bool -MrTree::collision_squished(Player& player) +MrTree::collision_squished(GameObject& object) { // replace with Stumpy Vector stumpy_pos = get_pos(); @@ -62,12 +62,13 @@ MrTree::collision_squished(Player& player) // give Feedback sound_manager->play("sounds/mr_tree.ogg", get_pos()); - player.bounce(*this); - + Player* player = dynamic_cast(&object); + if (player) player->bounce(*this); + // spawn some particles // TODO: provide convenience function in MovingSprite or MovingObject? - for (int i = 0; i < 25; i++) { - Vector ppos = bbox.get_middle(); + for (int px = (int)stumpy->get_bbox().p1.x; px < (int)stumpy->get_bbox().p2.x; px+=10) { + Vector ppos = Vector(px, stumpy->get_bbox().p1.y-5); float angle = systemRandom.randf(-M_PI_2, M_PI_2); float velocity = systemRandom.randf(45, 90); float vx = sin(angle)*velocity; @@ -80,16 +81,16 @@ MrTree::collision_squished(Player& player) // spawn PoisonIvy Vector leaf1_pos = Vector(stumpy_pos.x - POISONIVY_WIDTH - 1, stumpy_pos.y - POISONIVY_Y_OFFSET); Rect leaf1_bbox = Rect(leaf1_pos.x, leaf1_pos.y, leaf1_pos.x + POISONIVY_WIDTH, leaf1_pos.y + POISONIVY_HEIGHT); - if (Sector::current()->is_free_space(leaf1_bbox)) { + if (Sector::current()->is_free_of_movingstatics(leaf1_bbox, this)) { PoisonIvy* leaf1 = new PoisonIvy(leaf1_bbox.p1, LEFT); leaf1 = leaf1; Sector::current()->add_object(leaf1); } - + // spawn PoisonIvy Vector leaf2_pos = Vector(stumpy_pos.x + sprite->get_current_hitbox_width() + 1, stumpy_pos.y - POISONIVY_Y_OFFSET); Rect leaf2_bbox = Rect(leaf2_pos.x, leaf2_pos.y, leaf2_pos.x + POISONIVY_WIDTH, leaf2_pos.y + POISONIVY_HEIGHT); - if (Sector::current()->is_free_space(leaf2_bbox)) { + if (Sector::current()->is_free_of_movingstatics(leaf2_bbox, this)) { PoisonIvy* leaf2 = new PoisonIvy(leaf2_bbox.p1, RIGHT); leaf2 = leaf2; Sector::current()->add_object(leaf2); @@ -99,4 +100,3 @@ MrTree::collision_squished(Player& player) } IMPLEMENT_FACTORY(MrTree, "mrtree") -