X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fmrrocket.cpp;h=58f4df134184f3c0d641e9d85c4628c9ab7b5e6e;hb=788a9153f60fb3d25a52fd184387ebbde7636719;hp=cbe72b5c4e4b149eb20a42a693abe2273329d15d;hpb=78e9b27b7059c9b9b16a7f871ab71f751ec75323;p=supertux.git diff --git a/src/badguy/mrrocket.cpp b/src/badguy/mrrocket.cpp index cbe72b5c4..58f4df134 100644 --- a/src/badguy/mrrocket.cpp +++ b/src/badguy/mrrocket.cpp @@ -21,19 +21,22 @@ #include "mrrocket.hpp" +#include "object/explosion.hpp" +#include "lisp/writer.hpp" +#include "object_factory.hpp" +#include "sector.hpp" +#include "sprite/sprite.hpp" + static const float SPEED = 200; MrRocket::MrRocket(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/mr_rocket/mr_rocket.sprite") + : BadGuy(reader, "images/creatures/mr_rocket/mr_rocket.sprite") { - set_direction = false; } MrRocket::MrRocket(const Vector& pos, Direction d) - : BadGuy(pos, "images/creatures/mr_rocket/mr_rocket.sprite") + : BadGuy(pos, d, "images/creatures/mr_rocket/mr_rocket.sprite") { - set_direction = true; - initial_direction = d; } void @@ -41,16 +44,15 @@ MrRocket::write(lisp::Writer& writer) { writer.start_list("mrrocket"); - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); + writer.write("x", start_position.x); + writer.write("y", start_position.y); writer.end_list("mrrocket"); } void -MrRocket::activate() +MrRocket::initialize() { - if (set_direction) {dir = initial_direction;} physic.set_velocity_x(dir == LEFT ? -SPEED : SPEED); physic.enable_gravity(false); sprite->set_action(dir == LEFT ? "left" : "right"); @@ -60,7 +62,7 @@ void MrRocket::active_update(float elapsed_time) { if (collision_timer.check()) { - Sector::current()->add_object(new RocketExplosion(get_pos(), dir)); + Sector::current()->add_object(new Explosion(get_bbox().get_middle())); remove_me(); } else if (!collision_timer.started()) { @@ -70,26 +72,24 @@ MrRocket::active_update(float elapsed_time) } bool -MrRocket::collision_squished(Player& player) +MrRocket::collision_squished(GameObject& object) { sprite->set_action(dir == LEFT ? "squished-left" : "squished-right"); - kill_squished(player); + kill_squished(object); kill_fall(); return true; } -HitResponse -MrRocket::collision_solid(GameObject& , const CollisionHit& hit) +void +MrRocket::collision_solid(const CollisionHit& hit) { - if(fabsf(hit.normal.y) > .5) { // hit floor or roof? + if(hit.top || hit.bottom) { physic.set_velocity_y(0); - } else { // hit right or left + } else if(hit.left || hit.right) { sprite->set_action(dir == LEFT ? "collision-left" : "collision-right"); physic.set_velocity_x(0); - collision_timer.start(0.2, true); + collision_timer.start(0.2f, true); } - - return CONTINUE; } IMPLEMENT_FACTORY(MrRocket, "mrrocket")