X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fmriceblock.hpp;h=ddf3847aa48e8b836ff8ed60682b35582f55f74e;hb=8b8e1c3576cedddb1d88eafa5fd4804e8257793c;hp=4031e0d2c2f17b80bdeb7f1d41254f5cf52a4f4e;hpb=5b7f9214cb929399f1a855ef5807018a9447d510;p=supertux.git diff --git a/src/badguy/mriceblock.hpp b/src/badguy/mriceblock.hpp index 4031e0d2c..ddf3847aa 100644 --- a/src/badguy/mriceblock.hpp +++ b/src/badguy/mriceblock.hpp @@ -1,7 +1,7 @@ // $Id$ -// +// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,45 +12,57 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef __MRICEBLOCK_H__ #define __MRICEBLOCK_H__ -#include "badguy.hpp" +#include "walking_badguy.hpp" +#include "object/portable.hpp" -class MrIceBlock : public BadGuy +class MrIceBlock : public WalkingBadguy, public Portable { public: MrIceBlock(const lisp::Lisp& reader); - MrIceBlock(float pos_x, float pos_y, Direction d); + MrIceBlock(const Vector& pos, Direction d); - void activate(); + void initialize(); void write(lisp::Writer& writer); - HitResponse collision_solid(GameObject& object, const CollisionHit& hit); + HitResponse collision(GameObject& object, const CollisionHit& hit); + void collision_solid(const CollisionHit& hit); HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit); + HitResponse collision_player(Player& player, const CollisionHit& hit); void active_update(float elapsed_time); + void grab(MovingObject& object, const Vector& pos, Direction dir); + void ungrab(MovingObject& object, Direction dir); + bool is_portable() const; + + bool can_break(); + + virtual MrIceBlock* clone() const { return new MrIceBlock(*this); } + protected: - bool collision_squished(Player& player); + bool collision_squished(GameObject& object); private: enum IceState { ICESTATE_NORMAL, ICESTATE_FLAT, + ICESTATE_GRABBED, ICESTATE_KICKED }; + + void set_state(IceState state); + IceState ice_state; + Timer nokick_timer; Timer flat_timer; int squishcount; - bool set_direction; - Direction initial_direction; }; #endif -