X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fmriceblock.cpp;h=0b9b9cefbd4ed7e67c44f111c939118c5bab50f7;hb=198f758764fff064a47630b5d0f1e3d6aabe95a8;hp=cb801b30097b6e12bc90866b31204fcabcce6154;hpb=3e86b3d0c8c9ed1137e8716fcecbcd0ca67bea7b;p=supertux.git diff --git a/src/badguy/mriceblock.cpp b/src/badguy/mriceblock.cpp index cb801b300..0b9b9cefb 100644 --- a/src/badguy/mriceblock.cpp +++ b/src/badguy/mriceblock.cpp @@ -25,6 +25,7 @@ namespace { const float KICKSPEED = 500; const int MAXSQUISHES = 10; + const float NOKICK_TIME = 0.1f; } MrIceBlock::MrIceBlock(const lisp::Lisp& reader) @@ -56,9 +57,9 @@ MrIceBlock::write(lisp::Writer& writer) } void -MrIceBlock::activate() +MrIceBlock::initialize() { - WalkingBadguy::activate(); + WalkingBadguy::initialize(); set_state(ICESTATE_NORMAL); } @@ -182,25 +183,38 @@ MrIceBlock::collision_squished(GameObject& object) { switch(ice_state) { case ICESTATE_KICKED: + { + BadGuy* badguy = dynamic_cast(&object); + if (badguy) { + badguy->kill_fall(); + break; + } + } + + // fall through case ICESTATE_NORMAL: - squishcount++; - if(squishcount >= MAXSQUISHES) { - kill_fall(); - return true; + { + Player* player = dynamic_cast(&object); + squishcount++; + if ((squishcount >= MAXSQUISHES) || (player && player->does_buttjump)) { + kill_fall(); + return true; + } } set_state(ICESTATE_FLAT); + nokick_timer.start(NOKICK_TIME); break; case ICESTATE_FLAT: { - MovingObject* movingobject = dynamic_cast(&object); - if (movingobject && (movingobject->get_pos().x < get_pos().x)) { - dir = RIGHT; - } else { - dir = LEFT; - } + MovingObject* movingobject = dynamic_cast(&object); + if (movingobject && (movingobject->get_pos().x < get_pos().x)) { + dir = RIGHT; + } else { + dir = LEFT; + } } - set_state(ICESTATE_KICKED); + if (nokick_timer.check()) set_state(ICESTATE_KICKED); break; case ICESTATE_GRABBED: assert(false); @@ -220,7 +234,7 @@ MrIceBlock::set_state(IceState state) switch(state) { case ICESTATE_NORMAL: - WalkingBadguy::activate(); + WalkingBadguy::initialize(); break; case ICESTATE_FLAT: if(dir == UP) { @@ -259,7 +273,7 @@ MrIceBlock::grab(MovingObject&, const Vector& pos, Direction dir) this->dir = dir; sprite->set_action(dir == LEFT ? "flat-left" : "flat-right"); set_state(ICESTATE_GRABBED); - set_group(COLGROUP_DISABLED); + set_colgroup_active(COLGROUP_DISABLED); } void @@ -267,7 +281,7 @@ MrIceBlock::ungrab(MovingObject& , Direction dir) { this->dir = dir; set_state(dir == UP ? ICESTATE_FLAT : ICESTATE_KICKED); - set_group(COLGROUP_MOVING); + set_colgroup_active(COLGROUP_MOVING); } bool