X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fmriceblock.cpp;h=7ab283788f3fd7953f160ec3ce7e1f32e4ac6a3a;hb=7a6f00e27bdc0aac2107506c3b00cbf0bf1cccc5;hp=481bf088fc9ede8ebac0b689d5e66a900fb83a6b;hpb=72325436a6b4c5eef61f4a14ef287a9520717baa;p=supertux.git diff --git a/src/badguy/mriceblock.cpp b/src/badguy/mriceblock.cpp index 481bf088f..7ab283788 100644 --- a/src/badguy/mriceblock.cpp +++ b/src/badguy/mriceblock.cpp @@ -57,9 +57,9 @@ MrIceBlock::write(lisp::Writer& writer) } void -MrIceBlock::activate() +MrIceBlock::initialize() { - WalkingBadguy::activate(); + WalkingBadguy::initialize(); set_state(ICESTATE_NORMAL); } @@ -106,12 +106,10 @@ MrIceBlock::collision_solid(const CollisionHit& hit) if(hit.right && dir == RIGHT) { dir = LEFT; sound_manager->play("sounds/iceblock_bump.wav", get_pos()); - if(++squishcount >= MAXSQUISHES) { kill_fall(); break; } physic.set_velocity_x(-KICKSPEED); } else if(hit.left && dir == LEFT) { dir = RIGHT; sound_manager->play("sounds/iceblock_bump.wav", get_pos()); - if(++squishcount >= MAXSQUISHES) { kill_fall(); break; } physic.set_velocity_x(KICKSPEED); } sprite->set_action(dir == LEFT ? "flat-left" : "flat-right"); @@ -189,7 +187,7 @@ MrIceBlock::collision_squished(GameObject& object) { Player* player = dynamic_cast(&object); squishcount++; - if ((squishcount >= MAXSQUISHES) || (player && player->butt_jump)) { + if ((squishcount >= MAXSQUISHES) || (player && player->does_buttjump)) { kill_fall(); return true; } @@ -227,7 +225,7 @@ MrIceBlock::set_state(IceState state) switch(state) { case ICESTATE_NORMAL: - WalkingBadguy::activate(); + WalkingBadguy::initialize(); break; case ICESTATE_FLAT: if(dir == UP) { @@ -266,7 +264,7 @@ MrIceBlock::grab(MovingObject&, const Vector& pos, Direction dir) this->dir = dir; sprite->set_action(dir == LEFT ? "flat-left" : "flat-right"); set_state(ICESTATE_GRABBED); - set_group(COLGROUP_DISABLED); + set_colgroup_active(COLGROUP_DISABLED); } void @@ -274,7 +272,7 @@ MrIceBlock::ungrab(MovingObject& , Direction dir) { this->dir = dir; set_state(dir == UP ? ICESTATE_FLAT : ICESTATE_KICKED); - set_group(COLGROUP_MOVING); + set_colgroup_active(COLGROUP_MOVING); } bool