X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fmrtree.cpp;h=601eebcfb400e42a578214bc2ecffaf0fd2f05b6;hb=c0acd67adc48d8802843438f75319327dc7ae3cf;hp=efe080de90efe0230c9e8047eeba40e128217f4f;hpb=a5ab1a8288fa772240960e05de7b0481bd1203d2;p=supertux.git diff --git a/src/badguy/mrtree.cpp b/src/badguy/mrtree.cpp index efe080de9..601eebcfb 100644 --- a/src/badguy/mrtree.cpp +++ b/src/badguy/mrtree.cpp @@ -1,8 +1,29 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2005 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. + #include #include "mrtree.h" static const float WALKSPEED = 50; +static const float WALKSPEED_SMALL = 30; MrTree::MrTree(const lisp::Lisp& reader) : mystate(STATE_BIG) @@ -27,11 +48,13 @@ MrTree::write(lisp::Writer& writer) void MrTree::activate() { - physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); - if(mystate == STATE_BIG) + if(mystate == STATE_BIG) { + physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); sprite->set_action(dir == LEFT ? "left" : "right"); - else + } else { + physic.set_velocity_x(dir == LEFT ? -WALKSPEED_SMALL : WALKSPEED_SMALL); sprite->set_action(dir == LEFT ? "small-left" : "small-right"); + } } bool @@ -41,8 +64,7 @@ MrTree::collision_squished(Player& player) mystate = STATE_NORMAL; activate(); - SoundManager::get()->play_sound(IDToSound(SND_SQUISH), get_pos(), - player.get_pos()); + sound_manager->play_sound("squish", get_pos(), player.get_pos()); player.bounce(*this); } else { sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");