X-Git-Url: https://git.verplant.org/?a=blobdiff_plain;f=src%2Fbadguy%2Fmrbomb.cpp;h=dcd71987dab6c8a64da6e45b1eabdbc551cec044;hb=298fcc1a717a1053f5bfdba796ecc597df4df5c4;hp=15ab8f5317ad94c91f846be9d879e5c42cced569;hpb=2892ebda09d24c977547159e34abf0244884b89e;p=supertux.git diff --git a/src/badguy/mrbomb.cpp b/src/badguy/mrbomb.cpp index 15ab8f531..dcd71987d 100644 --- a/src/badguy/mrbomb.cpp +++ b/src/badguy/mrbomb.cpp @@ -23,95 +23,73 @@ #include "bomb.hpp" #include "sprite/sprite_manager.hpp" -static const float WALKSPEED = 80; - MrBomb::MrBomb(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/mr_cherry/mr_cherry.sprite") + : WalkingBadguy(reader, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right") { + walk_speed = 80; + max_drop_height = 16; + grabbed = false; + //Check if we need another sprite if( !reader.get( "sprite", sprite_name ) ){ return; } if( sprite_name == "" ){ - sprite_name = "images/creatures/mr_cherry/mr_cherry.sprite"; + sprite_name = "images/creatures/mr_bomb/mr_bomb.sprite"; return; } - //Replace sprite + //Replace sprite sprite = sprite_manager->create( sprite_name ); } /* MrBomb created by a despencer always gets default sprite atm.*/ MrBomb::MrBomb(const Vector& pos, Direction d) - : BadGuy(pos, d, "images/creatures/mr_cherry/mr_cherry.sprite") + : WalkingBadguy(pos, d, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right") { + walk_speed = 80; + max_drop_height = 16; + grabbed = false; } void MrBomb::write(lisp::Writer& writer) { writer.start_list("mrbomb"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - + WalkingBadguy::write(writer); writer.end_list("mrbomb"); } -void -MrBomb::activate() +HitResponse +MrBomb::collision(GameObject& object, const CollisionHit& hit) { - physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); - sprite->set_action(dir == LEFT ? "left" : "right"); - bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); + if(grabbed) + return FORCE_MOVE; + return WalkingBadguy::collision(object, hit); } -void -MrBomb::active_update(float elapsed_time) +HitResponse +MrBomb::collision_player(Player& player, const CollisionHit& hit) { - if (might_fall()) - { - dir = (dir == LEFT ? RIGHT : LEFT); - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } - - BadGuy::active_update(elapsed_time); + if(grabbed) + return FORCE_MOVE; + return WalkingBadguy::collision_player(player, hit); } bool -MrBomb::collision_squished(Player& player) +MrBomb::collision_squished(GameObject& object) { remove_me(); Sector::current()->add_object(new Bomb(get_pos(), dir, sprite_name )); - kill_squished(player); + kill_squished(object); return true; } void -MrBomb::collision_solid(const CollisionHit& hit) -{ - if(hit.bottom || hit.top) { - physic.set_velocity_y(0); - } - if(hit.left || hit.right) { - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } -} - -HitResponse -MrBomb::collision_badguy(BadGuy& ) +MrBomb::active_update(float elapsed_time) { -#if 0 - if(fabsf(hit.normal.x) > .8) { // left or right - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } -#endif - - return CONTINUE; + if(grabbed) + return; + WalkingBadguy::active_update(elapsed_time); } void @@ -123,4 +101,42 @@ MrBomb::kill_fall() bomb->explode(); } +void +MrBomb::grab(MovingObject&, const Vector& pos, Direction dir) +{ + assert(frozen); + movement = pos - get_pos(); + this->dir = dir; + sprite->set_action(dir == LEFT ? "iced-left" : "iced-right"); + set_group(COLGROUP_DISABLED); + grabbed = true; +} + +void +MrBomb::ungrab(MovingObject& , Direction dir) +{ + this->dir = dir; + set_group(COLGROUP_MOVING); + grabbed = false; +} + +void +MrBomb::freeze() +{ + WalkingBadguy::freeze(); + sprite->set_action(dir == LEFT ? "iced-left" : "iced-right"); +} + +bool +MrBomb::is_freezable() const +{ + return true; +} + +bool +MrBomb::is_portable() const +{ + return frozen; +} + IMPLEMENT_FACTORY(MrBomb, "mrbomb")