X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fmriceblock.cpp;h=8b3a995f4247a406d4c11289ea5e389098533ad6;hb=126aa9428c83eb1e17d4a75a55d15e3e6e0c6875;hp=49ed17040f026c2bf371b857797db7edca6be3cd;hpb=cdf9e540c471b7bbb51c524647b2ce6d61811f0c;p=supertux.git diff --git a/src/badguy/mriceblock.cpp b/src/badguy/mriceblock.cpp index 49ed17040..8b3a995f4 100644 --- a/src/badguy/mriceblock.cpp +++ b/src/badguy/mriceblock.cpp @@ -23,44 +23,42 @@ #include "object/block.hpp" namespace { - const float WALKSPEED = 80; const float KICKSPEED = 500; const int MAXSQUISHES = 10; } MrIceBlock::MrIceBlock(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/mr_iceblock/mr_iceblock.sprite"), ice_state(ICESTATE_NORMAL), squishcount(0) + : WalkingBadguy(reader, "images/creatures/mr_iceblock/mr_iceblock.sprite", "left", "right"), ice_state(ICESTATE_NORMAL), squishcount(0) { - set_direction = false; + walk_speed = 80; + max_drop_height = 600; + sound_manager->preload("sounds/iceblock_bump.wav"); + sound_manager->preload("sounds/stomp.wav"); + sound_manager->preload("sounds/kick.wav"); } MrIceBlock::MrIceBlock(const Vector& pos, Direction d) - : BadGuy(pos, "images/creatures/mr_iceblock/mr_iceblock.sprite"), ice_state(ICESTATE_NORMAL), squishcount(0) + : WalkingBadguy(pos, d, "images/creatures/mr_iceblock/mr_iceblock.sprite", "left", "right"), ice_state(ICESTATE_NORMAL), squishcount(0) { - set_direction = true; - initial_direction = d; + walk_speed = 80; + max_drop_height = 600; + sound_manager->preload("sounds/iceblock_bump.wav"); + sound_manager->preload("sounds/stomp.wav"); + sound_manager->preload("sounds/kick.wav"); } void MrIceBlock::write(lisp::Writer& writer) { writer.start_list("mriceblock"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - + WalkingBadguy::write(writer); writer.end_list("mriceblock"); } void MrIceBlock::activate() { - if (set_direction) { - dir = initial_direction; - } - - physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); - sprite->set_action(dir == LEFT ? "left" : "right"); + WalkingBadguy::activate(); set_state(ICESTATE_NORMAL); } @@ -74,31 +72,33 @@ MrIceBlock::active_update(float elapsed_time) set_state(ICESTATE_NORMAL); } - if (ice_state == ICESTATE_NORMAL && might_fall(601)) + if (ice_state == ICESTATE_NORMAL) { - dir = (dir == LEFT ? RIGHT : LEFT); - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); + WalkingBadguy::active_update(elapsed_time); + return; } BadGuy::active_update(elapsed_time); } -HitResponse -MrIceBlock::collision_solid(GameObject& object, const CollisionHit& hit) +void +MrIceBlock::collision_solid(const CollisionHit& hit) { - if(fabsf(hit.normal.y) > .5) { // floor or roof + update_on_ground_flag(hit); + + if(hit.top || hit.bottom) { // floor or roof physic.set_velocity_y(0); - return CONTINUE; + return; } + // hit left or right switch(ice_state) { case ICESTATE_NORMAL: - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); + WalkingBadguy::collision_solid(hit); break; case ICESTATE_KICKED: { +#if 0 + // TODO move these into bonusblock class BonusBlock* bonusblock = dynamic_cast (&object); if(bonusblock) { bonusblock->try_open(); @@ -107,21 +107,25 @@ MrIceBlock::collision_solid(GameObject& object, const CollisionHit& hit) if(brick) { brick->try_break(); } - - dir = dir == LEFT ? RIGHT : LEFT; +#endif + if(hit.right && dir == RIGHT) { + dir = LEFT; + sound_manager->play("sounds/iceblock_bump.wav", get_pos()); + physic.set_velocity_x(-KICKSPEED); + } else if(hit.left && dir == LEFT) { + dir = RIGHT; + sound_manager->play("sounds/iceblock_bump.wav", get_pos()); + physic.set_velocity_x(KICKSPEED); + } sprite->set_action(dir == LEFT ? "flat-left" : "flat-right"); - physic.set_velocity_x(-physic.get_velocity_x()); - sound_manager->play("sounds/iceblock_bump.wav", get_pos()); break; } case ICESTATE_FLAT: physic.set_velocity_x(0); break; case ICESTATE_GRABBED: - return FORCE_MOVE; + break; } - - return CONTINUE; } HitResponse @@ -141,13 +145,12 @@ MrIceBlock::collision_player(Player& player, const CollisionHit& hit) // handle kicks from left or right side if(ice_state == ICESTATE_FLAT && get_state() == STATE_ACTIVE) { - // hit from left side - if(hit.normal.x > 0.7) { + if(hit.left) { dir = RIGHT; player.kick(); set_state(ICESTATE_KICKED); return FORCE_MOVE; - } else if(hit.normal.x < -0.7) { + } else if(hit.right) { dir = LEFT; player.kick(); set_state(ICESTATE_KICKED); @@ -163,12 +166,7 @@ MrIceBlock::collision_badguy(BadGuy& badguy, const CollisionHit& hit) { switch(ice_state) { case ICESTATE_NORMAL: - if(fabsf(hit.normal.x) > .8) { - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } - return CONTINUE; + return WalkingBadguy::collision_badguy(badguy, hit); case ICESTATE_FLAT: return FORCE_MOVE; case ICESTATE_KICKED: @@ -225,8 +223,7 @@ MrIceBlock::set_state(IceState state) switch(state) { case ICESTATE_NORMAL: - physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); - sprite->set_action(dir == LEFT ? "left" : "right"); + WalkingBadguy::activate(); break; case ICESTATE_FLAT: sound_manager->play("sounds/stomp.wav", get_pos());