X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fmriceblock.cpp;h=8b3a995f4247a406d4c11289ea5e389098533ad6;hb=126aa9428c83eb1e17d4a75a55d15e3e6e0c6875;hp=09f2bb09610edfa886100b9b28c196114f5c80ec;hpb=34c5787d09b5d56664c13173dbafb6242a3d4e65;p=supertux.git diff --git a/src/badguy/mriceblock.cpp b/src/badguy/mriceblock.cpp index 09f2bb096..8b3a995f4 100644 --- a/src/badguy/mriceblock.cpp +++ b/src/badguy/mriceblock.cpp @@ -23,22 +23,25 @@ #include "object/block.hpp" namespace { - const float WALKSPEED = 80; const float KICKSPEED = 500; const int MAXSQUISHES = 10; } MrIceBlock::MrIceBlock(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/mr_iceblock/mr_iceblock.sprite"), ice_state(ICESTATE_NORMAL), squishcount(0) + : WalkingBadguy(reader, "images/creatures/mr_iceblock/mr_iceblock.sprite", "left", "right"), ice_state(ICESTATE_NORMAL), squishcount(0) { + walk_speed = 80; + max_drop_height = 600; sound_manager->preload("sounds/iceblock_bump.wav"); sound_manager->preload("sounds/stomp.wav"); sound_manager->preload("sounds/kick.wav"); } MrIceBlock::MrIceBlock(const Vector& pos, Direction d) - : BadGuy(pos, d, "images/creatures/mr_iceblock/mr_iceblock.sprite"), ice_state(ICESTATE_NORMAL), squishcount(0) + : WalkingBadguy(pos, d, "images/creatures/mr_iceblock/mr_iceblock.sprite", "left", "right"), ice_state(ICESTATE_NORMAL), squishcount(0) { + walk_speed = 80; + max_drop_height = 600; sound_manager->preload("sounds/iceblock_bump.wav"); sound_manager->preload("sounds/stomp.wav"); sound_manager->preload("sounds/kick.wav"); @@ -48,18 +51,14 @@ void MrIceBlock::write(lisp::Writer& writer) { writer.start_list("mriceblock"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - + WalkingBadguy::write(writer); writer.end_list("mriceblock"); } void MrIceBlock::activate() { - physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); - sprite->set_action(dir == LEFT ? "left" : "right"); + WalkingBadguy::activate(); set_state(ICESTATE_NORMAL); } @@ -73,11 +72,10 @@ MrIceBlock::active_update(float elapsed_time) set_state(ICESTATE_NORMAL); } - if (ice_state == ICESTATE_NORMAL && on_ground() && might_fall(601)) + if (ice_state == ICESTATE_NORMAL) { - dir = (dir == LEFT ? RIGHT : LEFT); - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); + WalkingBadguy::active_update(elapsed_time); + return; } BadGuy::active_update(elapsed_time); @@ -96,15 +94,7 @@ MrIceBlock::collision_solid(const CollisionHit& hit) // hit left or right switch(ice_state) { case ICESTATE_NORMAL: - if(hit.right && dir == RIGHT) { - dir = LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } else if(hit.left && dir == LEFT) { - dir = RIGHT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } + WalkingBadguy::collision_solid(hit); break; case ICESTATE_KICKED: { #if 0 @@ -176,12 +166,7 @@ MrIceBlock::collision_badguy(BadGuy& badguy, const CollisionHit& hit) { switch(ice_state) { case ICESTATE_NORMAL: - if(hit.left || hit.right) { - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } - return CONTINUE; + return WalkingBadguy::collision_badguy(badguy, hit); case ICESTATE_FLAT: return FORCE_MOVE; case ICESTATE_KICKED: @@ -238,8 +223,7 @@ MrIceBlock::set_state(IceState state) switch(state) { case ICESTATE_NORMAL: - physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); - sprite->set_action(dir == LEFT ? "left" : "right"); + WalkingBadguy::activate(); break; case ICESTATE_FLAT: sound_manager->play("sounds/stomp.wav", get_pos());